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God of War multiplayer screenshots emerge showcasing a return to Greece
A publication has obtained leaked screenshots of a God of War multiplayer game that will never see the light of day, and it shows we would have been returning to Greece.
The project was being led by Bluepoint Games, the developers behind the remakes of Shadow of the Colossus and Demon's Souls, and while the God of War multiplayer title was never officially confirmed by Sony, it was rumored to be currently undergoing development. Now, renowned publication mp1st has acquired a selection of screenshots that reveal aspects of the now-canceled title.
Notably, Sony cut two live-service titles from its first-party studios at the beginning of the year; one of those was this multiplayer God of War title. According to the publication, PlayStation "lacked confidence" in the game's long-term viability following the market's rejection of the big-budget live-service failure, Concord. The screenshots show that Bluepoint Games was planning on returning to Greece for the setting of the title, as showcased by the classic Greek artifacts, temples, and pottery.
Xbox CEO pledges to release more games on Switch 2 and PlayStation 5
Microsoft just revealed two major products releasing on PlayStation 5 and Switch 2, and that cross-platform support will continue as Xbox breaks down exclusivity for good and all.
Xbox is being pressured by Microsoft execs to hit a 30% profit margin, and that means expanding sales. The high margin target is the main reason Xbox has chosen to break exclusivity on its first-party games and bring key franchises like Forza, Gears of War, and--more recently--Halo over to PlayStation for the first time ever. This trend will continue over time as Microsoft aims to "expand operating leverage" of the Xbox brand and "bring it closer to those of Microsoft's other lines of business."
In a recent interview with Japanese games magazine Famitsu, Xbox gaming CEO Phil Spencer reaffirmed Microsoft's commitment to releasing more games on rival hardware like the PlayStation 5 and Nintendo Switch 2.
Continue reading: Xbox CEO pledges to release more games on Switch 2 and PlayStation 5 (full post)
Todd Howard teases future of Fallout games, including Fallout 5: 'We are working on even more'
Bethesda's Fallout Day celebration didn't glean any major new game sequels, but Todd Howard confirms that won't always be the case.
Instead of being a mini-E3 just for the Fallout franchise, this year's Fallout Day delivered some very predictable announcements. Based on last year's success with the TV show, we predicted Bethesda would release a Fallout 4 Anniversary Edition to capitalize on the game's 10th anniversary and season 2 of the show. That ended up happening, and Bethesda also revealed new updates to Fallout 76.
There was no Fallout 3 remastered, or mention of Fallout 5, but Bethesda's Todd Howard did tease future projects. Reports indicate that the studio is working on multiple Fallout projects, one of which is said to be Fallout 3 remastered, and the other may be the aforementioned Fallout 4 Anniversary, as Fallout 5 has not even entered pre-production; in the past, Howard has said that The Elder Scrolls VI will come before Fallout 5.
Next-gen Xbox will be a first-party device designed by Microsoft, similar to other consoles
UPDATE: Microsoft CEO Satya Nadella confirms the new Xbox will "innovate" on both console and PC, seeming to confirm reports that the new Xbox will be a Windows 11-powered PC device that simulates a console experience.
The next Xbox console will be a first-party system designed by Microsoft, Xbox gaming CEO Phil Spencer tells Famitsu.
PC manufacturers like ASUS may be involved with the Xbox Ally X, but that apparently won't be the case for Microsoft's next-gen console lineup. In a new interview with Japanese games outlet Famitsu, Microsoft Gaming boss Phil Spencer says that next first-party hardware will be considered the "next console." This is an interesting phrase that may tie into reports of the next Xbox also being able to launch Windows PC games.
Report: Xbox targeting 30% profit margin amid layoffs, restructuring, and AI adoption
Demanding profit targets have driven the radical shifts at Xbox, new reports from Bloomberg indicate.
Racked by overseas tariffs and economic disruption, the video games industry has collectively downsized in an effort to make sure profit margins don't sink too low. Xbox, which made a $68 billion acquisition just years ago, has responded aggressively in ways in which the FTC had previously warned--mass layoffs for workers and price hikes for consumers.
The economic squeeze comes at a time when Microsoft's executive management and board of directors demand the best from Xbox, which now owns Call of Duty and 19 other $1 billion+ grossing franchises. Sources tell Bloomberg's Jason Schreier and Dina Bass that Xbox is expected to target a substantial 30% "accountability margin," which is Microsoft's internal accounting version of a profit margin.
