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GTA 6's illicit criminal economy: Robberies and money explained by Rockstar

GTA 6's criminal economy includes features like money-based story progression, having to fence stolen goods, and three types of money interactions.

GTA 6's illicit criminal economy: Robberies and money explained by Rockstar
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Senior Gaming Editor
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TL;DR: GTA 6 integrates a criminal economy into its story: players must rob stores, gangs, banks, jewelry, and transport vans, fence specific stolen goods, and convert loot into cash, ATMs, or a BuckMe balance. Money earned in free roam affects mission access and progression, with risks like NPC intervention and security.
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Rockstar and YouTuber TGG have revealed new details about how money works in GTA 6, confirming details like being able to rob any store in the game.

GTA 6's illicit criminal economy: Robberies and money explained by Rockstar 1

The latest wave of GTA 6 details outline how the criminal economy works in the game, and how it's woven seamlessly into the game's story. A new video from TGG explains various GTA 6 mechanics, including a gameplay loop that will see Jason and Lucia robbing stores, fencing stolen drugs, jewels, and cash, and turning that into spendable money to fuel their Bonnie and Clyde caper.

GTA 6 offers lots of ways for players to make money, with five loosely outlined levels of robberies that range from ganghouses full of illicit drugs, money, and guns to classic bank and jewelry store stick-ups. Making cash isn't optional though--you'll need to make enough money to progress the story, Rockstar confirms. Rockstar also acknowledged that there wasn't enough to spend money on in GTA V, which is good news for fans.

GTA 6's illicit criminal economy: Robberies and money explained by Rockstar 2

GTA 6 economy details

  • Money earned in free roam impacts story
  • Certain amount of cash required to access certain missions
  • Map will display potential take of robberies--how much money you could earn from clean/successful robberies
  • Rob stores and criminals, take drugs and cash to a fence
  • Items you steal go into a duffel bag
  • Three ways to interact with money - Cash on-person that can be deposited into a bank (or even lost), an ATM card, and the digital BuckMe bank balance itself
  • GTA 6's illicit criminal economy: Robberies and money explained by Rockstar 3
  • Robberies can go wrong, NPCs will intervene
  • Robbing banks and stores sometimes requires you to find a code for a combination safe
  • Stores can have security cameras
  • There are specific fences for specific stolen items; a car fence, a jewelry fence, etc.
  • Rockstar won't say what big-money items that gamers can spend their cash on
  • High-tiered robberies can show up on map
  • Robberies can be accessed organically through exploration or the story; NPCs can give you tips on places to rob or things to do
GTA 6's illicit criminal economy: Robberies and money explained by Rockstar 4

Five tiers of Free Roam robberies

  1. Compounds - Gangs and groups, one compound is exclusive to the ultimate edition
  2. Banks
  3. Jewelry stores
  4. Local stores - Payday loan facilities, phone repair shops, convenience stores, lower-tier robberies that pay a few thousand dollars, usually do not show up as icons on map
  5. Mini Heists - Robbing security vans/money transport vehicles

Rockstar's Rob Nelson said this about the robberies:

"You learn about them emergently; you learn about them through people telling you during the course of the game," Nelson said. "Making money in this way off-mission is an important part of the game."

"These are just the places we point out. The little gas stations and stuff are not even on here. So this is a big part of the game and the story is woven through it."

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

How does money earned in free roam affect story progression and mission access?

Money you earn in free roam directly affects story progression because the game requires you to have certain cash amounts to unlock specific missions. Rockstar says the game can slow or halt progression until you reach these cash goals, so you must do off-mission robbery and fencing to convert stolen goods into spendable money. Free-roam money feeds into the story by gating mission access and progression.
Question #2

What are the three in-game money interactions (cash on-person, ATM card, BuckMe) and how do they behave?

There are three ways to interact with money in GTA 6: cash on-person, an ATM card, and the digital BuckMe bank balance. Cash on-person can be deposited into a bank or can be lost. BuckMe is the game’s digital bank balance. The article lists an ATM card as a separate money interaction but does not provide further details about how it behaves.
Question #3

How do stolen items get handled—what is the role of duffel bags and fences for different items?

Question #4

How do players find or learn about robbery locations and combination codes during play?

Have a question about this content not listed here? Ask below and TweakBot will answer it.

"There are also spots where we actually slow down the flow or stop the flow until you hit certain cash goals that they need for certain things. You have to do some of this."

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About the author

Senior Gaming Editor

Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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