NVIDIA's DLSS and AMD's FSR upscaling technologies are becoming increasingly mandatory, especially for AAA games. Control Resonant is an ambitious sequel to the original Control, both in visual fidelity and overall scale, with an almost sandbox-like setting.
The game incorporates global illumination and built-in Path Tracing across all ray tracing presets, which is obviously quite demanding. According to TechPowerUp's testing at native 4K with medium ray tracing and no upscaling, the RTX 5090 manages only 48 FPS. The RTX 5080, on the other hand, drops below 30 FPS in the same test.

This means that if you truly want to enjoy Remedy's newest title at 4K with max settings and Path Tracing, upscaling and NVIDIA's Multi Frame Generation appear crucial. As for ray tracing at 1080p Ultra settings, you would need at least an RTX 4070 to get close to 60 FPS without upscaling.
- Read more: Control Resonant PC specs show RTX 2060 SUPER required for 1080p Ray Tracing, RTX 5080 for 4K Path Tracing
- Read more: DOOM: The Dark Ages levels up with Path Tracing and DLSS Ray Reconstruction
- Read more: AMD and Sony PS6 deep dive - Path Tracing and AI are the future of PlayStation graphics
If you're anti-upscaling, you can still tweak the settings and turn some things down, but the combination of RT global illumination and built-in Path Tracing makes this a tough game to run without at least DLSS or FSR set to Quality.

The fact that even NVIDIA's most expensive graphics card struggles to reach 60FPS at native 4K once again shows how developers are increasingly relying on upscaling technologies as baseline optimisation tools rather than optional performance boosters. Hardware alone can no longer brute-force modern AAA games without some form of software assistance.


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Remedy's choice to mandate global illumination and Path Tracing across all presets also shows how quickly real-time lighting technology has gone from something you'd see reviewers switch on to push a beast of a PC to its limits to a core engine requirement. In a world where even mid-range hardware is becoming increasingly unaffordable for the masses, this creates a big barrier for many gamers, making it hard to enjoy modern AAA titles at their fullest using your GPU's raw power alone, without relying on upscaling gimmicks.







