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NVIDIA: we're 20 years from ideal VR resolution

NVIDIA says it would take '20 years to achieve resolutions that can match the human eye'
By Anthony Garreffa from May 15, 2017 @ 22:56 CDT

NVIDIA has been pushing its GeForce technology into the VR world since Oculus and HTC headsets were in development stages, and now Jason Paul - the General Manager for VR Strategy at NVIDIA has said some interesting things about the future of VR tech.


Paul was interviewed by UploadVR during GTC 2017, where he talked about his estimated roadmap for VR headsets, and how their resolutions would improve. Paul said: "I actually sat down and did the math one time. Based off how many pixels we would need to be able to push and mapping that out alongside our upcoming new GPU releases, it would take us about 20 years to achieve resolutions that can match the human eye".


Sight is a "highly difference sense" says Paul, with our eyes detecting "even the smallest inconstancies in its perceptions" adds UploadVR. In order for VR to reach a resolution where our eyes wouldn't be able to tell the difference between reality and virtual reality - taking away the weight of the headset, etc - it would take GPU development another 20 years to get there.

Paul said that NVIDIA is looking into alternative technologies that would cut down his personal estimated timeline greatly, with foveated rendering being something NVIDIA is putting stock into, and more.


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