
Our Verdict
Pros
- Impressive 1440p performance that is 26% faster than the RTX 4060 Ti
- DLSS 4 offers fantastic image quality and a double-digit % boost to frames
- 16GB of VRAM comes in handy
- Super efficient, only drawing around 150W when gaming
- COLORFUL's funky hip-hop-inspired design
Cons
- Performance falls short of the RTX 4070
- RTX 5070 is considerably faster
Should you buy it?
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Introduction
Although it's a lesser-known quantity in the West, COLORFUL's success across Asia has made it one of the region's more well-known brands for GPUs and PC hardware. Earlier this year, we reviewed the COLORFUL iGAME GeForce RTX 5080 Ultra W, a stylish and funky-looking GPU inspired by hip-hop style and graffiti art that also delivered impressive OC performance. The COLORFUL iGAME GeForce RTX 5060 Ti Ultra W OC reviewed here can be seen as a more compact, mainstream version of its beefier sibling, maintaining the same stylish design with OC-ready performance.
The GeForce RTX 5060 Ti is the first of the GeForce RTX 5060 Series GPUs to arrive, and it comes in two flavors: one with 8GB and one with 16GB of VRAM. With $50 separating the MSRP prices of the two, $379 and $429, the 16GB model feels like the better choice, as the additional memory capacity and GDDR7 bandwidth mean faster in-game performance in several titles. Double the capacity also helps future-proof the card as more hardware-demanding titles are released in the coming months and years.
Also, as the first of two mainstream GeForce RTX 50 Series GPUs to hit the market (the baseline RTX 5060 is set to arrive sometime in May), we're now looking at models that will become the most popular cards among PC gamers. Looking at the latest Steam Hardware Survey results, the GeForce RTX 5060 Ti is being positioned as a viable upgrade path and successor to several GeForce RTX options in the top ten - the RTX 3060, RTX 3060 Ti, RTX 4060, RTX 4060 Ti, and older cards like the RTX 2060.

When viewed through this lens, the GeForce RTX 5060 Ti 16GB is impressive - it's a GPU that offers 1440p gaming performance and efficiency that is a step or two above these popular models. The most popular GPU out there is still the GeForce RTX 3060, and when compared to that card, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W is a whopping 75% faster for 1440p gaming. Compared to the GeForce RTX 3060 Ti, it's 37% faster. And when you look at its predecessor, the GeForce RTX 4060 Ti, it's 26% faster for 1440p gaming.
Of course, in 2025, evaluating a GPU involves much more than simply looking at raw performance numbers on a chart. With the arrival of DLSS 4, impressive updates to Super Resolution, Ray Reconstruction, and the GeForce RTX 50 Series exclusive Multi Frame Generation, the AI era of PC gaming is well and truly here. The good news is that the GeForce RTX 5060 Ti benefits from all of the advancements made to the RTX Blackwell architecture, and with DLSS 4's impressive image quality at 1440p DLSS Super Resolution not only unlocks another level of performance, but it does that while making everything look more detailed, run smoother, and feel more responsive.

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RTX Blackwell - NVIDIA's Gaming Architecture for the AI Era
Below is a summary of NVIDIA's GeForce RTX 50 Series and RTX Blackwell architecture, applicable to all models.
NVIDIA describes 'Neural Rendering,' which includes all previous versions of DLSS and the brand-new DLSS 4, as the 'next era for computer graphics.' They're not alone; the Lead System Architect for the PlayStation 5 Pro console, Mark Cerny, recently said that ray-tracing is the future of games and that AI will play an integral role in making that happen. DOOM: The Dark Ages developer id Software shared a similar sentiment, adding that the arrival of DLSS was an 'inflection point' for PC game visuals and performance and on par with the arrival of dedicated GPUs and programmable shaders.
With the arrival of the Blackwell generation and the GeForce RTX 50 Series, AI is now being used to accelerate programmable shaders with the brand-new RTX Neural Shaders. Yes, these are actual neural networks that use live game data, and the power of Tensor Cores to do everything from compress textures, render lifelike materials with a level of detail impossible to match using traditional rendering methods, and even use AI to partially trace rays and then infer "an infinite amount
of rays and bounces for a more accurate representation of indirect lighting in the game scene."

