Gaming - Page 14
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NVIDIA's Gaming revenue hits a record $3.8 billion thanks to the GeForce RTX 50 Series
NVIDIA announced its financial results for Q1 FY26, which ended on April 27, 2025. Total revenue hit $44.1 billion - up 12% from the previous quarter and an impressive 69% from a year ago. Naturally, much of the media focus has been placed on the AI side of the business, including a $4.5 billion write-off for its H20 inventory due to the whole China situation.
However, even though it's now a small piece of the overall NVIDIA pie, the company's Gaming and AI PC segment, which covers everything GeForce RTX and even SoCs for Nintendo Switch consoles, hit a record $3.8 billion in revenue - its highest ever.
NVIDIA's Gaming revenue for Q1 FY26 was up 48% from the previous quarter and 42% from the same period a year ago. In terms of new GPUs, Q1 saw NVIDIA rapidly roll out its new GeForce RTX 50 Series graphics cards for gaming desktops and laptops. The company dropped models from the flagship RTX 5090 to the mid-range RTX 5070 at a pace we haven't seen before.
Star Citizen developer is now hiring for current, next-gen consoles, should be on PlayStation 6
Star Citizen developer Cloud Imperium Games is looking for Cinematic Animators at some of its studios, with positions open for someone in Frankfurt and Manchester, who need experience developing for current, and next-gen consoles.
We know that Microsoft and Sony both have next-gen consoles in the works, with a new Xbox and the upcoming PlayStation 6 consoles in the works right now, one of the most expensive games of all time -- Star Citizen -- should now be expected to drop on the next-gen Xbox and PS6 consoles.
CIG itself hasn't said a single word on whether we'll see Star Citizen on consoles yet, and the current-gen Xbox Series X/S and PlayStation 5 and PS5 Pro consoles are decent systems now, but the next-gen Xbox and PS6 could better handle Star Citizen. All the way back at PAX 2013, I interviewed Cloud Imperium Games boss Chris Roberts, where I asked his thoughts about consoles and he simply stated: "I don't care about consoles"... but it seems nearly $1 billion later, Roberts' decision has changed.
Copilot for Gaming is out: AI sits on your phone as the 'ultimate' resource for Xbox gaming
Copilot for Gaming has arrived in beta form in the Xbox app for mobiles, with the AI designed to provide you with hints and tips, strategies, info on games, and more besides.
Microsoft announced (as flagged by Neowin) the debut of the AI feature in the US and Australia (as well as some other regions) as part of the latest beta version of the Xbox app on Android and iPhone.
The idea is that Copilot for Gaming is a second screen experience, so you can use it on your phone without cluttering the display of the TV (or monitor) hooked up to your console (or PC).
DOOM: The Dark Ages has reportedly only sold 1 million copies, despite 3 million players
DOOM: The Dark Ages released on May 15 and received extremely positive scores from numerous game critics and players alike, but, according to SteamDB, which tracks the number of players for titles, the game is seeing a massive decline.
There is some negative sentiment surrounding DOOM: The Dark Ages for its lack of glory kills, a prominent component of the previous game, DOOM Eternal, and the gameplay being generally easier than Eternal. However, despite these criticisms, the game has attracted extremely high scores from numerous reviewers, and now reports are surfacing following Bethesda's announcement that The Dark Ages has reached 3 million players, of those 3 million, only 1 million were actually sales, the rest were Game Pass.
According to Alinea Analytics, The Dark Ages has sold 800,000 copies, with 200,000 of those copies on PlayStation, 200,000 on Xbox, and 400,000 on Steam. The remaining players are enjoying the title on Xbox Game Pass. Notably, only Microsoft and Bethesda know the exact sales numbers for The Dark Ages, but something undeniable is happening with the Steam player base.
Nintendo Switch 2 confirmed 5.1 surround sound support with headphones
The Nintendo Switch 2 is confirmed to support 5.1 surround sound with headphones while in handheld mode, which wasn't available on the Switch 1.
Nintendo Switch 2 units are already out in the wild, and some people who have received them early, by unknown means, are posting videos of unboxing the console, and even the first boot up. However, PopsCulture has taken things a step further and posted a video of the entire first setup process for the new console, where he showcases what buyers will have to go through before getting into their first Switch 2-powered game, and what is available within the System Settings.
