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Diablo 5 director teases Diablo 2-style combat, where 'the right build' matters

'We are designing to the core tenet of ARPGs that any challenge can be overcome with the right build,' Diablo 5 game director Joe Shely says.

Diablo 5 director teases Diablo 2-style combat, where 'the right build' matters
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TL;DR: Diablo 5 director Joe Shely says success will rely more on planning, stats, and the right build than rapid combat execution, echoing Diablo 2. The game is also planned to feature changing instanced zones and more universal items, though its design may evolve before release.
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With Diablo 4 getting its second major expansion earlier this year, one that overhauled the game in such a way that many players felt that it finally found its footing, Blizzard unexpectedly announced Diablo 5 at BlizzCon 2026, which is on track for a Spring 2026 launch. Although Blizzard has shown no gameplay, it has confirmed that Diablo 5 will differ from Diablo 4 and deliver an experience more in line with Diablo 2.

Diablo 5 director teases Diablo 2-style combat, where 'the right build' matters 2

On that note, Diablo 5 game director Joe Shely took to social media platform X to reiterate this by stating that "any challenge can be overcome with the right build." Using action-RPG stats to make his point, he wrote, "While Diablo V will continue to feature some DEX (moment-to-moment execution) mechanics, on balance the game will be an INT/STR game (planning and investment)."

This is a direct response to Diablo 3 and Diablo 4's shift to a more action- and mechanics-based approach to combat, where timing dodge rolls, evading, and avoiding fast-moving attacks are key to tackling the game's most challenging encounters. It suggests a more measured approach to action, à la Diablo 2, where you still need to move around and react to enemies and bosses, but success is primarily based on gear, skill, and stats.

This isn't to say Diablo 4 isn't also build-based, or that you don't continuously strive to increase your damage output with gear. Still, it does focus on "moment-to-moment execution" in a way that makes the action feel more like Diablo 3 than Diablo 2.

Based on this comment and everything we've read about Diablo 5 so far, it sounds like Diablo 5 will be a departure from Diablo 4 and a return to the measured style and depth of Diablo 2. In addition to leaning back into role-playing in combat, the game is also ditching the open-world, MMO-lite structure of Diablo 4 for instanced zones that dynamically change every time you visit them. It's also expanding itemization to move away from class- and build-specific items and powers toward a more universal system where powerful items can support multiple builds, classes, and playstyles.

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From TweakTown's coverage of this story.

How will Diablo 5's combat differ from Diablo 4's focus on dodging and evading attacks?

Diablo 5 is being designed to put more weight on planning, gear, skills, and stats than on precisely timed dodges and evasions. Game director Joe Shely says the right build should be able to overcome any challenge, though combat will still involve moving and reacting to enemies. Blizzard has not shown gameplay yet, so the exact difference remains unclear.

What has Blizzard revealed about Diablo 5's itemization for supporting multiple classes and builds?

Blizzard is moving Diablo 5 away from class- and build-specific items and powers toward a more universal itemization system. Powerful items are intended to support multiple builds, classes, and playstyles.

How will Diablo 5's dynamically changing instanced zones differ from Diablo 4's open-world structure?

Diablo 5 will replace Diablo 4's open-world, MMO-lite structure with instanced zones. Those zones will dynamically change each time you visit them.

What role will gear and skills play in helping Diablo 5 players overcome challenging encounters?

Gear, skills, and stats are expected to be central to overcoming difficult encounters in Diablo 5. Game director Joe Shely says "any challenge can be overcome with the right build," with planning and investment carrying more weight than moment-to-moment execution, though players will still need to move and react to enemies.

Want something else? Ask TweakBot.

Granted, we're still a long way from release, and in action-RPG development, things can change right up until the last minute. Blizzard has confirmed it will be more open about Diablo 5's development, so we can expect a steady stream of in-depth updates on the game's progress and mechanics starting in 2027.

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About the author

Senior Editor

Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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