This is the day that I've been personally waiting for, for well, a very long time. NVIDIA first changed the GPU game with the release of the GeForce 256 all the way back in 1999, when Quake III Arena was the flagship first-person shooter and PC crusher.
There is a lot going on under the hood of the new Turing GPU, with NVIDIA developing the next-gen GPU in tandem with their Maxwell and Pascal GPUs over the last few years. NVIDIA has been building Turing for over 10 years now, so this isn't some last-minute release or something that will pass. Turing delivers so many new technologies and opens Pandora's Box (in a very, very good way) for the game developers of the world, AI and deep learning markets, and everything in between. The leap between Pascal and Turing is gigantic, and it's really quite magical.
NVIDIA says that Turing was built for RTX, and once you've read this article and the reviews of the GeForce RTX 2080 and RTX 2080 Ti in the coming days and weeks, you'll agree. We have some serious power under the hood, and as a technology enthusiast it turns me on.
NVIDIA teases a new standard of performance from the Turing GPU architecture, with full dedicated parts of the GPU itself set aside for ray tracing and deep learning/AI. This is really interesting, and something I'll be adding to the article early next week as we continue tearing apart the Turing GPU architecture and seeing how it ticks.
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