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Gravity Lab gets Quest 2 update ahead of headset launch

The developer of Gravity Lab is extracting the performance from Quest 2 with a new graphics update for the game that's out now.

@pumcypuhoy
Published Wed, Sep 30 2020 11:33 PM CDT   |   Updated Mon, Oct 19 2020 8:20 PM CDT

Gravity Lab appears to be the first Quest game to get a Quest 2-specific update. The game developer pushed a graphics update for the game over the weekend, and the difference is impressive.

Gravity Lab gets Quest 2 update ahead of headset launch 01 | TweakTown.com

Gravity Lab is a 6DoF physics-based puzzle game for virtual reality. The title has been available for some time on PC VR, and it recently debuted on the Oculus Quest platform. In porting the game to Quest, the developer had to reduce the graphics fidelity of the game. Things like multiple light sources and reflective surfaces had to be removed to meet the performance needs.

Quest 2 is much more potent than the original Quest, allowing developers to push their titles even further than before. Mark Schramm, the creator of Gravity Lab, is lucky enough to have a Quest 2 ahead of launch, allowing him to prepare an update for his game before the hardware ships to consumer next month.

Over the weekend, Schramm pushed an update for Gravity Lab that improves the graphics significantly. On Quest 2, the game looks a lot like it does on a PC VR system. As you can see from the comparison image, metal pipes look metallic on Quest 2, where they appear dull on Quest. You can also see the light coming from multiple directions in the Quest 2 screenshot, where the lighting on Quest is much more localized.

The Quest 2 Gravity Lab update is already live on the Oculus Store. If you have access to the new headset already, you can try it out today.

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Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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