Take-Two CEO expresses down-to-earth take on AI: 'It's a great thing' but also a 'parlor trick'
Strauss Zelnick, the CEO of Grand Theft Auto parent company Take-Two Interactive, has a level-headed take on AI and cautions the industry to see it for what it really is--a tool, not a creative magic wand.
AI is here, and it's not going away. Artificial intelligence is finding its way in pretty much all forms of technology, especially media content production. Gaming companies are using AI in the hope of accelerating games development, which on the surface seems like wizardry, but one CEO dispels all the buzzword trickery and exposes the technology in a more practical lens.
That CEO is Strauss Zelnick, a businessman who's had more reserved, conservative, and reasonable public takes on key video games industry trends--especially artificial intelligence.
ASUS quietly prepares its first 720Hz OLED gaming monitor
OLED pixel technology is the pinnacle when it comes to gaming monitors, and every year it's pushed to a new limit, whether it be advancements in the sub-pixel arrangement to stamp out common issues such as text fringing, or simply increasing the refresh rate beyond what is currently deemed the maximum. ASUS is working on the latter, at least for now.
ASUS's China General Manager has showcased what the company is currently working on behind the scenes, a new 720Hz OLED gaming monitor that uses LG's latest 4th generation WOLED panel. ASUS unveiled the monitor a few days ago, and it's called the ROG Super Kill 27 Pro. It's a dual-mode monitor, meaning it can switch between resolution and refresh rate at the push of a button. According to the specification slide, the ROG Super Kill 27 Pro is capable of 2560 x 1440p at 540Hz, and 720p at 720Hz.
To push these high refresh rates, ASUS has equipped the ROG Super Kill 27 with DisplayPort 2.1a with UHBR20, providing a total bandwidth of 80 Gbps for uncompressed video output. It should be noted that to take full advantage of DisplayPort 2.1a with UHBR20, an owner will need to have paired this monitor with a graphics card that also supports this bandwidth mode, such as a NVIDIA GeForce RTX 50-series GPU, and also a DisplayPort 2.1a-certified cable.
Continue reading: ASUS quietly prepares its first 720Hz OLED gaming monitor (full post)
Battlefield 6 battle royale mode will launch with proximity chat
Battlefield 6 is expected to receive its Battle Royale mode on October 28 as part of the Season 1 content drop, and now we are hearing that it will have proximity chat.
It seems that Battlefield Studios is leaning into the content-generation side of things when it comes to its upcoming Battle Royale mode for Battlefield 6, as prominent Battlefield 6 leaker and first-person shooter leaker ModernWarzone has said the mode will be launching with proximity chat.
For those who don't know, proximity chat has made for some of the funniest moments in Battle Royale games, particularly Warzone, where players are able to communicate over the microphone with enemies when they are within a relatively short distance of each other.
Continue reading: Battlefield 6 battle royale mode will launch with proximity chat (full post)
Battlefield 6 Battle Royale mode release date leaks, shadow drop planned
Battlefield 6 is getting a Battle Royale mode, and now data mining has revealed when Battlefield Studios will be making it public.
Previous leaks from ModernWarzone pointed to the Battlefield 6 Battle Royale mode arriving on the 28th of October, and now data mining has backed up that date, with strings of code found within the games API indicating the upcoming mode is scheduled to release during Season 1 on October 28. Notably, the code states the mode "Granite," which Insider Gaming has verified as being the Battle Royale mode.
Notably, for those who don't know, the Battlefield 6 Battle Royale mode is going to be free-to-play, and feature one of the deadliest ring ever released in a Battle Royale game. Touch it and you will be instantly dead. Despite multiple sources now pointing to the release of the Battlefield 6 Battle Royale mode being part of the Season 1 content update scheduled to release on October 28, take this information with a healthy amount of skepticism until the news is officially confirmed by Battlefield Studios.
Phil Spencer says what AI is being used for at Xbox amid Halo accusations
Microsoft Gaming CEO Phil Spencer has responded to a question about AI being used in the development of titles under the Xbox banner.
Spencer was on a panel with Double Fine Studio Head Tim Schafer at the Paley International Council Summit in Palo Alto, where he was asked about the involvement of AI at Xbox. Spencer confirmed that the new technology is in use at the publisher, but not in the way that you may think. According to Spencer, Xbox "mostly" uses AI for security purposes, specifically for moderating voice and text chat on Xbox Live, as the service has grown too large for humans to feasibly moderate.
