Gaming
Get the latest gaming news, including updates on PlayStation 5 plus the upcoming PS6, Xbox, PC games, Nintendo Switch 2 releases, trailers, reviews, and more from TweakTown.
Stay Updated
Follow TweakTown for breaking tech news, reviews, and daily updates.
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.
Remedy's Control Resonant launches into a packed September lineup, PS5 gets exclusive 2-day early access
Remedy Entertainment's new action RPG Control Resonant is coming September 24, 2026 to PS5, and September 26 to Xbox Series X/S, and PC, the studio has announced, with a 2-day early access window being offered exclusively to PlayStation 5 gamers.
Remedy's latest game is due this September, bringing the studio's distinct artistic style to the realm of Devil May Cry-like hack-and-slash combat. Control Resonant is a direct sequel to Remedy's 2019 hit Control, chronicling the adventures of Dylan, the supernaturally-powered brother of Jesse Faden, complete with an action RPG focus that emphasizes combat and open-world exploration.
Control Resonant pre-orders are currently open for all platforms, and the game is priced at $59.99 for the base version and $69.99 for the deluxe edition, which includes in-game extras, a soundtrack, and an artbook. Remedy teamed up with PlayStation to offer 2-day exclusive early access to PS5 users--anyone who buys the PS5 digital deluxe edition will get 48 hours of early playtime with Resonant.
New Onimusha Way of the Sword gets late-September release date, playable demo now live on PS5
Capcom has set a September launch for its big new Onimusha game, which will help round out a stellar year for the publisher.
Japanese entertainment giant Capcom is on a roll right now. The group continued its profit gains last year, selling a record 59 million games and pushing operating income to consecutive new highs. Capcom is set to achieve similar results this year with the release of multiple high-profile and best-selling games, including Resident Evil 9 (5 million sales in 5 days) and Pragmata (2 million sales in 16 days).
Capcom's next game in its FY26 lineup is a classic series from the publisher's IP treasure trove: Onimusha. The new occultish samurai swordfighter is coming later this year, with Capcom announcing that Onimusha Way of the Sword will launch on September 25, 2026 on PlayStation 5, Xbox Series X/S, and PC.
NVIDIA adds 240 FPS ShadowPlay recording at up to 4K resolution in the NVIDIA App
NVIDIA announced a plethora of updates at Computex 2026, including some upgrades to the NVIDIA App targeted at gamers, creators, and power users. One of these updates is 240 FPS ShadowPlay support, enabling compatible GeForce GPUs to record gameplay at the aforementioned sky-high frame rate. Currently, the feature is available in the latest beta build of the NVIDIA App, version 11.0.8.244.
The new 240 FPS mode is supported at up to 4K resolution depending on the GPU. RTX 40 and RTX 50 series GPUs sporting two NVENC encoders will be able to support 4K resolution. Less powerful models with a single NVENC encoder only support recording at 240 FPS at 1440p. GPUs with NVENC chips start with the RTX 4070 Ti for the 40-series, and the RTX 5070 Ti desktop card for the 50-series.
For average GeForce gamers, this feature will be largely useless, but recording at 240 FPS is highly beneficial for gamers who watch slow motion replays of their own gameplay. This is a tactic commonly used by esports pros to help them learn from past mistakes they made in previous games. Recording at a higher frame rate improves the slow-mo effect; for instance, running a 240 FPS video 10 times slower than its original speed still yields a playable 24 FPS. The new 240 FPS mode is also beneficial for broadcasters who are commentating on pre-recorded game footage.
Crimson Desert's plot will be improved using 'story-related feedback' from gamers, and a DLC is in the works
Crimson Desert's developer has revealed that it's going to improve the story of the open world action-adventure, and that a DLC is in the works and coming along nicely.
Pearl Abyss wrote a dev update (flagged by Wccftech) in which it shared news of the updates for the game that'll be rolled out from June through September.
The main point of interest is story improvements based on feedback from Crimson Desert players, with the dev noting that it's going to "further strengthen the narrative flow of Kliff's journey and to make it more engaging". This will involve "working to refine and improve the coherence of key scenes" among other measures.
