The current Oculus Rift development kit pumps out just 720p to its internal display for driving virtual reality, but the Consumer Edition will arrive with 1080p at a minimum. I'm confident we'll see a 4K-capable "Pro" model unveiled at the same time, or shortly after.
But, the big problem here is that you're still tethered to a PC, or laptop. But, NVIDIA has just announced its new Tegra K1 processor at CES 2014, which is a quad-core CPU with a 192-core GPU - capable of driving 1080p without a problem, and some of the latest and greatest graphics engines like Unreal Engine 4. With John Carmack playing with Oculus Rift's latency and the Android SDK, and the fact that the virtual reality outfit has announced Android compatibility with Rift, and its latest funding round raising $75 million, things could get interesting for Oculus and the world of virtual reality.
With Carmack working on the Android SDK and being the Chief Technology Officer (CTO) of Oculus VR, are we looking at the perfect storm of standalone virtual reality? Oculus has the technological know-how, the talent working for them, nearly $100 million in funding, and a slew of SoCs to choose from to power a standalone Rift. Also remember that Carmack himself talked about Rift at the NVIDIA event in Montreal, Canada just a few months ago - things could get exciting, fast.
Are we thinking in the right direction here? I think so.