VR won't grow much in 2017 due to supply constraints

Global VR headset shipments are expected to grow slowly in 2017 due to hardware supply constraints.

@anthony256
Published Thu, Dec 29 2016 4:22 AM CST   |   Updated Tue, Nov 3 2020 11:57 AM CST

According to the latest reports from DigiTimes' industry sources, VR headset shipments are "unlikely to enjoy a high growth rate in shipments in 2017", with Oculus, HTC, Sony and more to suffer next year.

VR won't grow much in 2017 due to supply constraints | TweakTown.com

The reason? DigiTimes says "constrains in the supply of high resolution panels, high performance chips, and supporting software and firmware". Their sources added: "Most IC chips, platform products and hardware solutions currently available in the market are unable to keep up with the pace of development and hardware requirements of the VR industry, impeding makers' efforts to ramp up their shipments in 2017".

HTC reportedly shipped up to 500K Vive units this year, but are expected to hit 600K units in 2017, while Sony will ship 1.5 million PSVR headsets this year, and up to 2 .5 million PSVR headsets in 2017. Oculus, who have been going through some serious issues this year - will ship 650K units this year, and 1.2 million in 2017, according to TrendForce.

NEWS SOURCE:digitimes.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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