The Xbox CEO did touch on the use of AI in game development, saying there isn't a "top-down mandate" that development studios operating under the Xbox banner must use AI throughout the creation of their game. Recent reports claimed the new Halo game is being developed with AI, which has also been refuted by insiders.
Halo breaks exclusivity for good: 'Halo is on PlayStation going forward,' Xbox studio confirms
Xbox is officially done with exclusive games, and that includes the once console-defining Halo series.
The newly announced Halo: Campaign Evolved isn't the only Halo game coming to PlayStation. Halo Studios has officially confirmed that future games in the series will also arrive on PlayStation, lining up with previous rumors of a cross-platform Halo live multiplayer game.
"It's really a new era. Halo is on PlayStation, going forward, starting with Halo: Campaign Evolved. We're just kind of knocking down walls. We're going to come together, we're going to sing Kumbaya, it's going to be great--Blue and Great coming back together again," Halo Studios community director Brian Jarrard said during today's Halo World Championship 2025 stream.
Halo: Campaign Evolved coming to PS5, Xbox, Steam in 2026
25 years after its original release, and after decades of defining core Xbox exclusives, Halo is officially coming to PlayStation.
Today Xbox announced Halo: Campaign Evolved, a fully-fledged 4K remake of the original Halo game that's coming to consoles--including PS5--and PC in 2026. Like the name says, the remake is campaign only and does not include multiplayer.
The remake actually features content not available in the original game, as well as missions that haven't been seen in any Halo game before. Halo: Campaign Evolved has two prequel missions to play, as well as nine additional weapons, including the energy sword from Halo 2, the battle rifle from Halo 3, and the needle rifle from Halo Reach. Gamers can hijack vehicles in the Halo CE remake, pilot the wraith tank, and the game has a ton of extra skulls.
Continue reading: Halo: Campaign Evolved coming to PS5, Xbox, Steam in 2026 (full post)
EA and Stability AI partnership includes generating full 3D worlds from a series of prompts
"Electronic Arts is excited to announce a partnership with Stability AI to co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built," the official announcement reads.
As generative AI becomes a core part of workflows everywhere, EA and Stability AI's partnership involves much more than simply leveraging existing generative AI tools to generate art and other assets. EA notes that it already uses AI and machine learning to assist with development tasks such as animation, physics simulation, and pathfinding. EA confirms that the first significant initiative from this new partnership will be to assist in creating Physically Based Rendering (PBR) materials through artist-driven workflows.
PBR materials represent the objects and materials you see in a game, covering real-world things like metal, cloth, and how rain and other elements can affect their appearance and feel. PBR also refers to the ability to create realistic lighting and behavior, and it's one of the key reasons why cutting-edge tech like real-time ray-tracing can dramatically change how a game like Cyberpunk 2077 or EA's own Dragon Age: The Veilguard looks.
Xbox president: Exclusives are antiquated, gamers have evolved way past that
Xbox president Sarah Bond lays out the future of Xbox, reiterating Microsoft CEO Satya Nadella's comments about game exclusivity: "I have no love for that world."
Xbox is done with exclusives. That felt like a clear observation to most fans when, in February 2024, Microsoft brought four Xbox exclusive games to PlayStation and Nintendo platforms. That Pandora's Box moment has grown, and Xbox opened the gates on its games, breaking down the walls of platform exclusivity for good and all. The plan has worked so far, as Forza Horizon 5 became a big hit on PS5 thanks to stored up FOMO.
So where does that leave Xbox? Prepare for more of the same, just magnified. Executive management re-confirms that exclusives are essentially gone at Microsoft, with Xbox president Sarah Bond going so far as to say that exclusives are "antiquated" in a recent interview with Mashable's Timothy Beck Werth.
Elden Ring Tarnished Edition Switch 2 port delayed to 2026
Switch 2 owners will have to wait a little while longer before playing Elden Ring.
Nintendo's latest Switch 2 is a new frontier for games that couldn't launch on the original system, games like FromSoftware's ultra-popular Elden Ring. It feels challenging to cram the huge open-world action game into a handheld-native format. Apparently that's the case, as FromSoftware delayed Elden Ring Tarnished Edition from its original 2025 launch into an indefinite 2026 launch.
"While development on Elden Ring Tarnished Edition continues wholeheartedly toward release, we have decided to move the launch to 2026 to allow time for performance adjustments. We apologize to players looking forward to the game and thank you for your patience and support," FromSoftware said in the announcement.