RTX Mega Geometry is incredible in its own right; it essentially increases a scene's geometry detail and complexity (triangles or polygons) by up to 100x. 100 times the detail, it's hard to wrap your head around - but the added benefit in a game like Alan Wake 2 is dramatically improving the performance of the game's Full Ray Tracing or Path Tracing mode. With DLSS 4 and RTX Neural Shaders, NVIDIA's GeForce RTX 50 Series and RTX Blackwell architecture (which includes the same AI optimizations as data center Blackwell) can be viewed as the turning point for PC gaming - the moment when AI becomes integral to everything from designing a game to programming and then finally rendering it on a 4K display to play.
DLSS 4 includes more goodies than NVIDIA's highly touted new Multi Frame Generation technology, but let's start there. DLSS 3's version of Frame Generation has evolved with DLSS 4, powered by Blackwell hardware and software, and an innovative use of AI to generate frames 40% faster while using 30% less VRAM. Switching to a new model also means that Frame Generation and Multi-Frame Generation could soon come to GeForce RTX 20, 30, and RTX 40 Series owners. DLSS 4 benefits all GeForce RTX gamers.
With the 5th Generation of Tensor Cores in the GeForce RTX 50 Series delivering 2.5X more AI performance, NVIDIA's latest GeForce RTX 50 Series GPUs can execute five complex AI models - covering Super Resolution, Ray Reconstruction, and Multi Frame Generation in a couple of milliseconds. Part of the reason it happens so quickly is the addition of hardware Flip Metering, which shifts frame pacing to the Blackwell display engine. The result is frame rates of up to 4K at 240 FPS and higher, without stuttering issues. With up to 15 of every 16 pixels generated by AI, the result is up to 8X the performance when compared to native rendering or rasterized performance.

DLSS Super Resolution and Ray Reconstruction are also switching to a new 'Transformer' model, with over double the parameters and four times the compute requirement. This is one of the most exciting aspects of the GeForce RTX 50 Series, as it pushes DLSS into a new realm of image quality and performance. The best part is that it will work on all GeForce RTX GPUs; however, there will be a performance hit compared to running it on an RTX 50 Series GPU. Already available in games, DLSS 4's Transformer model is another DLSS 2.0-like moment for the technology, and the results speak for themselves.
Even better, DLSS 4 is integrated into the NVIDIA App with a new 'DLSS Override' feature that allows users to experience the latest tech without waiting for a patch or game update. DLSS 4 is built to be backward compatible, with 75 games and apps supported (so far).
It doesn't stop there, as the new AI Management Processor (AMP) allows AI models to share the GPU with graphics workloads. As a result, expect to see digital humans in games alongside AI assistants like NVIDIA's Project G-Assist becoming more prevalent in the coming years. This filters down to the creator side, with AI assistants for streamers, who will also benefit from the GeForce RTX 50 Series' expanded creator features.
RTX Blackwell introduces 4:2:2 chroma-sampled video encoding and decoding. The ninth-generation NVENC encoder also improves AV1 and HEVC quality. RTX Blackwell is a game changer for creators and editors, especially with the new low-voltage and cutting-edge GDDR7 memory that dramatically improves memory bandwidth and speed.
Specs and Test System
Specifications
Here's a look at the specs of the GeForce RTX 5060 Ti compared to the previous generation's GeForce RTX 4060 Ti, GeForce RTX 4070, and GeForce RTX 5070.
GPU Specs | GeForce RTX 5070 | GeForce RTX 5060 Ti | GeForce RTX 4060 Ti | GeForce RTX 3060 Ti |
---|---|---|---|---|
Architecture | Blackwell | Blackwell | Ada Lovelace | Ampere |
Process | TSMC 4N | TSMC 4N | TSMC 4N | Samsung 8N |
CUDA Cores | 6144 | 4608 | 4352 | 4864 |
Tensor Cores (AI) | 192 (5th Gen) | 144 (5th Gen) | 136 (4th Gen) | 152 (3rd Gen) |
AI TOPS | 988 | 759 | 353 | TBC |
Ray Tracing Cores | 48 (4th Gen) | 36 (4th Gen) | 34 (3rd Gen) | 38 (2nd Gen) |
GPU Boost Clock | 2512 MHz | 2572 MHz | 2535 MHz | 1665 MHz |
Memory | 12GB GDDR7 | 8GB/16GB GDDR7 | 8GB GDDR6 | 8GB GDDR6 |
Memory Interface | 192 Bit | 128 Bit | 128 Bit | 256 Bit |
Bandwidth | 672 GB/sec | 448 GB/sec | 288 GB/sec | 448 GB/sec |
TGP | 250W | 180W | 160W | 200W |
The GeForce RTX 50 Series is the first new generation of GeForce RTX hardware not to arrive alongside a process node shrink. Using the same or similar custom TSMC 4N process as the GeForce RTX 40 Series, what this means is that the new RTX 50 Series doesn't get those automatic efficiency and performance gains that come from shifting to a smaller process. The reason for this probably comes down to cost and availability, where it not only costs more in 2025 to fabricate and produce the chips and hardware that go into a GPU, but the focus on everything AI means that cutting-edge chip production is also in high demand.
Okay, with that out of the way, it is interesting to see NVIDIA not opt for a "put more stuff in there" approach for the GeForce RTX 5060 Ti. Looking at the CUDA, RT, and Tensor Core counts of the RTX 5060 Ti compared to the RTX 4060 Ti and the RTX 3060 Ti, the numbers have remained relatively flat, with only a few percent separating all three. This means the most significant improvements come from the latest RT and Tensor Cores generations and other enhancements to the underlying GeForce RTX architecture.

