The Half-Life franchise isn't going back into hiding after Half-Life: Alyx ships. Valve promises this is just the beginning.
Valve is returning to game dev in a big way with Half-Life: Alyx, its new VR-exclusive game. It's the first new Half-Life title in almost 13 years but it certainly won't be the last. In a recent interview with Game Informer, Valve's Robin Walker says the series will live on.
"We absolutely see Half-Life: Alyx as our return to this world, not the end of it," Walker said. "Half-Life means a lot to us, and it's been incredibly rewarding to refamiliarize ourselves with its characters, setting, and mechanics."
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This isn't the first time Valve said this. Back in November 2019, Valve confirmed Half-Life: Alyx is just the starting point for the series' resurgence.
"It's probably no surprise that many people at Valve have been wanting to get back to the Half-Life universe for a long time, and this experience has only reinforced that," Valve's Dave Spreyer told The Verge in 2019.
"In the process of creating Half-Life: Alyx, we've had to explore new ways to tell stories with these characters and this world, and we've discovered a lot of new gameplay experiences that go beyond what we've been able to do before.
"Of course, we'll have to wait and see how people react to Half-Life: Alyx once it's out, but we'd love to continue pushing forward."
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Alyx is a kind of waypoint between Episode II and Half-Life 3. It's a vital release that serves two purposes: Ease the team back into the franchise and give them lots of practice, and to sell VR headsets.
The VR-exclusive is powered by the new Source 2 engine and features impressive graphical effects, lighting features, and a robust FPS system that should inject new interactivity into the virtual reality world. In short, Half-Life: Alyx is a practice run for more Half-Life games.
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"Back in 2016, when we started this, Half-Life 3 was a terrifyingly daunting prospect, right? I think to some extent VR was a way we could fool ourselves into believing we had a way to do this," Valve's Robin Walker said in 2019 interview with Geoff Keighley.
"By starting with VR then trying to think about Half-Life and how it worked, and playtesting those experiences, you're immediately in a space where we have something we understand well, like Half-Life's core gameplay, and then a new platform with new prospects and new possibilities."
Everything we've seen so far tells us Half-Life: Alyx will be VR's first killer app and could redefine the platform as a whole.
Valve could do the same with Half-Life 3...and now we have even more hope that it could actually happen.