A Baldur's Gate 2 remake is reportedly in development, with the original co-lead designer back to help
Before we get a sequel to Larian Studios' Game of the Year RPG Baldur's Gate 3, Wizards of the Coast is reportedly heading back to the Sword Coast for a remake of the original games. According to an anonymous source speaking with PC Gamer, 2000's Baldur's Gate 2: Shadows of Amn is currently in development. While the report is only confident about the existence of a Baldur's Gate 2 remake, it states that a full rebuild of both titles could be happening.
The source claims development on the Baldur's Gate 2 remake is already underway and that Kevin Martens, co-lead designer on the original game at BioWare, has joined the project. Martens is also known for his work on Jade Empire, Neverwinter Nights, and Diablo 3. Gameplay details and a release window are still up in the air, as is the overall scope of the remakes.
The first two Baldur's Gate games, and the expansion Throne of Bhaal, were developed using BioWare's Infinity Engine. They use an isometric perspective with pausable real-time combat built on a modified version of the Advanced Dungeons and Dragons ruleset, a system that was phased out of the tabletop game over two decades ago.
The Witcher 3: Songs of the Past will be as big as Cyberpunk Phantom Liberty and Blood & Wine, say CDPR
CD Projekt Red has been very clear about one thing since announcing The Witcher 3: Songs of the Past: stop calling it a DLC. According to the studio, there is a meaningful difference between the two, and it matters a lot for what players should actually expect from this release. Multiple members of CDPR's team have made it clear that Songs of the Past will be similar in scale to Cyberpunk 2077's Phantom Liberty, or The Witcher 3's critically acclaimed Blood and Wine.
CDPR community manager Marcin Łukaszewski clarified the studio's internal definition of DLCs on social media, explaining that at CD Projekt Red, DLCs are small, free pieces of content, such as the bonus cosmetics and outfits previously released for The Witcher 3. Expansions, by contrast, are major paid releases with new story content, characters, and many hours of gameplay. Songs of the Past firmly falls in the latter camp.
That distinction was reinforced by Cyberpunk 2 associate game director Paweł Sasko, who shared a clip of Idris Elba making the same point when Cyberpunk 2077: Phantom Liberty launched, noting that CDPR builds big, substantial expansions and gives away anything smaller for free.
Steam Deck OLED gets a price hike in Asia, with the 1TB variant now being 51% more expensive
In 2026, it seems like not a day goes by without a PC or gaming component seeing a price increase. In that same vein, the Steam Deck OLED is getting more expensive in Asia, and this is not the first time it has happened. KOMODO, the official Valve hardware distributor for the region, announced updated pricing for Japan, South Korea, Taiwan, and Hong Kong, starting June 1.
The new prices for the 512GB and 1TB models are as follows: JPY 137,980 and JPY 167,980 in Japan; KRW 1,298,000 and KRW 1,578,000 in South Korea; TWD 26,280 and TWD 31,800 in Taiwan; and HKD 6,488 and HKD 7,788 in Hong Kong. Compared with March 2026 pricing, the 512GB model is now 38% more expensive in Japan and Taiwan and 45% more expensive in South Korea.
Perhaps more egregiously, the 1TB model has jumped 46% in Japan, 41% in Taiwan, and a steep 51% in South Korea. Hong Kong, which was exempt from the March adjustment, is now up 41% and 42% for the 512GB and 1TB models, respectively, compared to launch pricing.
Unannounced Google Pixel Watch 5 found at bottom of ocean and leaked by Borderlands creator Randy Pitchford
Alarm bells are definitely going off at Google HQ today after images of the Google Pixel 5 surfaced online from one of the most unlikely sources, Gearbox CEO Randy Pitchford.
The Gearbox CEO, best known for the popular Borderlands video game franchise, took to his personal X account on June 1 to share two images of an unreleased, and even unannounced Pixel Watch 5.
Pitchford writes that his friend was scuba diving near the island of St. Martin, in the Leeward Islands of the Caribbean Sea. The images show "Pixel Watch 5" on the underside of the watch, along with sensors and the crown dial on the outer edge.
ROG XBOX Ally X20 upgrades the display to OLED and adds TMR joysticks
Partnering with Microsoft, ASUS released the impressive ROG Xbox Ally X gaming handheld last year, which opened the door to a more intuitive Xbox on Windows gaming powered by AMD's Ryzen Z2 Extreme processor with its integrated RDNA 3.5 graphics. One of the criticisms at the time of its release was the decision to opt for a more traditional LED display over OLED. Well, that's now been rectified with the new ROG XBOX Ally X20, created to celebrate the 20th anniversary of ASUS' Republic of Gamers brand.
