Gaming News - Page 1624
Kingdom Come: Deliverance teased with SVOGI effects, looks incredible
Crytek has been in the headlines for their work in VR, but Warhorse Studios used Kickstarter to get their CRYENGINE-powered Kingdom Come: Deliverance off the ground - with the developer showing off some new graphical prowess.
Warhorse Studios has shown off Kingdom Come: Deliverance with SVOGI, with the video above showing you the difference between the SVOGI being enabled, and disabled in the game. Crytek's implementation of SVOGI is quite good, with the developer providing some details on the voxel-based global illumination technology:
Overview
Continue reading: Kingdom Come: Deliverance teased with SVOGI effects, looks incredible (full post)
Raven's Cry dev: 'anything above 30FPS does not matter'
I wish I didn't have to write stories like this, but unfortunately, it just happens. Reality Pump Studios, the developer handling Vendetta: The Curse of Raven's Cry, says that anything above 30FPS doesn't add to the gaming experience.
On the Steam forums, a fan asked if the studio would be optimizing its game to add SLI support - to which they replied: "On the one hand it is quite understandable, that a customer who spent 600+ bugs on a high-end card (e.g 980Ti) expects that a game runs faster than on a 2 years old (e.g.780 GTX) - on the other hand ... if you put two or four engines in a car it will be probably not run faster than with one powerful engine. It will for sure be more heavy and bigger, consume more fuel and be very expensive. Please notice, that the developers of the well known Benchmarks receive any support, money and any hardware they want from the video card manufactors ... we received the last free video card 5 years ago, never ever any money and have to purchase video cards like an end-user without any discount in retail".
It makes sense, as small studios don't receive much help in the way of hardware - but the next bit is the nail in the coffin for me. Raidor continued, adding: "And I may add something: it was not our intention to create a graphic benchmark. VCR is a complex RPG with unique characters and story driven. Our focus is on interesting quest chains (which are very difficult to create) and not on frames per second. Beside this I thing that anything above 30 FPS does not matter for the gaming experience. And on my PC i7, GF 780GTX the game runs with 4K never below 30 FPS. No idea what it does on a GF980ti â€" I heard it is sometimes slower".
Continue reading: Raven's Cry dev: 'anything above 30FPS does not matter' (full post)
It's possible to beat Fallout 4 without killing, but game breaks
Someone out there has managed to beat Fallout 4 without killing a single person, even the key characters that seemingly must be taken out in the name of the story. This is the first example of pacifism in a post-apocalyptic world that's ended peacefully.
Kyle Hinkley didn't want to give into the usual temptations and violence inherent in video-games, or at least he wanted to show you that in some open-world games there are truly a great number of different ways to play. Fallout 4 was even touted by Todd Howard as being a game that's inherently violent and one where you're expected to kill. Especially in the hardest mode, Survival.
And to prove that it's possible, Hinkley documented the entire thing to show that he did indeed get zero kills. There were some tricky situations that needed to be played a few times, to figure out the best non-violent solution, but every plot decision can apparently be made without violence. You can watch the whole attempt at his YouTube channel.
Continue reading: It's possible to beat Fallout 4 without killing, but game breaks (full post)
Mass Effect Andromeda may be delayed into 2017 following dev departure
The highly anticipated new Mass Effect game may be delayed following possible internal strife at BioWare.
EA's upcoming Mass Effect: Andromeda is a fresh start for the franchise, and aims to completely reinvent the renown sci-fi saga for the current age of gaming. Shepard's mythos has been told, and now BioWare is spinning up something new for a targeted release in 2016. Although gamers are generally enthusiastic about the new game, the lack of solid information or visuals has tingled our collective warning bells, and many have suspected the game won't be ready in late 2016.
The possibility of a delay was reinforced by the departure of key BioWare dev talent. Senior Development Director Chris Wynn recently announced that he'll be leaving the Mass Effect: Andromeda team for unspecified reasons. "It is with a heavy heart today to say that I am moving on from BioWare and Mass Effect: Andromeda, and returning to the USA," Wynn wrote on Twitter.
Continue reading: Mass Effect Andromeda may be delayed into 2017 following dev departure (full post)
Brutal Doom performance massively improved in v20b, benchmark shows
More than 20 years later and the original Doom is still putting hardware to the test, thanks to the Brutal Doom mod which adds "advanced and unique features such as extra hitboxes for heads and legs, and more gore, fire, and smoke particles than any modern AAA game".
The new elements have rendered the game a slideshow in many circumstances, until now: v20b boasts massive performance improvements thanks to some clever optimization. See for yourself in the video above.
Head here if you'd like to get started playing Brutal Doom. v20b will launch alongside Starter Pack maps and gameplay improvements December 31.
