League of Legends generated $1.7 billion revenue in 2016

$1.7 billion: the amount of revenue League of Legends generated this year alone.

@anthony256
Published Fri, Dec 23 2016 12:31 PM CST   |   Updated Tue, Nov 3 2020 11:57 AM CST

League of Legends continues to grow at exponential rates, with SuperData's latest research pointing to the fact that Riot Games' immensely popular game generated a massive $1.7 billion in revenue... in 2016 alone.

League of Legends generated $1.7 billion revenue in 2016 | TweakTown.com

Riot Games generating $1.7 billion is a massive deal, considering DOTA 2 only made $260 million last year (just $0.26 billion, versus $1.7 billion - a big difference). SuperData's analysis points to World of Tanks making $400 million, CrossFire with $1.1 billion, and Dungeon Fighter Challenge - a game I hadn't heard of until I read this article - made $1.1 billion.

As for the revenue by region, Asia absolutely dominates with $12.5 billion in revenue from free-to-play PC games. The second largest market is Europe with $2.8 billion generated, the United States with $2.2 billion, Latin America with $900 million, and the rest of the world with only $200 million.

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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