Popsculture showcased that the Nintendo Switch 2 supports 5.1 surround sound with headphones, a feature strictly locked to the docked mode of the original Nintendo Switch. This means Switch 2 buyers can snag a pair of 5.1 surround sound headphones and enjoy their games with better sound, depending on whether the game they are playing also supports 5.1 surround sound.
Continue reading: Nintendo Switch 2 confirmed 5.1 surround sound support with headphones (full post)
Samsung hurt TSMC with Nintendo Switch 2 SoC contract: AMD, Sony now consider Samsung Foundry
Nintendo's new Switch 2 gaming handheld has an NVIDIA T239 SoC inside, fabbed by Samsung on its 8N process node, and now rumor has it both Sony and AMD are eyeing off Samsung to have custom chips made for them in the coming years, signaling a possible shift away from TSMC (pretty much making all high-end chips).
NVIDIA made the semi-custom T239 processor for the Nintendo Switch 2 which the Japanese company handed Samsung with the chip-making side of T239, and not using TMSC like other tech giants do (PS5, PS5 Pro, Xbox Series X/S consoles all have semi-custom chips inside designed with AMD, fabbed at TSMC).
The deal between Nintendo, NVIDIA, and Samsung Foundry is a rather big one for Samsung Foundry, with insider @Jukenlosreve reporting from a DigiTimes article that both Sony and AMD are now interested in working with Samsung Foundry to make new chips for them, which could be a small (for now) but (later on a) major shift away from TSMC.
PS4 exclusive The Order 1886 had working multiplayer in second year, was part of a trilogy
The Order: 1886 was supposed to be the start of a bold new trilogy of games for Ready At Dawn, but the game never gained enough traction and eventually the studio shut down.
PS4 launch game The Order: 1886 made waves in 2013 for its impressive cinematic sequences and eye-opening visuals. There was just one issue: the game was really short. As a result, Ready At Dawn's third-person action game didn't blow up as the studio had hoped it would--the devs ambitious plans for sequels.
We now have a better understanding of what could've been in The Order franchise. Former Ready At Dawn creative director Ru Weerasuriya recently outlined some of those ideas in a recent interview with French YouTuber Julien Chieze.
Discord rewards users for engaging with ads, new Orbs currency introduced
Discord announced Orbs, a new currency that can be earned from Quests and spent on cosmetic content.
A bit ago, Discord CEO Jason Citron resigned, signalling changes for the company. Humam Sakhnini, the former president of billion-dollar mobile titan King, took over as Discord's new CEO at a pivotal moment. We speculated that this new CEO could introduce higher levels of layered ad-related monetization into Discord's business model at a critical point as the company nears its potential IPO. Now that appears to be happening.
Discord is currently beta testing what it calls Discord Orbs, a digital currency that isn't purchased with real money. Instead, Orbs are earned through Quests, which are game-ified calls to action that require users to engage with ads in some way. Interactions include streaming a specific game to friends or watching video ads. Quests are also expanding, the company said.
EA cancels Black Panther game, shuts down studio: Iron Man, Mass Effect, and Jedi 3 are safe
Little over two years after announcing the game, billion-dollar games publisher Electronic Arts has cancelled its upcoming Black Panther project and has shut down the studio that was making it, Cliffhanger Games.
EA has closed another studio as continues spending cuts in a bid to stabilize earnings and avoid unnecessary risks. The announcement was made internally by EA Entertainment exec Laura Miele via email, which was then acquired by IGN.
According to Miele's memo, EA cancelled the game and closed the studio because the publisher is "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." EA also recently stepped away from licensing WRC games.
CD Projekt has 2 mystery games in development that haven't been announced yet
CD Projekt RED is currently working on three mysterious new projects, but only two of them are games.
Today, CD Projekt released its Q1 2025 earnings results, confirming 60 million copies of The Witcher 3 have been sold, that Cyberpunk 2 has entered the pre-production phase of its development, and also giving an update on the upcoming slate of incubation-level games.
The company has revealed it is working 9 projects total, three of which are shrouded in mystery and have yet to be announced. Management clarifies that these 3 mystery projects do not include the games discussed in the 2022 strategy update briefing; games like Hadar, Sirius, or even Cyberpunk 2 (formerly called Project Orion) don't count.