At Computex 2026, ASUS debuted a wide range of 20th-anniversary-edition ROG products sporting a stylish black-and-gold design, and the new ROG XBOX Ally X20 was created specifically for this celebration. And yes, the ROG XBOX Ally X20 comes equipped with an OLED display, and an impressive one at that. First off, it's larger than the original ROG Xbox Ally X display at 7.4 inches and features Nebula HDR technology.
It maintains a fast 120 Hz refresh rate with a 0.2ms response time, and a peak HDR brightness of 1,400 nits, earning it a VESA DisplayHDR 1000 rating. Throw in Dolby Vision and FreeSync Premium Pro support for smooth motion, and you've got one of the most impressive gaming handheld displays that we've, well, seen to date.
Continue reading: ROG XBOX Ally X20 upgrades the display to OLED and adds TMR joysticks (full post)
NVIDIA and Microsoft team up to bring secure on-device AI agents to Windows PCs
NVIDIA and Microsoft are building a secure Windows platform to power on-device AI agents, marking a major shift in how personal computing will evolve in the AI era. NVIDIA's CEO, Jensen Huang, described the new platform as the end of 40 years of traditional computing in how users interact with PCs.
At NVIDIA GTC Taipei, Team Green unveiled RTX Spark, a new superchip designed to transform Windows PCs into AI teammates. RTX Spark combines 30 years of NVIDIA innovation with the latest in AI and gaming, offering a new class of PC that can run complex AI agents locally and also jump into the latest AAA games, achieving frame rates that the average gamer would be fairly happy with.
The collaboration between Microsoft and NVIDIA extends beyond hardware. Microsoft and NVIDIA are accelerating the development of agentic AI from the cloud to the PC, and that, at its core, is the intention behind RTX Spark.
Call of Duty Warzone going dark on PS4 and Xbox One, being delisted in June and will be unplayable after October
Sony's still quite-active PlayStation 4 is losing another one of its most popular free-to-play games by the end of the year, this time with Call of Duty Warzone.
The unusually-long lifecycle of gaming's 8th console generation is finally starting to wind down, losing key software in the process. It's now been revealed that Warzone will go dark on the platforms in 2026; the game will be delisted on June 4, the store will shut down on June 25, and the free-to-play shooter will go offline completely on PS4 and Xbox One when Modern Warfare 4's first season drops later this year.
"Call of Duty: Warzone on PlayStation 4 and XBOX One will no longer be playable starting with Modern Warfare 4 Season 1," Activision confirmed in a recent post.
Halo Reach lead mission designer reveals details of second space combat section cut from final mission
Halo Reach's legendary space combat mission was directly inspired by a curious Halo 3 beta player who flew a banshee out of one of the maps...and Bungie had originally planned to release two space combat segments in the game.
New details about Halo Reach's development have surfaced thanks to an interesting interview between original Halo Reach's lead mission designer, Niles Sankey, and MintBlitz. The hour-long interview goes over many topics, including the design of Reach's famous Long Night of Solace campaign level where players blast off and take controls of a high-powered UNSC starship.
According to Sankey, the space mission itself was inspired by a Halo 3 beta player who flew a banshee up into orbit. The devs were surprised that this worked so seamlessly and decided to make it a set piece for Reach. Sankey also reveals that Bungie had originally planned to have two space combat sections in Reach's dramatic campaign, but one of them--a part that would have taken place during an explosive final level--was scrapped due to time and budget.
AMD's FSR 4 passes a new milestone, AI-powered super resolution in 300+ games
AMD launched FSR 4 alongside its latest RDNA 4-powered Radeon RX 9000 Series GPUs last year. It was a major milestone for AMD's upscaling, or Super Resolution, technology, as it shifted to an AI-powered approach that delivered a massive improvement in image quality over FSR 3, especially when gaming at lower-than-4K resolutions. So much so that it finally brought FSR to the level where it could be compared to NVIDIA's DLSS and be seen as a viable alternative.
