Gaming - Page 1795

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1795.

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Deponia Doomsday, a delightful oddball adventure is available now

Jeff Williams | Mar 2, 2016 4:59 PM CST

Daedalic Entertainment is breaking into the console market with a delightful adventure game called Deponia Doomsday. As the name implies, the only endgame option is to blow up the world to save. There's just no other way.

Deponia Doomsday, a delightful oddball adventure is available now

The game utilizes hand-drawn 2D comic graphics, a very spicy and humorous dialog and melds that with a point and click type adventure game. Within the 20 or so hours of gameplay you'll come across some unique, oddball characters, all part of the actual story that's unfolding.

You're Rufus, and when you wake-up you find out that Elysium (the magnificent flying city) has fallen from the sky and a new species, the Fewlocks, have started taking over the ruins of the entire planet of Deponia, and of course there's only one choice. And you get travel through time to do it. Each decision you make in time will have consequences that echo through the other time periods that you'll get to see. And there's even going to be an alternate ending coming soon as well.

Continue reading: Deponia Doomsday, a delightful oddball adventure is available now (full post)

Quantum Break on PC requires internet to stream video segments

Derek Strickland | Mar 2, 2016 3:34 PM CST

If you play Quantum Break on PC, you'll need a persistent internet connection to stream the game's live-action cutscenes. Xbox One players, on the other hand, get the option to download the videos.

Quantum Break on PC requires internet to stream video segments

Remedy Entertainment revealed that Quantum Break's cutscene segments won't be included on-disc, meaning the game could potentially be a nightmare for gamers with slow connections. Quantum Break is separated into four different acts, and as you beat each section, a live-action video segment will play depending on the actions and choices you made. Remedy says that they chose to stream the video remotely in order to cut down on hard drive and disc space, affirming that the live-action video segments will have a ton of different outcomes and permutations based on player's decisions.

"We have 40 different variations of the show in total where basically your choices get to make it evolve and change whether it's from a junction choice or we have these things called 'Quantum Ripples' which essentially unlocked sort of deleted scenes from the show," Quantum Break narrative designer Greg Louden told Game Informer.

Continue reading: Quantum Break on PC requires internet to stream video segments (full post)

Trailer shows user generated content in Roller Coaster Tycoon World

Jeff Williams | Mar 2, 2016 3:04 PM CST

The whole premise of Roller Coaster Tycoon World is making some of the craziest and most unusual rides that you've ever seenm

Trailer shows user generated content in Roller Coaster Tycoon World

Roller Coaster Tycoon World has some very big shoes to fill since it's the first PC game of the franchise in nearly a decade. And with the advent of the Steam Workshop and the big focus on modding in the PC community with a lot of other games this could be the perfect platform to show Atari's attention to the PC crowd again. The beta tests have provided some invaluable insight into what fans want, and one of those is user-generated-content. Being able to take an insanely over-engineered masterpiece and slap it into your own park.

This UGC functionality is Atari's answer to a new generation of Roller Coaster Tycoon players on the PC that have embraced this personalization and want ways to truly customize content on their own. It integrates directly with Steam Workshop and lets anyone decorate and plan the best-looking park you've ever dreamed of. You may not have the time it takes to make some of the more complex rides, and we expect people to be very imaginative with their creations, so why not be able to share what you've made and use other's to make your park unique among all others. This is a great development, and it does show their commitment to making PC gaming a priority for Atari.

Continue reading: Trailer shows user generated content in Roller Coaster Tycoon World (full post)

Medieval Warfare dev teasing a magic project, Mirage: Arcane Warfare

Jeff Williams | Mar 2, 2016 2:05 PM CST

Torn Banner Studios, the folks behind Chivalry: Medieval Warfare are hard at work on their next game, and it looks like it'll take the multiplayer warfare madness from their first game and morph it into an enchanted adventure.

It's short, and the full teaser won't be until next week, but what we're shown is a fast-paced and bloody, combat-centric multiplayer game rendered in Unreal Engine 4. They want to branch into the high-fantasy realm and the magical effects look pretty dazzling so far. We can't wait to see the official reveal coming up on March 9th.

If it's anything like Medieval Warfare, then we're bound to have an interactive and unique online game That is, if the underlying community doesn't become toxic and ruin the experience for those just wishing to have fun.

Continue reading: Medieval Warfare dev teasing a magic project, Mirage: Arcane Warfare (full post)

New Fallout 4 mod brings crossbows to the wasteland

Derek Strickland | Mar 2, 2016 1:31 PM CST

I've always thought that crossbows fit extremely well into the Fallout universe, and was super bummed when Bethesda didn't add them into Fallout 4. Luckily modders once again have our collective backs, and now we can channel Daryl Dixon's deadly arrow-slinging prowess in the wasteland.

New Fallout 4 mod brings crossbows to the wasteland

Crossbows of the Commonwealth introduces actual working bolt-shooting crossbows into Fallout 4, meeting a very real demand among players. The crossbow is crank-fired like the laser musket, and must be reloaded manually after each shot. It's a neat idea, but in execution, the weapon leaves much to be desired unless you're playing on lower difficulties. Of course, you can fully kit it out with upgrades and even Legendary stats.

After installing the mod, raiders will randomly start using crossbows, and certain merchants will sell bolts as ammunition. Or you could just use the "help crossbow 4" console command to get the spawn code, and manually add them to your inventory. The closest thing we've seen to actual crossbows is Geralt's Witcher Gear mod, but that one fired actual bullets instead of bolts.

