Sony's surprise release of new PS5 upscaling technology could give Rockstar another way to improve GTA 6's image quality, although support remains unconfirmed ahead of its November 19 launch.
Sony recently dropped Quick Spectral Super Resolution, or QSSR, which introduces AI upscaling to the standard PS5. Sony says the technology emerged from its Project Amethyst collaboration with AMD, using a streamlined neural network and an implementation tuned specifically for the base PS5. In its announcement, Sony confirmed that Marvel's Wolverine and Ghost of Yōtei are the first games to receive support.
Popular Now: G.Skill replaces a $150 RAM kit now selling for $1,199, earning a customer for life in the processThe tech experts over at Digital Foundry have published the above, detailing their hands-on experience with QSSR, and how upcoming titles such as Rockstar Games' Grand Theft Auto 6 could benefit from the technology. Notably, the Extended Look was captured on a standard PS5, and according to DF's Oliver Mackenzie, that footage showcases a resolution of approximately 1440p with temporal anti-aliasing, followed by a conventional upscale to 4K, rather than an existing temporal upscaler such as FSR.
How does this impact GTA 6? In Digital Foundry's assessment of Wolverine, they found improvements in areas such as finer details, foliage, water, and reflections. However, there is a processing cost to running QSSR, which may be a big enough reason for Rockstar to not include the technology at launch, and perhaps implement it via an update at a later date. There is also the engineering challenge of correctly implementing QSSR into the GTA 6 rendering pipeline, which, depending on how long Rockstar has access to this technology, may not be feasible given how close GTA 6's launch is.
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Notably, Rockstar hasn't officially announced support for QSSR.