That said, the move to faster GDDR7 memory does mean that even though you're looking at the same slower 128-bit memory interface, the overall speed and bandwidth of the GeForce RTX 5060 Ti's VRAM is almost double that of the GeForce RTX 4060 Ti. Memory speed and capacity are proving to be more and more critical as a string of new games running on Unreal Engine 5 hit the market - and this can be seen when you look at the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W's 1440p gaming performance in specific titles like Cyberpunk 2077 and Dragon Age: The Veilguard.
With a power rating of 180W, even with 16GB of GDDR7 memory, the GeForce RTX 5060 Ti is one of the most efficient 1440p gaming cards out there - and the only sub-200W card delivering this level of performance. The COLORFUL iGAME GeForce RTX 5060 Ti Ultra W is powered by a single traditional 8-pin PCIe power connector, and that's impressive.
Item | Details |
---|---|
GPU | GeForce RTX 5060 Ti |
GPU Codename | GB206 |
Model | COLORFUL iGAME GeForce RTX 5060 Ti Ultra W OC |
Interface | PCI Express Gen 5 |
SMs | 36 |
CUDA Cores | 4608 |
Tensor Cores (AI) | 759 AI TOPS (5th Gen) |
Ray Tracing Cores | 72 TFLOPS (4th Gen) |
Boost Clock Speed | 2572 MHz (Boost) or 2632 MHz (OC Mode) |
Memory | 16GB GDDR7 |
Memory Speed | 28 Gbps |
Memory Interface | 128-bit |
Memory Bandwidth | 448 GB/sec |
L2 Cache Size | 32 MB |
TGP | 180W |
Display | 3 x DisplayPort 2.1b with UHBR20, 1 x HDMI 2.1b |
Display Output | Up to 4K 12-bit HDR at 480Hz, Up to 8K 12-bit HDR at 165Hz |
Power Input | 1 x 8-pin |
Dimensions | 231 x 120 x 49mm |
Weight | 750 grams |
Kosta's Test System
Item | Details |
---|---|
Motherboard | ASUS ROG CROSSHAIR X670E HERO |
CPU | AMD Ryzen 9 7950X |
GPU | NVIDIA GeForce RTX 5090 Founders Edition |
Display | MSI MAG 321UPX QD-OLED 4K 240 Hz |
Cooler | ASUS ROG RYUO III 360 ARGB |
RAM | 32GB DDR5-6000 Corsair DOMINATOR TITANIUM RGB |
SSD | Sabrent Rocket 4 Plus-G M.2 PCIe Gen 4 SSD 4TB, Sabrent Rocket 4 Plus Plus M.2 PCIe Gen 4 SSD 8TB |
Power Supply | ASUS TUF Gaming 1000W Gold |
Case | Corsair 5000D AIRFLOW Tempered Glass Mid-Tower ATX PC Case |
OS | Microsoft Windows 11 Pro 64-bit |
Physical Design and Cooling
The COLORFUL iGAME GeForce RTX 5060 Ti Ultra W OC is not a GPU for everyone, and that's because you might not be a fan of its overall vibe. However, if the all-white build with pink hip-hop-inspired graffiti, reflective flourishes, and RGB lighting appeals to you, it might be one of the best GeForce RTX 5060 Ti options. There aren't many vibrant and colorful GPU options for PC gamers, which makes the iGAME GeForce RTX 5060 Ti Ultra W OC stand out for all the right reasons.

