PlayStation VR 'generates 120FPS' with 'no jittering at all'

PlayStation VR developer praises Sony's VR headset, says there's 'no jittering at all' thanks to 120FPS.

1 minute & 21 seconds read time

The VR revolution is here, with the Oculus Rift launching on March 28 and the HTC Vive on April 5. Sony is behind with its PlayStation VR, with no release date revealed yet. We expect this to change at the Game Developers Conference next week, though.

PlayStation VR 'generates 120FPS' with 'no jittering at all' |

In a new interview with developer Alfonso del Cerro, the founder of Pentadimensional Games over their new indie superhero game Megaton Rainfall, we have some new details on the PlayStation VR. Megaton Rainfall will be one of the very first games on the PlayStation VR, with del Cerro explaning: "Sony showed a lot of interest in our game since they played it at GDC 2015. They were looking for projects por PSVR and I was showcasing MR at the Indie Megabooth".

He continued: "Since then they have been very friendly, they helped us with the visibility, showing the game in videos, their blog, and events like PlayStation Experience and next week at GDC 2016. They even offered an exclusivity deal so I'm happy with them. And of course being one of the first games for PlayStation VR will give the game a lot more visibility".

When asked about what he thinks about the PlayStation VR itself, from both a technical and commercial point of view, he added: "I think PSVR will ship millions... Here in Spain I know a lot more people who own a PlayStation 4 than a high-end PC ready for VR. Technically, what surprised me the most was the reprojection feature. It generates 120 frames per second, taking into account the movement of the head, even when the game fails to achieve 60 frames per second. Which means that there is no jittering at all. You can play Megaton Rainfall for 1 hour and won't see any frame out of sync. I can't say the same for the VR experiences on my PC. Megaton Rainfall will work at 60 fps in PSVR (120 with reprojection)".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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