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NVIDIA's RTX Kit adds RTX Mega Geometry 2.0 and lays the foundation for RTX Neural Texture Compression

NVIDIA's new RTX Kit 2026.3 update is here for developers, with the two notable additions being RTX Mega Geometry 2.0 and RTX Neural Texture Compression.

NVIDIA's RTX Kit adds RTX Mega Geometry 2.0 and lays the foundation for RTX Neural Texture Compression
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TL;DR: NVIDIA's RTX Kit 2026.3 for developers adds RTX Mega Geometry 2.0 and RTX Neural Texture Compression 0.10 beta. The update brings DirectX 12 Agility SDK preview support, Windows ARM64 compatibility, and improvements to ray-traced scenes, texture compression, and several other RTX tools.
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RTX Neural Texture Compression is one of those technologies that could become a game changer for PC gaming, leveraging AI for texture compression and RTX Tensor Cores for real-time texture decompression. This means massive savings in VRAM and memory, up to a reported 90% in some scenarios. This would let modern 8GB GPUs play games with maximum texture quality while using considerably less memory overall.

RTX Mega Geometry 2.0 expands ray-tracing to more complex environments, image credit: NVIDIA.
RTX Mega Geometry 2.0 expands ray-tracing to more complex environments, image credit: NVIDIA.

As part of NVIDIA's new RTX Kit 2026.3 update, RTX Neural Texture Compression 0.10 beta is now available for game developers. Although still early, this update adds support for the Microsoft DirectX 12 Agility SDK preview with Linear Algebra for neural textures in DirectX. Interestingly, this update also adds support for Windows on Arm, paving the way for the technology to also be available on RTX Spark devices. With these updates, we're getting closer to seeing RTX Neural Texture Compression live in an actual game.

The other big addition to the RTX Kit is RTX Mega Geometry 2.0, coming soon to Gears of War: E-Day, so stay tuned for our coverage. RTX Mega Geometry increases the detail and complexity of objects and environments in ray-traced scenes while improving performance. More detail, more performance. It does this by converting complex meshes or sections into clusters.

The RTX Mega Geometry 2.0 update adds support for "continuous level-of-detail clusters for high-density meshes," making it ideal for fast-paced action games like Gears of War: E-Day. In Gears, it enhances Unreal Engine 5's Nanite virtualized geometry system, creating more detail everywhere you look. Traditional ray-tracing is too cost-prohibitive and taxing on hardware as scenes get more complex and detailed, which makes RTX Mega Geometry 2.0 a great tool for developers looking to add ray-tracing to games with expansive, detail-rich environments.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

Which games or engines can use RTX Neural Texture Compression once developers adopt RTX Kit 2026.3?

Question #2

What hardware and software requirements are needed for RTX Neural Texture Compression on DirectX 12?

RTX Neural Texture Compression on DirectX 12 needs NVIDIA RTX Tensor Cores for the real-time texture decompression. On the software side, it adds support for the Microsoft DirectX 12 Agility SDK preview with Linear Algebra, which enables the RTX Tensor Core acceleration in DirectX shaders. It also now supports Windows on Arm, including RTX Spark devices.
Question #3

How does RTX Mega Geometry 2.0 work with Unreal Engine 5 and Nanite in Gears of War: E-Day?

Question #4

What kinds of ray-traced scenes benefit most from RTX Mega Geometry 2.0?

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

Here's a summary of the RTX Kit 2026.3 update.

  • RTX Character Rendering 1.4 improves far-field hair BCSDF sampling and energy conservation
  • RTX Dynamic Illumination 3.1 adds DLSS Ray Reconstruction integration and some improvements to ReSTIR PT
  • RTX Neural Texture Compression 0.10 beta adds support for the Microsoft DirectX 12 Agility SDK preview with Linear Algebra, enabling RTX Tensor Core acceleration for neural texture decompression in DirectX shaders. It also adds Windows ARM64 support.
  • RTX Neural Shading 1.4 adds support for the latest DirectX Linear Algebra preview toolchain and updates its shader and sample dependencies.
  • RTX Texture Filtering 1.3 introduces Collaborative Texture Filtering, a technique designed to improve magnification quality for stochastic texture filtering. It also adds Windows ARM64 support.
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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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