The only downside was that it was exclusive to AMD's new RDNA 4 generation of desktop graphics cards, led by the flagship Radeon RX 9070 XT, and supported in only 30 games. Like NVIDIA's DLSS 4, FSR 4 was available via a Radeon driver override feature, but because it required one of the most recent versions of FSR 3 to be natively integrated into a game, the impressive FSR 4 needed time to mature and grow.
Fast-forward to Computex 2026, and AMD has confirmed that AMD's FSR 4 and other FSR neural rendering technologies are now available in over 300 games. A massive increase over the 30 titles at launch, with the biggest jump occurring in Q4 of 2026, where the list of compatible games increases from 85 to 200.
Valve quietly added a Steam Machine Welcome Tour to Steam's backend, suggesting the console may launch as early as July
After the Steam Controller, Valve's next hardware, the Steam Machine, appears to be nearing launch. Hardware insider Brad Lynch has spotted that Valve quietly added the Steam Machine Welcome Tour to Steam's backend, including setup assets and welcome images that users will likely see when setting up the device for the first time.
For context, the Welcome Tour is the interactive guide that greets users when they boot up a new piece of Valve hardware for the first time, walking them through the basics before they jump in. Seeing these files arrive in the live backend means Valve has moved well past internal testing and is actively preparing the platform for public consumer setups.
Interestingly, this pattern closely matches Valve's timeline with the Steam Controller. Lynch says a similar Welcome Tour surfaced in Steam's backend roughly 25 days before Valve announced pricing and availability, and just over a month before the controller actually launched. If Valve is following a similar playbook this time, a Steam Machine announcement could be only weeks away, potentially setting the stage for an early July release.
The development team for The Witcher 4 is twice as big as its prequel, reveals CD Projekt Red
CD Projekt Red has revealed that The Witcher 4 currently has 513 developers actively working on it, which is more than double the size of the team that built The Witcher 3: Wild Hunt back in 2015. The figure came out of CDPR's Q1 2026 earnings call, where joint CEO Michał Nowakowski provided an update on the studio's current project allocation.
For reference, The Witcher 3 was built by roughly 240 developers, and the game has now sold over 65 million copies globally, a milestone Nowakowski also highlighted during the call. That kind of legacy sets the bar extremely high for The Witcher 4, and the large developer headcount tells us just how seriously CDPR is taking the project.
It is also worth noting that Cyberpunk 2077's team peaked at a similar number during its development, a production that ended in a notoriously troubled launch. As we have previously covered, CDPR has been vocal about not repeating the same mistakes with its upcoming titles. Cyberpunk 2, which is also currently in development, saw its team grow slightly this past quarter.
Intel Arc G3 Extreme benchmarked in Forza Horizon 6, handheld gaming levels up
The last couple of years have seen the arrival of several PC handhelds, from Linux- and SteamOS-powered models to Windows 11-based devices, all built for portable, on-the-go gaming. With the majority of these devices sporting AMD hardware and delivering similar results, the upcoming launch of Acer's new Predator Atlas 8 is a little different: its flagship model is powered by Intel's brand-new Intel Arc G3 Extreme processor. And it's a game-changer for performance.
At Computex 2026, we spent considerable time benchmarking the Intel Arc G3 Extreme processor with its powerful integrated Intel Arc B390 graphics in Forza Horizon 6 on Acer's new Predator Atlas 8 gaming handheld, which is set to launch in October 2026. Right off the bat, the performance is a game-changer, with the game running smoothly on the handheld's 1920 x 1200 resolution 120 Hz display without any upscaling. And that's with Medium and High graphics settings.
Of course, Forza Horizon 6 is an exceptionally well-optimized PC game, but the performance here paints the picture of the Intel Arc G3 Extreme processor becoming the PC gaming handheld champ when it hits retail shelves. With Medium settings and no ray tracing, we got an average of 56 FPS in the game's internal benchmark mode, which dropped to 48 FPS when the graphics preset was increased to High. Turn on XeSS 3's AI-powered Super Resolution with the Quality preset, and the Medium performance setting increases to a smooth 60 FPS with minimal impact on image quality.
