Rockstar and YouTuber TGG have revealed new details about how money works in GTA 6, confirming details like being able to rob any store in the game.

The latest wave of GTA 6 details outline how the criminal economy works in the game, and how it's woven seamlessly into the game's story. A new video from TGG explains various GTA 6 mechanics, including a gameplay loop that will see Jason and Lucia robbing stores, fencing stolen drugs, jewels, and cash, and turning that into spendable money to fuel their Bonnie and Clyde caper.
GTA 6 offers lots of ways for players to make money, with five loosely outlined levels of robberies that range from ganghouses full of illicit drugs, money, and guns to classic bank and jewelry store stick-ups. Making cash isn't optional though--you'll need to make enough money to progress the story, Rockstar confirms. Rockstar also acknowledged that there wasn't enough to spend money on in GTA V, which is good news for fans.
- Read more: GTA 6 confirmed to have San Andreas-style RPG features, food and exercise affect weight
- Read more: GTA 6 could take players more than 80 hours to finish, making it Rockstar's longest game to date
- Read more: Rockstar confirms if GTA 6 single-player contains microtransactions or generative AI

GTA 6 economy details
- Money earned in free roam impacts story
- Certain amount of cash required to access certain missions
- Map will display potential take of robberies--how much money you could earn from clean/successful robberies
- Rob stores and criminals, take drugs and cash to a fence
- Items you steal go into a duffel bag
- Three ways to interact with money - Cash on-person that can be deposited into a bank (or even lost), an ATM card, and the digital BuckMe bank balance itself
- Robberies can go wrong, NPCs will intervene
- Robbing banks and stores sometimes requires you to find a code for a combination safe
- Stores can have security cameras
- There are specific fences for specific stolen items; a car fence, a jewelry fence, etc.
- Rockstar won't say what big-money items that gamers can spend their cash on
- High-tiered robberies can show up on map
- Robberies can be accessed organically through exploration or the story; NPCs can give you tips on places to rob or things to do


Five tiers of Free Roam robberies
- Compounds - Gangs and groups, one compound is exclusive to the ultimate edition
- Banks
- Jewelry stores
- Local stores - Payday loan facilities, phone repair shops, convenience stores, lower-tier robberies that pay a few thousand dollars, usually do not show up as icons on map
- Mini Heists - Robbing security vans/money transport vehicles
Rockstar's Rob Nelson said this about the robberies:
"You learn about them emergently; you learn about them through people telling you during the course of the game," Nelson said. "Making money in this way off-mission is an important part of the game."
"These are just the places we point out. The little gas stations and stuff are not even on here. So this is a big part of the game and the story is woven through it."

Frequently Asked Questions
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How does money earned in free roam affect story progression and mission access?
What are the three in-game money interactions (cash on-person, ATM card, BuckMe) and how do they behave?
How do stolen items get handled—what is the role of duffel bags and fences for different items?
How do players find or learn about robbery locations and combination codes during play?
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"There are also spots where we actually slow down the flow or stop the flow until you hit certain cash goals that they need for certain things. You have to do some of this."






