Alan Wake on PC was profitable within 48 hours

The PC version of Alan Wake was profitable within 48 hours.

@anthony256
Published Mon, Feb 20 2012 11:29 PM CST   |   Updated Tue, Nov 3 2020 12:29 PM CST

Oh noes, piracy on PC is so strong, oh noes! Until, you release a worthy game and realise, in 48 hours it's a financial success. 48 hours. Not days, weeks or months. Alan Wake debuted as an Xbox 360-exclusive, and made its way to the PC late last week.

Alan Wake on PC was profitable within 48 hours | TweakTown.com

Remedy have since come out and announced that Alan Wake on PC was profitable within just 48 hours of release. Remedy's Aki Jrvilehto commented on their forums, saying:

We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC.

Considering the game would've already made some bank on the Xbox 360, the PC side of it would just be a nice extra for the Finnish-based developer. Now, Remedy have said "we're certainly very excited about PC", what does that mean? Were they not excited before when they released the amazing Max Payne games? I'd love to see what Remedy could do if they had 3 years and PC-exclusivity.

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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