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Games market to make $137.9 billion in 2018

Mobile will make up over half, but PC isn't far behind consoles.

@DeekeTweak
Published Mon, May 7 2018 3:23 PM CDT   |   Updated Tue, Nov 3 2020 11:51 AM CST

The worldwide games industry will rake in almost $140 billion this year, more than half will be driven by mobile gaming.

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In its latest forecast report analyst firm Newzoo predicts that the global games market will reach $137.9 billion in 2018, up about 13.3% year-over-year. Given mobile gaming is expected to take in 51% of total revenues, and live service-powered games such as Fortnite are juggernaut engagement-churning moneymakers, digital will account for a massive 91% of the market, or $125.3 billion.

Once again mobile gaming will make the lion's share of 2018's gaming earnings: mobile should pull 51% of total market revenues, or $70.3 billion, up a mighty 25.5% from last year. Smartphone games will pull in 80% of these earnings whereas tablet games should rake in about $13.9 billion. Predictably enough, China dominates the market and helps drive lucrative mobile earnings with $37.9 billion in spending.

Console gaming will make up 25% of total earnings, or $34.6 billion, carried by digital/physical game sales and in-game spending across live games. PC gaming isn't far behind console, however: the PC market should make up a 24% slice of 2018's global revenues with $32.9 billion. Physical and digital PC games will take the lion's share with $28.6 billion whereas browser games shrink 13.9% YoY to $4.3 billion.

Mobile gaming is projected to only climb, so don't expect Tencent's titanic titles to go anywhere: by 2021 mobile gaming should reach 59% of the $180.1 billion economy.

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Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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