Left 4 Dead 2 RTX NTD, created by the Nostalgia Drive Team, is a new RTX Remix project that aims to give the iconic co-op shooter the full ray-tracing or path-tracing treatment, similar to Portal RTX or the still-in-development Half-Life 2 RTX. What makes this project interesting and something that shouldn't take too long to develop is that it focuses on the 'No Mercy' campaign.

This is the iconic first mission from the original Left 4 Dead, and the sort of level or campaign that fans know back to front and back again. The first playable build of the Left 4 Dead 2 RTX NTD project is available now over at Moddb, and although it's incomplete, the new PBR (physically-based rendering) materials, 4K textures, and ray-traced lights, shadows, and reflections, present Valve's iconic shooter in a, well, new light.
Literally, as the developers note that RTX Remix cannot capture native lights, the team has had to manually go in and add lights to every scene and location. In fact, one of the issues with the current work-in-progress build is that some areas are too dark or shadowed, as this process is ongoing.
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As the project is in active development, the team working on it is looking for contributors, so if you're interested in bringing back Valve's iconic Left 4 Dead, be sure to reach out to the Entity team on the RTX Remix Showcase Discord channel. Left 4 Dead 2 RTX NTD is shaping up to be one of the more impressive RTX Remix projects as it is also improving in-game models and objects with newer, more detailed versions.

NVIDIA's RTX Remix is an impressive tool for modders, as it sits as a layer on top of the original game, offering cutting-edge lighting and effects that make this look like a complete built-from-the-ground-up remake of Left 4 Dead's 'No Mercy' campaign. Recently, RTX Remix received an impressive path-traced particle system update, which would undoubtedly look absolutely fantastic here.