The COLORFUL iGAME GeForce RTX 5060 Ti Ultra W is more than looks. It's a robust, solidly built little unit. The full metal backplate, large ring-shaped fans, and 2.5-slot thickness help make it a compact RTX 5060 Ti built for overclocking. The card includes an OC switch or button next to the display ports, increasing the default Boost Clock speed from 2572 MHz to 2632 MHz. Using COLORFUL's iGame Center app, or a third-party tool like Afterburner, the Boost Clock speed can be increased even further without impacting the overall GPU temperatures.

We immediately noticed that the fans were virtually silent when gaming with the iGAME GeForce RTX 5060 Ti Ultra W, and the GPU temperature stayed well below 60 degrees Celsius. With the thermal performance to match its unique style and design, this is one of the best GeForce RTX 5060 Ti options currently available. That is, of course, if you dig the whole hip-hop vibe.
The Games and Tests
PC gaming not only covers a wide range of genres and styles, from indie games with simple 2D graphics to massive 3D worlds lit by cutting-edge real-time ray tracing technology. With that, the needs and requirements of each gamer vary. High refresh rates and latency reduction become more important than flashy visuals or playing at the highest resolution possible for those who live and breathe fast-paced competitive games. For those who want to live in a cinematic world and become a key player in an expansive narrative, ray-tracing, and high-fidelity visuals are a stepping stone toward immersion.

