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Ever wondered what Sea of Thieves would be like in space? Well, here's Wildgate, a recently unveiled team-based shooter by Moonshot Games, a team comprised of former Blizzard developers.
Wildgate was unveiled during the Dreamhaven showcase hosted by The Game Awards' Geoff Keighly and Mike Morhaime, former CEO of Blizzard Entertainment. Wildgate can be effectively summarized as Sea of Thieves in space, but it does have its differences. Here's how it works. Wildgate will pit five teams of four players against each other in a session-based, procedurally generated region of space called The Reach, where players will be tasked with finding "The Artifact" and escaping through a wildgate that will randomly appear.
The game focuses on team-based strategies with the end goal of escaping with the Artifact and their lives by collecting upgrades in the form of weapons, ship improvements, and materials used to maintain and upgrade the quality of the team's spaceship.
Picture Sea of Thieves, but instead of an open-world in the high seas, it's a session-based match in space to obtain an item and escape. Along the way, players collect various upgrades from outposts to improve their chances at ship-based combat against enemy teams, while simultaneously dealing with environmental factors such as asteroids and maintaining the ship's health.
If you are interested in learning more about Wildgate, check out the trailers above, which showcase what it has in store. Wildgate doesn't currently have a release date, but playtesting is available for those who sign up, and when it does release, it will be arriving on Xbox, PlayStation, and PC via Steam.