Gaming News - Page 1737
The reccent and tragic events of the 8.9 Japanese Earthquake hit very close to home for revered gaming giant Capcom. Though they have offices in bth Tokyo and Osaka, Capcom reported today that their employees are "safe and well", and that they very much appreciated all of the kind wishes and support in the aftermath of Japan's largest earthquake on record:
Thank you to everyone who has sent inquiries and wished us well during this crisis. We want to reiterate that all of our employees in the Osaka and Toyko regions are safe and well, and we thank everyone for their support.In response to recent events, Capcom will immediately donate 100 million yen to help victims of the earthquake and communities recover from this tragedy. For one week from today, March 15, Street Fighter IV on iPhone will be available for 99cents/115yen, and all sales of the title during this period will be donated to support earthquake relief activities. Capcom will also suspend operations or shorten operating hours as necessary at amusement arcades and other business sites that are located in areas served by Tohoku Electric Power and Tokyo Electric Power. In addition, Capcom will refrain from holding special events. Again, thanks to everyone who has supported Japan during this difficult time, and please help to spread the news about relief efforts.
You hear that people? Download Street Fighter IV RIGHT NOW
You only get one!
To commemorate Twitter's fifth birthday (5 years in this social media ecosystem is an eternity), Twitter posted a plethora of interesting stats regarding then and now:
[From Twitter's Blog]
3 years, 2 months and 1 day. The time it took from the first Tweet to the billionth Tweet.
1 week. The time it now takes for users to send a billion Tweets.
50 million. The average number of Tweets people sent per day, one year ago.
140 million. The average number of Tweets people sent per day, in the last month.
177 million. Tweets sent on March 11, 2011.
456. Tweets per second (TPS) when Michael Jackson died on June 25, 2009 (a record at that time).
6,939. Current TPS record, set 4 seconds after midnight in Japan on New Year's Day.
572,000. Number of new accounts created on March 12, 2011.
460,000. Average number of new accounts per day over the last month.
182%. Increase in number of mobile users over the past year.
8. 29. 130. 350. 400. Number of Twitter employees in Jan 2008, Jan 2009, Jan 2010, Jan 2011 and today.
CEO of Jagex Games Studio Mark Gerhard said in a press release,
"TRANSFORMERS is one of the most iconic brands in the world and we are delighted to team up with Hasbro in order to bring our shared vision to reality. There is a huge appetite for an online TRANSFORMERS game and we will utilize every bit of our development and publishing expertise to deliver a dynamic and action-packed game that TRANSFORMERS fans will find irresistible."
Damn straight you will, Mark. The backlash from a shitty Transformers game is going to be a lot worse than the backlash for a shitty Transformers Film.
Get excited though- the game debuts sometime in 2012 (hopefully before the world ends).
I am absolutely riddled with DINOBOT fever. Here's hoping.
Despite initial shipping issues back in February, Capcom has been very generous in its apologies (check out the 3rd entry down in that last link), according to recent Capcom blog post:
We've been working on this for a while now and some of you may have thought we'd forgotten about you.
We've put together something we hope will help make up for the delayed delivery of Marvel Vs. Capcom 3. A free copy of the really tasty Marvel Vs. Capcom 3 Signature Series Strategy Guide by BradyGames! It's 400 pages of full color MvC3 goodness.
We're still working out the logistics but look for more information coming to the email address you used to place your order.
Feel free to check out the press release below, but you might want to know that ALL OF THE WINNING GAMES ARE PLAYABLE at indiepub.com
Cincinnati, Ohio - Online independent gaming community indiePub, sponsored by video game publisher Zoo Entertainment, Inc. (NASDAQ: ZOOG), today announced the winners of South By Southwest's (SXSW) first ever video game development competition, the Independent Propeller Awards, held during SXSW ScreenBurn Arcade, the gaming portion of SXSW Interactive.
Selected from 150 submissions, the Grand Prize winner received a $50,000 cash prize, as well as the opportunity for a publishing deal with indiePub, in cooperation with Zoo Publishing. In addition, subcategory winners were offered a supplemental $25,000 prize in the categories of Best Art, Best Audio, Best Design and Technical Excellence, and both the Intel AppUpSM developer program and Unity Technologies sponsored awards recognizing innovation and development.
The Pod has 8 play-testing spots with different games at each one. The games at the SF location included AR Games, Face Raiders, Street Fighter IV, Madden, Pilotwings, Steel Diver, and the much anticipated Nintendogs + cats. The latter is a Tamigotchi-style virtual pet raising game, in which you can pet your pets with a cursor, feed them, take pictures of them, post them to various social netoworks and even hold in the palm of your hand (thanks to an AR Card). Nintendo is also providing a Mii-maker kiosk adjoining the Pod, where you can make a Mii based on a couple default settings and an intuitive process that adds features based on a self-photograph. As you could post this to Facebook or send this to up to 3 email addresses, many people were enjoying this feature, including Mii. I mean, me.
Most popular game to demo was a three-way tie between Face Raiders, AR Games and Nintendogs + Cats. All of these games have AR elements or are entirely AR based, so this bodes very well for Portable AR experiences in the near future.
The IGF Seumas McNally Grand Prize runner-up (Minecraft won) was one of the most popular indie destinations at GDC last week, with people lined up to get in on the action. The game itself has a nostalgic arcade feel, but the gameplay is wonderfully and psychologically complex. One player is a Sniper, one is a Spy, and the former has no idea who the latter is. The Spy can blend into an entire dinner party of characters, and must complete a host of secret missions while simultaneously avoiding detection. This is difficult, because the Sniper has been "briefed" (i.e. the instructions to the game) on all of the "tells" a Spy could possibly evince. The Spy has the advantage of being able to see the laser-sight of the Sniper, and thus know where he or she is looking at all times. Catch is: there's a time-limit, so one of you has to make a move at some point.
He said to Gamasutra that 'The use base is gigantic, PC retail may be a big problem, but PC downloads are awesome.' With the recent success we've seen with Steam, this comes as no surprise - it's just good to hear from someone in the market who isn't whinging about piracy on PC. EA has also said that Battlefield: Heroes is doing very, very well with 368, 241 new users every month on the PC alone and now have over 7 million registered users since launch. The free-to-play title shows that it can do very well in the PC world.
Guinness World Records officially named the Kinect for Xbox 360 the fastest selling consumer electronics device after the smashing success that Microsoft has seen with the Kinect. Personally? I'm waiting for some games to really take advantage of it... but, kudos, Microsoft.
I was initially attracted to their augmented reality promotional game demo on the outside of their booth. There was a French Cereal Box resting, unattended beneath an external-camera-equipped flatscreen. Recognizing the giant AR marker on the back of the box, I lifted it to the camera to see what I was going to get. As I had expected, an interactive augmented reality game materialized on the screen in front of me. What appeared to be a cereal mascot seemed to be trapped on the right side of the box, standing on top of a spring. A marble rolled back and forth idly at the top left as my hand moved the box slightly. Tilting the box either way moved the marble, so I experimented. The object was to collect a series of wispy white light orbs positioned throughout the plinko style drop down "maze", and upon collecting them the spring jettisoned the mascot sprite outside the box where it did a little dance and offered to let me Rejouer.