Our chosen benchmarks cover various games, engines, APIs, and technologies. For the GeForce RTX 5060 Ti, all tests are run at 1080p and 1440p and include results for performance-boosting Super Resolution technologies like NVIDIA DLSS 4 - including Frame Generation and the new Multi Frame Generation. In many ways, DLSS numbers are more important in 2025 than native rendering - a title with ray tracing isn't meant to be played without Super Resolution. Also, DLSS technologies like Ray Reconstruction and the new RTX Mega Geometry dramatically improve visual fidelity and detail compared to native rendering. However, our benchmark results are still sorted using 'raw performance' or native rendering.
Here's the breakdown of games, settings, and what's being tested.
Games and Settings Benchmarked
Game | Details |
---|---|
Black Myth: Wukong | A high-impact Unreal Engine 5 test showcasing a detailed cinematic world. The in-game benchmark tool with the 'Very High' fidelity setting without ray-tracing and with DLSS and FSR. |
Cyberpunk 2077 | Competitive multiplayer FPS test with DLSS and FSR. The in-game multiplayer benchmark tool is used with 'Ultra' quality settings. |
Counter-Strike 2 | Competitive multiplayer FPS test running on Valve's Source 2 engine. A stress test mod map is used to showcase CS2 at its most demanding. |
Cyberpunk 2077 | Cinematic open-world test with stunning visuals and DLSS and FSR. The in-game benchmark tool is used with 'Ultra' quality settings without ray-tracing. |
Cyberpunk 2077 (RT) | Cinematic open-world test with stunning visuals and DLSS and FSR. The in-game benchmark tool is used with the demanding 'Ray Tracing Ultra' quality setting. |
DOOM Eternal (RT) | Fast-paced single-player FPS gaming running on the id Tech and Vulkan with DLSS. The Mars Core campaign mission is used to benchmark. |
Dragon Age: The Veilguard (RT) | Cinematic RPG from veteran studio BioWare, benchmarking the action-packed introduction sequence with Ultra quality settings including ray-tracing with DLSS and FSR. |
F1 24 (RT) | Racing game with hardware-intensive in-race ray-traced visuals and DLSS and FSR. The in-game benchmark tool is used, with 'Ultra High' quality settings on a single lap of the Bahrain track. |
Horizon Forbidden West | Cinematic open-world test with stunning visuals and DLSS and FSR. The opening section is tested using the 'Very High' quality setting. |
Marvel Rivals | Multiplayer hero shooter set in the Marvel universe, in-game Practise Range map used to benchmark with 'Ultra' quality settings, DLSS and FSR. |
Resident Evil 4 (RT) | Capcom's visually impressive remake, Chapter 1 - The Village used to benchmark with 'Max' settings. |
Returnal (RT) | Third-person action roguelike with an in-built benchmark that tests environment destruction, particle effects, ray-traced reflections, and more. |
Total War: Warhammer III | Action-packed real-time strategy with hundreds of on-screen characters. The in-game 'Battle' benchmark tool is used with the 'Ultra' quality setting. |
Warhammer 40K: Space Marine 2 | Cinematic third-person action game with impressive visuals. Opening mission tested using 'Ultra' quality setting with DLSS and FSR. |
Path Tracing Games and Settings Benchmarked
Game | Details |
---|---|
Alan Wake 2 | Full Path Tracing tested in 1440p using the new 'Ultra' setting with DLSS 4, Frame Generation, and Multi Frame Generation. Bright Falls town used to test. |
Cyberpunk 2077 | In-game benchmark tool used with the demanding 'RT Overdrive' or full Path Tracing mode, with DLSS 4 Performance, Frame Generation, and Multi Frame Generation. |
Indiana Jones and the Great Circle | Full Ray Tracing tested in this stunning first-person cinematic game, Marshall College walkthrough used to test with DLSS 4. |
Gaming Performance Analysis - 1080p and 1440p
Average Gaming Performance - 1080p Results

Unsurprisingly, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W is a beast for 1080p gaming, which is still the most popular resolution among gamers, according to the latest Steam Hardware Survey results. With an average performance of 120 FPS with excellent 1% lows, the 21% gen-on-gen uplift over the RTX 4060 Ti increases to 33% when looking at the RTX 3060 Ti. This is the sort of performance you notice, and it only increases when looking at the baseline RTX 4060 and RTX 3060, where the iGAME GeForce RTX 5060 Ti Ultra W is 45% and 71% faster, respectively.
As we've noted in other reviews of various RTX 5060 Ti models, the downside is that even with a decent generational uplift, the GeForce RTX 5060 Ti still falls short of the GeForce RTX 4070, which is something that we would have liked to see. There are titles where the iGAME GeForce RTX 5060 Ti Ultra W matches the RTX 4070 or gets within the margin of error - like Black Myth: Wukong, Cyberpunk 2077, Resident Evil 4, and Total War: Warhammer 3. Still, falling short means that the GeForce RTX 5070 is 27% faster, which might be a more attractive option for those with a bit more to spend.
Average Gaming Performance - 1440p Results