Acer Predator Atlas 8 Hands-On, the Intel Arc G3 Extreme delivers
We had the chance to spend considerable time with Acer's new flagship Predator Atlas 8 gaming handheld, powered by the new Intel Arc G3 Extreme processor, at Computex 2026 today. What makes this a notable release among the growing pack of PC gaming handhelds in recent years is that its integrated Intel Arc B390 graphics are easily the most powerful GPU for portable gaming we've seen to date, bolstered by Intel XeSS 3 AI-powered upscaling.
Aside from the internal hardware, the first thing you notice about the Predator Atlas 8 is its comfortable form factor and large 8-inch WUXGA (1920 x 1200-pixel) display. The IPS display, which supports VRR while sporting a 120 Hz refresh rate, 500-nit brightness, and 100% sRGB color coverage, is not only vibrant but also delivers exceptional motion clarity for a handheld. This is something that we noticed pretty quickly because our extended hands-on time with the handheld was mostly spent playing the fantastic Forza Horizon 6 from Playground Games and Xbox.
The beefy Intel Arc G3 Extreme variant we tested (there's also an Intel Arc G3 non-Extreme version coming with integrated Intel Arc B370 graphics) felt premium and comfortable to hold, with high-quality thumbsticks and face buttons that have the responsive, clicky feel of premium controllers. This applies to the triggers, too, which are adjustable. As impressive as the Predator Atlas 8's specs and build quality are, it's all in service of playing games, and as far as impressive debuts go, you can't get much better than the brilliant Forza Horizon 6.
Continue reading: Acer Predator Atlas 8 Hands-On, the Intel Arc G3 Extreme delivers (full post)
CD Projekt confirms mystery 'content' will release in 2026 to help meet profit incentive targets
CD Projekt originally planned to release The Witcher 3's new Songs of the Past expansion this year to help boost sales and reach an ambitious three-year reward incentive program for the company. The new surprise Witcher 3 expansion will instead release in 2027, meaning the game is launching outside of the incentive target timeline, so Songs of the Past won't actually move the needle here.
Without a major expansion release for 2026, Investors and analysts are curious whether or not the studio can meet its high $551 million net profit goal. CD Projekt management now says that there are a total of three projects that are being capitalized--two gaming-related, and one non-gaming--and that there's still new content coming in the year.
"There are two unannounced gaming projects and one non-gaming project," CD Projekt co-CEO Michal Nowakowski said during the call.
CDPR tells fans not to expect a Witcher 4 expansion, as the studio plans to release 3 Witcher games in 6 years
CD Projekt Red is gearing up for a busy second half of the decade, as the company plans to roll out major projects one after another. The studio just announced a new Witcher 3 expansion, titled "Songs of the Past," targeting a 2027 release. Shortly after the announcement, CD Projekt Red held its earnings call, during which it shed more light on the development and release cycle of The Witcher 4.
As we have previously covered, CD Projekt Red is working concurrently on multiple projects, the most important of them being The Witcher 4. The company has previously confirmed that The Witcher 4 will kick off a new trilogy of Triple-A games, with Ciri as the protagonist. During the earnings call, CDPR joint CEO Michał Nowakowski was asked about the potential for expansions for the new Witcher saga.
The CDPR exec shed light on the ambitious plans that the company already has in motion regarding The Witcher saga. He specifically stated that they plan to release "three Witcher games within a six-year period." Therefore, Nowakowski thinks it would be difficult to add proper expansions to The Witcher 4, especially if you consider the size and scale of the likes of "Blood and Wine."
Minecraft Movie Squared sequel coming July 2027, Matt Berry and Kirsten Dunst join cast, Jack Black & Jason Momoa return
Xbox today announced a sequel to the wildly popular Minecraft movie at this year's Minecraft Live event, complete with new stars and a 2027 launch.
Microsoft is set to unleash havoc on theaters next year with A Minecraft Movie Squared, set for a release on July 23, 2027. Jack Black will reprise his role as Steve, with other first-movie stars Jason Momoa and Danielle Brooks also returning as Garrett and Dawn, respectively.
New stars are joining the cast of the Minecraft movie sequel, and it's been confirmed that Spider-Man's Kirsten Dunst will play Alex, the game's female analogue to Steve. Comedian and star of the What We Do in the Shadows TV show Matt Berry will return to play an unannounced part.






