Continue reading: New Fallout 4 mod brings crossbows to the wasteland (full post)

Gambling in CSGO: is it a potential social and legal issue?

Jeff Williams | Mar 2, 2016 12:56 PM CST

Written in conjunction with Simon den Bekker

Counter-Strike Global Offensive has a strange internal economy that's driven in large part by the weapon skins created by the community. It also attracts a lot of attention and players to the game. In essence, it's the backbone of the game, a reason why people play. To have these digital works of art and display them in-game. These player-contributed and professionally contributed works of art (and sometimes non-art) are sometimes a source of great pride among players, as they compare and compete in order to win or open a case with an expensive and sometimes beautiful looking weapon skin. Also, people can make money from these.

Valve oddly makes betting incredibly easy in the game itself. One can buy cases that have randomly won weapons upon opening, which the keys to open also cost money. Those weapon skins can be easily transferred to third-party pools, or websites, to be either sold or put into a 'pot' to be won by betting on different professional and semi-professional CSGO matches. There is a wide variety of websites that offer ways to use your weapon skins as collateral, and currency, to gamble and place bets.

Continue reading: Gambling in CSGO: is it a potential social and legal issue? (full post)

Blizzard could be making another Diablo game

Derek Strickland | Mar 2, 2016 10:31 AM CST

As a die-hard fan of the Diablo ARPG series, I'm incredibly excited to report that Blizzard may be making a new chapter of the landmark franchise.

Blizzard could be making another Diablo game

A batch of new job listings pretty much confirm that a new Diablo is in the works, with Blizzard hiring a senior concept artist, a lighting artist, and a senior character artist for an "unnannounced project". Blizzard pretty much gives it away by explicitly stating that the ideal candidates will be responsible for molding the Diablo universe.

"Blizzard Entertainment is seeking exceptionally skilled and passionate senior concept artists to help drive the vision of characters and world's in our next hit game! We're looking for artists that are self-starting, versatile, and enjoy being part of a collaborative environment. The ideal candidate shares our sensibilities, loves dark medieval world's, and feels there are countless stories left to tell in the Diablo universe!"

Continue reading: Blizzard could be making another Diablo game (full post)

Hitman season premier trailer sets the stage for greatness

Jeff Williams | Mar 2, 2016 10:07 AM CST

An adrenalin charged trailer for Io Interactive's upcoming Hitman was just released, and it shows off some of the settings and missions we'll be exploring when it releases on March 11th.

Hitman season premier trailer sets the stage for greatness

The first "season" as they're calling it is going to have a variety of very different and engaging missions to go through. Agent 47 is back and in the prime of his career in this new, live and almost re-imagined game. The amount of free-will and choices you'll have should be astounding. Even the beta, as short as it was, had a great many possibilities in how to accomplish it.

The episodic way that they're releasing this will give you new, fresh contracts and challenges to complete every week as well as new, major content appearing every month until the season ends. The plan for them is to continue to support the game with fresh content for quite some time. The base-mechanics are already in-place, and they're pretty good.

Continue reading: Hitman season premier trailer sets the stage for greatness (full post)

Steam improving trade security immensely with an update next week

Jeff Williams | Mar 2, 2016 9:01 AM CST

Steam is an oft-hacked platform for a number of reasons. The internal economy and lack of proper controls for trading the strangely valuable items makes it a very sweet target for scammers and hackers alike. Valve is committed to helping stop that from happening and is rolling out some new ways to help prevent you from outright losing your inventory.

On March 9th, a Steam update will add a number of new features to the trading mechanism to make it more difficult for scammers to steal from their intended victims. These changes are in response to the nearly 77,000 accounts that tend to be hacked or otherwise compromised in some fashion each month.

And for goodness sake, use Steam Guard Mobile Authenticator, it's relatively easy to setup and it helps tremendously. 2FA is a very effective tool in preventing both hacking as well as enabling a safer and more effective trading environment.

Continue reading: Steam improving trade security immensely with an update next week (full post)

New Star Wars games to be teased 'over the next six months'

Jeff Williams | Mar 2, 2016 8:05 AM CST

Star Wars has been a very successful franchise for EA this year with Battlefront alone having shipped more than 13 million copies worldwide since it released. Star Wars: The Old Republic has seen a revival in its player base thanks, in part, to a return to the highly successful narrative driven gameplay they reintroduced with the Knights of the Fallen Empire. Galaxy of Heroes, too, has been a smashing success.

And now EA wants to start teasing what they're planning on doing next with the franchise. During the Morgan Stanley Technology, Media and Telecom Conference in San Francisco, the companies CFO, Blake Jorgensen, talked elusively about how they plan on moving forward. "We've got a couple of things up our sleeve that we haven't talked about yet but you'll probably see them teased over the next six months," Jorgensen said. We already have an idea about the direction they're headed, with an Amy Hennig directed open-world RPG and even potential sequels to Battlefront itself.

The strong sales of Battlefront, regardless of the actual numbers of people playing at any given time, has show EA just how strong a franchise it can be for them, hopefully something that'll resonate and help to invigorate the development of well thought-out games that are true to the spirit of Star Wars.

Continue reading: New Star Wars games to be teased 'over the next six months' (full post)

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