The game features three branching storylines, and one overall storyline. The overall storyline is made from the one which pushes the comic along each month and that is The Punisher is out to avenge those who killed his family, whatever it takes. The game is played retrospectively. Castle is sitting in a police station being interrogated, recalling the past 48 hours and as you progressively play through what he divulges, you become closer to catching up to real time and the end mission. The storylines revolve around avenging your family, stopping a nuclear submarine and one more which will remain nameless as it would give away the ending. The fact is the storyline is not a major component of the game but does feel authentically 'Punisher' due to the fact the comic writer penned the storyline.
Castle is controlled in a third person format and he reminds us very much of a certain character named Payne, but on steroids. Your aim in each mission is to progressively get closer and closer to the boss of the level and take them down before moving on. However during this time you have to use the special features of the Punisher well or end up at a major disadvantage. All enemies can be punished in one way or another via punching or slamming their face, but there are context punishments as well such as dangling a man over the side of the building. Going all the way with a punishment loses points, and these points are used to buy new weapons etc so it's not an idea to do this.
The problem with the game is that it never really strays from this gameplay. Sure you may have to destroy a tank but there is no puzzle solving at all and towards the end of the game it can become repetitive. There are a few things that do keep the game going; the three missions of the game, the different environments which offer different challenges and abilities and a secret that the developers have included. There is also an extremely hilarious Half-Life spoof towards the end of the game, quite funny really. Perhaps the most violent Marvel game ever made, making fun of the best FPS ever made. The Punishments also keep the game going, and change each level but really are more of a gimmick than something which makes you want to keep playing. They don't seem as fleshed out as they could have been but the varying levels of 'break' bar (break is when the character spills their guts to you) does add a challenge as some characters are intensely hard to break down.
There is a decent variety in the enemies although they don't have much in the way of brains. They will stand and shoot at you most of the time, but only occasionally take evasive action. This seems to be scripted however and depends on the environment that they are playing in. The weapons also affect the game and this is where some depth comes through. Before each mission you choose your load out for the mission which are acquired by the points you earn for non-lethal. There is also a number of extras included such as newspaper articles, displaying how the Punisher is portrayed by the media and the enemies on his list.
The game does excel in its level design despite the linearity. You're not just continuously fighting in urban areas or buildings, visiting such places such as a zoo, docks, nature pack etc which helps keep the game fresh. The levels are highly detailed and all play into the storyline. There are some goals at times such as having to clear out enemies before a guard will let you through and the levels are quite destructible with shattering glass and other objects being breakable. The visuals of the game are detailed such as Castles character model (he changes clothes during the game as well), non-player characters and of course the levels themselves. There is no popup to speak of and you will notice small detail features such as ragdoll technology from Havok. There have been some changes since the very first builds but it has made the game more stylized. The black and white Tarantino style sequences for cut scenes add rather than detract from the game and the same occurs during the adrenaline style mode. Voice acting is done rather well especially the detectives and Castle himself while the enemies sometimes utter things, particularly during the interrogations where their fear is very apparent both from expression of character model and voice acting.
The Punisher may not have turned out as well as some may have hoped, and whilst it could have been better, it is still a very solid third person game. It does become repetitive but the level design, mission structure and small variety of missions makes it easier to swallow, creating an overall decent third person action game for the fans.
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