Quixel uses Unreal Engine 4 to showcase its surface capturing tech
Unreal Engine 4 used in Quixel HDR surface capture technology, showing off an incredibly detailed jungle environment
We've been writing about various uses of Epic Games' Unreal Engine 4, but Quixel has something unique to share with its Megascans technology. Megascans is massive, as its library contains thousands of materials scanned with the company's HDR surface capture technology. The best way to show this off, is with a video, below:
Quixel explains this well: "MEGASCANS is a new breed of material library, finally bringing full real-world surface scans to the art community. Browse, preview and download 1000+ materials scanned with Quixel's groundbreaking HDR surface capture technology and experience real diffuse, specular, normal, translucency, AO and much more".
The jungle environment demo looks impressive, but it isn't the absolute best we've seen. What it does showcase is Quixel's impressive surface capturing technology, and the power of Unreal Engine 4 and its versatile nature.
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