3DMark Port Royal: Real-Time Ray Tracing Benchmark: RTX ON

3DMark Port Royal: Real-Time Ray Tracing Benchmark: RTX ON

We test NVIDIA's new GeForce RTX 2060, RTX 2070, RTX 2080, and RTX 2080 Ti with the new 3DMark Port Royal real-time ray tracing benchmark.

@anthony256
Published Thu, Jan 10 2019 4:00 PM CST   |   Updated Tue, Sep 24 2019 12:27 AM CDT

Introduction

The start of the year has kicked off in a big way with the latest addition to the ever-growing 3DMark family of benchmarks with Port Royal, the world's first real-time ray tracing benchmark that I decided to run while writing my content for CES 2019.

UL Benchmarks is tapping into Microsoft's DirectX Raytracing (DXR) API which is a Windows 10 exclusive and requires one of the latest versions of the OS so make sure you're completely up to date before trying to download or run the Port Royal benchmark. Any graphics card that has DX12 support will work with the new benchmark but it will result in much lower scores versus DXR-capable hardware like NVIDIA's current-gen GeForce RTX series.

Note: at launch 3DMark Port Royal is only compatible with GeForce RTX graphics cards, I will update the article (or write a new one) when an update allows other cards to be tested.

3DMark Port Royal runs at 2560 x 1440, and provides in UL Benchmarks' words: "a realistic and practical example of what to expect from ray tracing in upcoming games-ray tracing effects running in real-time at reasonable frame rates at 2560 × 1440 resolution. 3DMark Port Royal was developed with input from AMD, Intel, NVIDIA, and other leading technology companies. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API. Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019".

Buy it: if you own 3DMark Advanced Edition then you can purchase an upgrade to Port Royal for $2.99 while anyone who purchases 3DMark Advanced Edition from today onwards gets it bundled for free, priced at $29.99 on Steam. Both the 3DMark Basic Edition and 3DMark Demo cannot run Port Royal at all.

Drivers: I'm using the provided GeForce 417.54 drivers that NVIDIA provided before the launch of the RTX 2060.

Benchmark Results & Final Thoughts

Test System Specs

For this test I used my new Core i9-9900K test bench which is powered by the GIGABYTE Z390 AORUS PRO motherboard and Hyper-X Predator DDR4 RAM. There'll be an article about this system coming soon.

  • CPU: Intel Core i9-9900K
  • Cooler: Corsair H150i PRO
  • Motherboard: GIGABYTE Z390 AORUS PRO
  • RAM: 32GB Hyper-X DDR4
  • PSU: Corsair AX860i PSU

Benchmark Results

3DMark Port Royal: Real-Time Ray Tracing Benchmark: RTX ON 81 | TweakTown.com
VIEW GALLERY - 4 IMAGES
3DMark Port Royal: Real-Time Ray Tracing Benchmark: RTX ON 82 | TweakTown.com

Benchmark Results & Final Thoughts

There you have it. Some official real-time ray tracing benchmark results that see the flagship GeForce RTX 2080 Ti really take off and showing its strength as an $1199 graphics card, but remember: this is just a benchmark. Other than Battlefield V and a bunch of other games coming down the pipes, this is just a benchmark to show 'what if' in the ray tracing world of gaming.

3DMark Port Royal: Real-Time Ray Tracing Benchmark: RTX ON 03 | TweakTown.com

NVIDIA dominates a benchmark that only its cards can run in so there's nothing to really talk about here in terms of performance until there are competing cards with real-time ray tracing abilities, and there's nothing on the market other than Turing-based GPUs. AMD is out in the cold with this one until UL Benchmarks provides an update that lets us test cards other than the new GeForce RTX cards.

Other than that, enjoy the results from the world's first dedicated real-time ray tracing benchmarks for gamers, as UL puts it.

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Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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