Just last Friday Crash Team Racing Nitro Fueled raced onto consoles and now that gamers have gotten their hands-on the new title we have confirmation for what framerate and resolution it runs at.
The above video is by VG Tech and gives us a great side-by-side comparison between Crash Team Racing Nitro Fueled running on the PS4/Xbox One and Nintendo Switch. Right off the bat we can see that Crash Team Racing Nitro Fueled is locked at a measly 30FPS across all systems.
While some could argue that it might not seem necessary for a racing game of this type to exceed 30FPS, I think it still would of been good if the beefier consoles supported 60FPS for a smoother experience. We also find out from the video's description that the Nintendo Switch version of the game runs at 720p in docked mode and only 480p in handheld.
"PS4 Pro and Xbox One X render at a native resolution of 2560x1440 and the PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled. PS4 and Xbox One render at a native resolution of 1920x1080. Switch in Docked Mode renders at a native resolution of 1280x720. Switch in Portable Mode renders at a native resolution of approximately 853x480."