Basemark unveils world's first cross-platform raytracing benchmark

Basemark's new GPUScore Relic of Life benchmark is the world's first cross-platform ray tracing benchmark, ready to stress.

@anthony256
Published Tue, Mar 8 2022 10:22 PM CST   |   Updated Tue, Apr 5 2022 4:22 AM CDT

Basemark has just unveiled its all-new GPU performance benchmarking suite, which is fully cross-platform and works on all modern graphics APIs and operating systems.

Basemark unveils world's first cross-platform raytracing benchmark 01 | TweakTown.com
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The new GPUScore works on graphics APIs including Vulkan, Metal, and DirectX while operating systems like Windows, Linus, macOS, Android and iOS are supported. There are three different testing suites available, with the first of GPUScore's new benchmarks -- Relic of Life -- released immediately, while the others will be released over the "following months".

GPUScore Relic of Life will become a big part of high-end gaming PCs and their super-fast graphics cards, with support for ray tracing benchmarking of both Vulkan and DirectX, on Windows and Linux, respectively. Tero Sarkkinen, Founder & CEO of Basemark explains: "As veterans of the graphics performance benchmarking industry, we know that it takes the most modern tools to reliably benchmark the latest GPU technologies. I am proud of the new GPUScore Relic of Life benchmark".

Basemark unveils world's first cross-platform raytracing benchmark 02 | TweakTown.com
Basemark unveils world's first cross-platform raytracing benchmark 03 | TweakTown.com

"Our team has created the world's first Vulkan ray tracing benchmark, and it is a huge achievement. GPU benchmark development is our innovation laboratory. We are developing new leading edge features first there and later on deploy similar features to our other solutions, e.g. in automotive HMIs".

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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