Crytek is expanding its reach, by announcing its new Film Engine initiative, with Crytek's President and CEO, Cevat Yerli, announcing a new independant company, and a new technology designed exclusively for film.
Film Engine will allow filmmakers and VR storytellers use real-time cinematic production software, which will radically reduce the time and resources required to build top-quality visual effects and CG animation films. Film Engine can be used for virtually everything from pre-vis, post-vis, and pitch-vis to final production for film, TV, commercials, animation and visual effects.
Crytek's new Film Engine uses motion capture, camera tracking, digital camera and lighting technologies into an end-to-end filmmaking software suite. Film Engine's Creative Director, Jean-Colas Prunier is a visual effects veteran, having worked on movies like Avatar, Guardians of the Galaxy, The Lord of the Rings, and Life of Pi, met Crytek CEO Cevat Yerli in 2014. The two kept in touch, and began working together to create a better solution that solved many filmmakers' problems.
Prunier described working with Yerli and Crytek, saying: "We realized that by combining our visions, we could create something that was greater than the sum of its parts. By addressing the needs of filmmakers with the technology of the games industry, we were able to create an entirely new cinematic production tool that will completely change the way the industry works, [sic]".
Crytek began working on Film Engine back in 2008, so with 8 years of time being pumped into it, you can be sure Crytek is getting itself ready for something truly different. Crytek began working on something called Cinebox, which had more time and money pumped into it, with over 300 production companies using it in movies such as Dawn of the Planet of the Apes, and Maze Runner.
Feedback from this run was first-hand, from industry experts powering the continued development of Crytek's software. This inspired the team to re-write the Cinebox software from the ground up, which resulted in Film Engine, and see Crytek create an entire new company to accommodate this shift.
Film Engine is in a closed beta testing phase, with the v1.0 software aiming at a release 'in the next few months'.
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