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NVIDIA: we're 20 years from ideal VR resolution

NVIDIA says it would take '20 years to achieve resolutions that can match the human eye'

Anthony Garreffa | May 15, 2017 at 10:56 pm CDT (1 min, 15 secs time to read)

NVIDIA has been pushing its GeForce technology into the VR world since Oculus and HTC headsets were in development stages, and now Jason Paul - the General Manager for VR Strategy at NVIDIA has said some interesting things about the future of VR tech.


Paul was interviewed by UploadVR during GTC 2017, where he talked about his estimated roadmap for VR headsets, and how their resolutions would improve. Paul said: "I actually sat down and did the math one time. Based off how many pixels we would need to be able to push and mapping that out alongside our upcoming new GPU releases, it would take us about 20 years to achieve resolutions that can match the human eye".

NVIDIA: we're 20 years from ideal VR resolution 03 |

Sight is a "highly difference sense" says Paul, with our eyes detecting "even the smallest inconstancies in its perceptions" adds UploadVR. In order for VR to reach a resolution where our eyes wouldn't be able to tell the difference between reality and virtual reality - taking away the weight of the headset, etc - it would take GPU development another 20 years to get there.

Paul said that NVIDIA is looking into alternative technologies that would cut down his personal estimated timeline greatly, with foveated rendering being something NVIDIA is putting stock into, and more.

Last updated: Apr 6, 2020 at 04:46 pm CDT

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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