Continue reading: Brutal Doom performance massively improved in v20b, benchmark shows (full post)
Rocket League reaches a massive 9 million players worldwide
Over the holidays the makers of Rocket League, Psyonix, revealed that they have nearly 9 million registered players worldwide across the PS4 and the PC. That's quite the amazing feat for a game that was just released in July of this year.
And Psyonix isn't quite done yet, either. In the coming year they plan on bringing on a number of new and exciting things into the fray. We can expect support on as grand a scale as they've had with a ton of new content to keep those 9 million coming back. There'll be new modes, new DLC, new arenas and of course plenty of new themed vehicles as time goes by.
That 9 million isn't a concurrent player number though, as that might just break the multiplayer infrastructure they have in place. But even having 9 million interested and playing throughout a month is no laughing matter. For perspective, on PC alone you can find 25K people playing at the moment with an average of 19.5K per day. That means you won't be waiting around for competition.
Continue reading: Rocket League reaches a massive 9 million players worldwide (full post)
Boy opens PS4 on XMAS, finds a block of wood with a dick on it instead
It's Christmas morning, and you see a box under the tree wrapped immaculately. You grab it, and feel the weight - you guesstimate that this could be what you've asked Santa for: a PS4. You open the box, and yes! It's a PS4! You tear the box that the PS4 comes in apart, and to your utter disappointment, inside there is just a block of wood - but with an upside, there's a dick drawn on the box.
Yeah, that was 9-year-old Scott Lundy's XMAS morning in a nutshell. Boston's Fox 25 reports that Lundy shouted "YES THIS IS THE BEST CHRISTMAS EVER DAD CAN WE SET THIS UP NOW?" But after opening the box for the PS4, the 9-year-old discovered that there was just a block of wood shaped like a PS4 inside, and his parents Kristin and Brian saw that there was a dick drawn on the box, with the message "From cock and balls with love".
Scott's step-mother, Kristin, said: "He's crying and he's upset and he's in the playroom by himself and he just wants to be alone so at that point. I was crushed". The Lundy's returned the package back to Saugus Target, where they had purchased it from, with the company giving them a $100 gift card and a free copy of The Uncharted Collection. Kristin posted on Facebook not long after, saying "This has ruined his belief in Santa".
Continue reading: Boy opens PS4 on XMAS, finds a block of wood with a dick on it instead (full post)
Steam's best selling games of 2015? CS:GO, GTA V and Fallout 4
There were some huge game releases this year, with the likes of Fallout 4, Halo 5: Guardians, Grand Theft Auto V (on the PC at least), Rocket League, and so many more. But which one sold the most on Steam? CS:GO.
Yeah, Valve's competitive first-person shooter CounterStrike: Global Offensive racked up 5.6 million sales between April and December, with the runner up being Grand Theft Auto V with just under 3.6 million copies. Coming in third place was Fallout 4 with 2.4 million, and ARK: Survival Evolved taking out fourth place with 2.1 million.
Rocket League did surprisingly well, taking out fifth place with 1.9 million sales while Garry's Mod continues to sell well with 1.7 million copies sold.
Continue reading: Steam's best selling games of 2015? CS:GO, GTA V and Fallout 4 (full post)
Devil May Cry Xbox One holiday bundle coming December 29th
Devil May Cry is getting a massive bundle for the Xbox One, and it'll be gracing Microsoft's console on December 29th, 2015 in a bundle with more DLC than you can shake a proverbial stick at.
When this bundle makes its debut on the Xbox One, Devil May Cry will run at 1080P and 60FPS with appreciably upgraded visuals that should continue to capture the unique visual style of the franchise.
The whole bundle includes Devil May Cry: Definitive Edition, Devil May Cry 4 Special Edition, DMC4SE - Lady & Trish Costume Pack, Super Nero/Super Dante/Super Vergil for DMC4 SE and a download that unlocks all modes for Devil May Cry 4 Special Edition.
Continue reading: Devil May Cry Xbox One holiday bundle coming December 29th (full post)
Elite: Dangerous might be getting Linux version, hints a job opening
A new job posting at Frontier Developments hints that we might eventually see Elite: Dangerous on Linux, which means it'll end up being one of only a handful of space-sims on SteamOS.
This information isn't based on much, though the job description is specifically for a systems programmer for helping to create cross-platform libraries for online services, and it does mention having the ability to "...write platform-independent code for deployment on Windows, Mac OSX, Linux, and current generation consoles."
At the very least it speaks towards further having a cross-platform back-end and galaxy that's persistent for everyone throughout on PC, Mac and Xbox One (and the PS4 in the future). Already the underlying economy and Power Play political atmosphere is similar, though you're unable to play with, or against, those on differing platforms.
Continue reading: Elite: Dangerous might be getting Linux version, hints a job opening (full post)