Fantastic 1080p gaming performance is a given or expected for a new mainstream or mid-range GPU released in 2025. As the fastest-growing display sector, 1440p or QHD offers crisper image quality that you can notice, so it becomes the real test for a card like the GeForce RTX 5060 Ti, especially for 16GB models. The good news is that the iGAME GeForce RTX 5060 Ti Ultra W increases its lead over the GeForce RTX 4060 Ti to 26% while increasing its lead over the RTX 3060 Ti to 37%. Part of this comes from the increased VRAM capacity and faster GDDR7 memory, which sees titles like Cyberpunk 2077, DOOM Eternal, Dragon Age, and others run considerably faster than previous 8GB 60-Class GPUs.
1440p is also where DLSS 4's new and improved Super Resolution adds quite a bit to the GeForce RTX 5060 Ti's capabilities. With a 22% improvement in performance using the DLSS 'Quality' preset, on average, simply enabling DLSS in a game is enough to push 1440p performance into triple-digit territory. With DLSS 4 available in well over 100 games and DLSS 3 in hundreds more, AI-enhanced rendering is a big selling point for the RTX 5060 Ti - especially for titles with ray-tracing or demanding visuals.
With DLSS, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W's average 1440p gaming performance crosses 100+ FPS, which is fantastic. That said, when it comes to 1440p gaming, beefier options like the GeForce RTX 5070 and Radeon RX 9070 are 30-40% faster, so when it comes to more premium or OC models like the COLORFUL iGAME reviewed here, a lot of the value can be determined by how close the price sticks to the regional MSRP set by NVIDIA.
Benchmarks - 3DMark Synthetic Tests
3DMark offers a suite of synthetic benchmarks built to test GPUs in various scenarios. 3DMark Steel Nomad is a cutting-edge DirectX 12 benchmark with newer, modern rendering techniques designed to push GPUs to their limit. The 'Light' version tests at 1440p, while the main Steel Nomad benchmark tests pure native 4K rendering. Port Royal is a benchmark focusing exclusively on real-time ray tracing for lighting effects like reflections, shadows, and more.


Looking at both the 1440p and 4K Steel Nomad results, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W delivers a score that is around 23% higher than the GeForce RTX 4060 Ti and a score that is 36% higher than the GeForce RTX 3060 Ti. This result does match what we see in-game in several titles and is within 7% of the GeForce RTX 4070. That said, the GeForce RTX 5070's score is around 38% higher here, which is a pretty big jump and a little higher than what we see in most real-world gaming benchmarks.

As a synthetic ray-tracing benchmark, the Port Royal score for the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W shows that the RTX 5060 Ti sees some of its most significant gains regarding ray-tracing. This is good because NVIDIA has been focusing on real-time path tracing in titles like Cyberpunk 2077 and RTX Remix projects like the impressive Half-Life 2 RTX. Bring that level of visual fidelity to more gamers is a good thing, and even though we'd consider the GeForce RTX 5060 Ti 16GB GPU an entry-level path tracing card, it can deliver solid performance at either 1080p or 1440p, depending on the game. Here, the iGAME GeForce RTX 5060 Ti's score is 27% higher than the RTX 4060 Ti and 47% higher than the RTX 3060 Ti.
Benchmarks - 1080p Gaming














Benchmarks - 1440p Gaming














DLSS 4, Frame Generation, and the new Multi-Frame Generation
DLSS 4 and Multi Frame Generation are impressive bits of technology, thanks mainly to the overall improvements to performance and latency on the Frame Generation side and the new 'Transformer' model for Super Resolution and Ray Reconstruction. We used the DLSS 'Quality' mode preset for these benchmarks, often delivering better-than-native image quality.