Continue reading: Elden Ring Tarnished Edition Switch 2 port delayed to 2026 (full post)
Fallout 4 Anniversary Edition announced
Just as we predicted, Bethesda is re-releasing Fallout 4 to celebrate the game's 10th anniversary.
Today, Bethesda announced the Fallout 4 Anniversary Edition, an updated re-release of the original game packed with extra content. It's coming to PS4, PS5, Xbox One, Xbox Series X/S, PC, and, for the first time ever, the Nintendo Switch 2.
Similar to the Skyrim Anniversary Edition, the Fallout version will come with the base game alongside all official expansions. Fallout 4's Creation Club is also getting revamped into the newer Creations infrastructure, and the Fallout 4 Anniversary Edition gives players access to 150 player creations. Plus, the game also carries forward Fallout 4's console mod support.
Continue reading: Fallout 4 Anniversary Edition announced (full post)
Microsoft's Gaming Copilot watches you game and captures that data for 'model training'
It's no secret that Microsoft is currently looking to inject AI tools and features into all areas of its Windows 11 operating system. This includes the PC gaming side of the OS and the Xbox App, which now features a Gaming Copilot chatbot and AI assistant that can be used for information, tips, and even feedback on what you're seeing on-screen.
Still listed as being in Beta, Gaming Copilot is already a staple feature of the Xbox App on PC, with the tool popping up the moment you bring up the Xbox 'Game Bar' overlay. However, it seems that whether you're using it or not, Microsoft is actively recording, capturing, and analyzing screenshots of your PC gaming and sending all the text data to the company for training purposes. That is, Microsoft is reportedly training its Gaming Copilot AI tool with your data and screenshots of your PC gaming.
This training option, which sends your data to Microsoft, is enabled by default, too. This was spotted by ResetEra user 'RedbullCola' (via Wccftech), who noticed that their network traffic was sending "everything I was doing to Microsoft," including data from an unreleased game they were playing that was under NDA at the time.
Unreal RTX Remix mod lets you play the classic 1998 FPS with full ray tracing
For those who might need a little history lesson, say, if Battlefield 6 was your first foray into the long-running franchise, Epic Games and the studio's Unreal Engine dates back to the seminal 1998 first-person shooter, Unreal. Released at a time when full 3D graphics were relatively new, it elevated PC gaming with some of the most impressive visuals and smooth FPS gameplay that gamers have ever seen.
At the time, of course, looking back at a PC game that's well over 25 years old means it looks dated when run on a modern PC. This is where NVIDIA's impressive RTX Remix mod tools come in, allowing modders and fans to update classic titles like 1998's Unreal with cutting-edge ray-traced visuals.
UnrealRTX, from modder mstewart401, is an RTX Remix project that has now reached a point where you can play Unreal's entire single-player campaign with path-traced lighting covering everything from global illumination to dynamic shadows, and all of the game's memorable volumetric and emissive light sources.
PS6 to cost half the price of the very premium next gen Xbox
The PlayStation 6 is expected to release sometime in 2027, and Sony's upcoming console is reportedly less powerful than Microsoft's next-gen Xbox. However, this performance difference comes with a significant price discrepancy.
We already got a hint that Microsoft is planning on making the next-gen Xbox a very premium, even boutique gaming console, with Xbox head Sarah Bond recently stating in an interview with Mashable that the next-gen console will be a "very premium and high-end curated experience." Gamers are already seeing how Xbox is approaching the next-gen console, as evidenced by the company's approach to creating the ROG Xbox Ally.
Notably, the ROG Xbox Ally X is the most expensive Xbox-branded device ever released, with a price tag of $1,000. If this console is representative of what future Xbox-branded devices will be, we could see the next-gen Xbox be more than $1,000, possibly even approaching $1,500.
Continue reading: PS6 to cost half the price of the very premium next gen Xbox (full post)
Valve turns your Steam play history into a game release roadmap
Valve is expanding Steam with a new store feature designed to make it easier to discover new releases and upcoming games. Launching first as 'Steam Labs Experiment 16,' Personal Calendar is designed to show you recently released and upcoming games, "filtered down to the set of games we think you are most likely to be interested in."
Presented in a date or calendar format, as shown in the screenshot above, it serves as a daily planner or calendar of games to check out, wishlist, and purchase. "This new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist," Valve explains.
It works like existing recommendations in Steam, but focuses on using the games you spend the most time playing as the basis for filling out your Personal Calendar. Valve notes that a "few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will."
Continue reading: Valve turns your Steam play history into a game release roadmap (full post)





















