Quixel uses Unreal Engine 4 to showcase its surface capturing tech

Unreal Engine 4 used in Quixel HDR surface capture technology, showing off an incredibly detailed jungle environment.

@anthony256
Published Mon, Mar 2 2015 1:18 AM CST   |   Updated Tue, Nov 3 2020 12:09 PM CST

We've been writing about various uses of Epic Games' Unreal Engine 4, but Quixel has something unique to share with its Megascans technology. Megascans is massive, as its library contains thousands of materials scanned with the company's HDR surface capture technology. The best way to show this off, is with a video, below:

Quixel explains this well: "MEGASCANS is a new breed of material library, finally bringing full real-world surface scans to the art community. Browse, preview and download 1000+ materials scanned with Quixel's groundbreaking HDR surface capture technology and experience real diffuse, specular, normal, translucency, AO and much more".

The jungle environment demo looks impressive, but it isn't the absolute best we've seen. What it does showcase is Quixel's impressive surface capturing technology, and the power of Unreal Engine 4 and its versatile nature.

Quixel uses Unreal Engine 4 to showcase its surface capturing tech 09 | TweakTown.com
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Quixel uses Unreal Engine 4 to showcase its surface capturing tech 10 | TweakTown.com
NEWS SOURCE:wccftech.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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