As a feature exclusive to the GeForce RTX 50 Series, Multi Frame Generation is interesting because although it's a technology that works best with the right circumstances and hardware, it can look and feel like magic when everything lines up. In the case of Dragon Age: The Veilguard in 1440p, it goes from a playable 60 FPS to a more playable 80 FPS with DLSS Super Resolution. However, if we throw in some Multi Frame Generation, this number can cross 200 FPS, with impressive smoothness and motion clarity while maintaining responsive controls.
For the full effect, you need a decent baseline performance of at least 60 FPS to ensure that latency is low and you've got responsive controls. On top of this, if you're getting close to 200 FPS, you must also ensure that your display has the refresh rate to match - otherwise, you won't see all those frames. It's a checklist you don't usually see with other tech like DLSS Super Resolution. Still, with the rise of affordable, high refresh-rate displays, technology like this will be crucial for many gamers to hit those high frame rates in cinematic titles. Like the original Frame Generation, Multi Frame Generation is something we expect to see mature and grow in the months and years to come.
Path Tracing Performance - 1080p
Path Tracing, or Full Ray Tracing, arrived with the GeForce RTX 40 Series and DLSS 3 and is leveling up with the GeForce RTX 50 Series and DLSS 4. It's only possible thanks to AI technologies like DLSS Super Resolution, Ray Reconstruction, and RTX Neural Shader technology like RTX Mega Geometry. It's designed specifically for these technologies, and we're only including native or rasterized performance to highlight just how intensive it is on a GPU like the GeForce RTX 5060 Ti. In fact, outside of the massive increase in performance, these games also look notably worse without DLSS 4.


Alan Wake 2 and Cyberpunk 2077 are two titles requiring DLSS to deliver a playable experience, even on cards as powerful as the GeForce RTX 5080 and RTX 5090. As a more mainstream-focused GPU, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W hits that 60 FPS or so sweet spot at 1080p for Multi Frame Generation, making it a card better suited to Full Ray Tracing or Path Tracing than the GeForce RTX 4060 Ti.

Indiana Jones and the Great Circle is one of the best-looking and best-performing Full Ray Tracing titles on the GeForce RTX 5060 Ti 16GB, and the performance is good enough to play this way at 1440p using the DLSS 'Balanced' preset. With Multi Frame Generation, you can easily hit 150-200 FPS for superior smoothness, and all on a GPU that barely draws more than 150W when gaming.
Temperature and Power Efficiency

The COLORFUL iGAME GeForce RTX 5060 Ti Ultra W OC's thermal performance impressed us in ways we didn't expect. This is the cooling you usually find on larger triple-fan GPUs. Even with a generous overclock on top of the out-of-the-box boost, we could barely get the GPU temperature to tick to 60 degrees Celsius, which is an impressive result. Best of all, the fans are essentially silent, making this a GPU more than a looker.
Final Thoughts
When the GeForce RTX 4060 Ti arrived, it provided an incremental or modest boost to performance compared to its predecessor, the GeForce RTX 3060 Ti. However, it was still a viable option with a significantly more efficient GPU and architecture that introduced Frame Generation alongside more advanced ray-tracing. NVIDIA also released the RTX 4060 Ti in two variants. However, the 16GB model was harder to find and notably more expensive.

With the GeForce RTX 5060 Ti, it's a different story. Here, you've got a notable performance uplift over the RTX 4060 Ti. The 16GB variant is reasonably priced and looks to be the option that is more readily available with more support from NVIDIA's partners, like COLORFUL. In addition to its stylish look and excellent thermal performance, the COLORFUL iGAME GeForce RTX 5060 Ti Ultra W OC is also built for overclocking, which the GeForce RTX 50 Series cards respond to. In fact, in a lot of titles, you can get an additional 5% or so more performance through memory and cock speed tinkering.
Ultimately, the GeForce RTX 5060 Ti 16GB offers the best 60-Class gaming GPU experience in years and is a card built for the AI era. DLSS 4 excels at 1440p and even 1080p, with better-than-native image quality that offers 20-30% extra performance through a mix of AI and software. And with Multi Frame Generation, you can max out the refresh rate on just about any display while also ensuring that hardware-intensive Full Ray Tracing and Path Tracing games are playable on GPUs that aren't the RTX 5080 or RTX 5090. And with Neural Shaders starting to make their way into titles, the RTX 5060 Ti is ready for the next wave of AI-enhanced games.