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Here's The Legend of Zelda: Ocarina of Time Remake trailer with DLSS 5

If you're wondering what The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2 would look like with DLSS 5, well, here you go.

Here's The Legend of Zelda: Ocarina of Time Remake trailer with DLSS 5
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Senior Editor
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TL;DR: Nintendo showcased The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2, releasing November 5, 2026, featuring updated gameplay (including a jump button) and a cinematic visual overhaul; a DLSS 5 Cinematic pass applied via Neural Screen notably boosts character detail, contact shadows, and occlusion despite YouTube compression.
Voice: Kosta Andreadis
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Nintendo finally showcased gameplay and an extended trailer for its The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2, which is out on November 5, 2026. With some gameplay changes, including a jump button for Link, the big thing is the visual overhaul, which delivers a far more cinematic and detailed presentation than the Nintendo 64 original from 1998.

Here's The Legend of Zelda: Ocarina of Time Remake trailer with DLSS 5 19

With almost 30 years of technical advances, that's expected, with Nintendo opting to give the game a vibrant aesthetic with stylized characters and impressive cinematic lighting. Running on the Nintendo Switch 2 hardware, it's technically impressive, which made me wonder what the game might look like with a DLSS 5 pass using the Cinematic model preset to enhance the lighting.

Thanks to the recent release of Neural Screen, I was able to do just that: record the Ocarina of Time remake gameplay trailer with DLSS 5 enabled. Of course, with YouTube compression, even in 4K, DLSS 5 struggles to enhance background objects and some low-quality assets. However, it's still transformative - especially when it comes to character detail. Check it out.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

What gameplay changes besides Link’s jump button are shown in the Zelda: Ocarina of Time remake trailer?

This story only shows one specific gameplay change in the trailer: Link now has a jump button. A separate story, Ocarina of Time remake launches November 5, lets gamers hum melodies to play Zelda's Lullaby and other songs, says Nintendo also showed mic integration for playing songs, but that detail is not described here.
Question #2

How does DLSS 5 affect the trailer’s lighting, shadows, and character detail compared with the original capture?

Question #3

Does the Nintendo Switch 2 remake run at the same resolution and frame rate shown in the trailer?

No, this content does not confirm that the remake runs at the same resolution and frame rate shown in the trailer. It only says Nintendo showed gameplay and an extended trailer for the Nintendo Switch 2 version, and that the trailer was recorded with DLSS 5 enabled for comparison. The Switch 2 is separately described as supporting a 1080p handheld display, 120Hz, and upscaled 4K output, but that does not verify the game's actual in-game resolution or frame rate.
Question #4

What settings were used in Neural Screen to keep the trailer’s color temperature and art style intact?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

One of the most impressive aspects of DLSS 5 Neural Rendering is how it accurately renders contact shadows and enhances occlusion. For The Legend of Zelda: Ocarina of Time remake, it gives the game's cinematic lighting a nice boost. For this capture, I tweaked DLSS 5's settings to keep the source's color temperature and style, so it wouldn't drastically change the lighting. And with that, here's a bunch of comparison screenshots to check out, plus some full DLSS 5 shots that show what it can do even with a YouTube trailer.

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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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