Google's next-gen Google Glass eyepiece slides through the FCC

Anthony Garreffa | Wearable Computing & Fashion | Dec 29, 2015 2:05 AM CST

I was a big fan of the original Google Glass, but the new Enterprise Edition version of the headset is looking much more appealing - with a new image shown off thanks to a filing with the FCC.

The work-focused eyepiece looks muhc better, with an improved design - including a larger prism to look through, and a nifty hinge that can be folded up. It looks like there's a spot for a magnetic battery attachment, and inside we should see an Atom processor from Intel.

We don't know when Google will unveil the new Glass headset, but 9to5Google reports that the Mountain View-based search giant will only distribute its new Glass headset to Glass for Work companies, which sucks - because I wanted one.

Continue reading: Google's next-gen Google Glass eyepiece slides through the FCC (full post)

Kingdom Come: Deliverance teased with SVOGI effects, looks incredible

Anthony Garreffa | Gaming | Dec 28, 2015 11:04 PM CST

Crytek has been in the headlines for their work in VR, but Warhorse Studios used Kickstarter to get their CRYENGINE-powered Kingdom Come: Deliverance off the ground - with the developer showing off some new graphical prowess.

Kingdom Come: Deliverance teased with SVOGI effects, looks incredible

Warhorse Studios has shown off Kingdom Come: Deliverance with SVOGI, with the video above showing you the difference between the SVOGI being enabled, and disabled in the game. Crytek's implementation of SVOGI is quite good, with the developer providing some details on the voxel-based global illumination technology:

Overview

Continue reading: Kingdom Come: Deliverance teased with SVOGI effects, looks incredible (full post)

Raven's Cry dev: 'anything above 30FPS does not matter'

Anthony Garreffa | Gaming | Dec 28, 2015 8:35 PM CST

I wish I didn't have to write stories like this, but unfortunately, it just happens. Reality Pump Studios, the developer handling Vendetta: The Curse of Raven's Cry, says that anything above 30FPS doesn't add to the gaming experience.

On the Steam forums, a fan asked if the studio would be optimizing its game to add SLI support - to which they replied: "On the one hand it is quite understandable, that a customer who spent 600+ bugs on a high-end card (e.g 980Ti) expects that a game runs faster than on a 2 years old (e.g.780 GTX) - on the other hand ... if you put two or four engines in a car it will be probably not run faster than with one powerful engine. It will for sure be more heavy and bigger, consume more fuel and be very expensive. Please notice, that the developers of the well known Benchmarks receive any support, money and any hardware they want from the video card manufactors ... we received the last free video card 5 years ago, never ever any money and have to purchase video cards like an end-user without any discount in retail".

It makes sense, as small studios don't receive much help in the way of hardware - but the next bit is the nail in the coffin for me. Raidor continued, adding: "And I may add something: it was not our intention to create a graphic benchmark. VCR is a complex RPG with unique characters and story driven. Our focus is on interesting quest chains (which are very difficult to create) and not on frames per second. Beside this I thing that anything above 30 FPS does not matter for the gaming experience. And on my PC i7, GF 780GTX the game runs with 4K never below 30 FPS. No idea what it does on a GF980ti â€" I heard it is sometimes slower".

Continue reading: Raven's Cry dev: 'anything above 30FPS does not matter' (full post)

It's possible to beat Fallout 4 without killing, but game breaks

Jeff Williams | Gaming | Dec 28, 2015 7:32 PM CST

Someone out there has managed to beat Fallout 4 without killing a single person, even the key characters that seemingly must be taken out in the name of the story. This is the first example of pacifism in a post-apocalyptic world that's ended peacefully.

Kyle Hinkley didn't want to give into the usual temptations and violence inherent in video-games, or at least he wanted to show you that in some open-world games there are truly a great number of different ways to play. Fallout 4 was even touted by Todd Howard as being a game that's inherently violent and one where you're expected to kill. Especially in the hardest mode, Survival.

And to prove that it's possible, Hinkley documented the entire thing to show that he did indeed get zero kills. There were some tricky situations that needed to be played a few times, to figure out the best non-violent solution, but every plot decision can apparently be made without violence. You can watch the whole attempt at his YouTube channel.

Continue reading: It's possible to beat Fallout 4 without killing, but game breaks (full post)

Mass Effect Andromeda may be delayed into 2017 following dev departure

Derek Strickland | Gaming | Dec 28, 2015 6:35 PM CST

The highly anticipated new Mass Effect game may be delayed following possible internal strife at BioWare.

Mass Effect Andromeda may be delayed into 2017 following dev departure

EA's upcoming Mass Effect: Andromeda is a fresh start for the franchise, and aims to completely reinvent the renown sci-fi saga for the current age of gaming. Shepard's mythos has been told, and now BioWare is spinning up something new for a targeted release in 2016. Although gamers are generally enthusiastic about the new game, the lack of solid information or visuals has tingled our collective warning bells, and many have suspected the game won't be ready in late 2016.

The possibility of a delay was reinforced by the departure of key BioWare dev talent. Senior Development Director Chris Wynn recently announced that he'll be leaving the Mass Effect: Andromeda team for unspecified reasons. "It is with a heavy heart today to say that I am moving on from BioWare and Mass Effect: Andromeda, and returning to the USA," Wynn wrote on Twitter.

Continue reading: Mass Effect Andromeda may be delayed into 2017 following dev departure (full post)

Real-life laser-based Lightsaber is as dangerous as it sounds, bright

Jeff Williams | Modding | Dec 28, 2015 6:05 PM CST

Someone has created a working lightsaber using laser-light as it's basis. Well, it's not quite a light-saber, but just a really bright and powerful 7W blue-diode laser that doesn't really resemble a lightsaber at all. But he's calling it one, so there's that I suppose.

In reality the individual in the video, styropyro, actually built his own laser using a rather 7W Nichia made GaN diode that runs at a maximum of 4.6A. His design uses a wavelength that just happens to be highly visible to the human eye. This laser definitely can cut, though slowly, through a variety of materials. Just don't expect it to be able to lop off limbs.

The great thing is that all of the parts used to make this pseudo-saber are actually publicly available in most regions. You can theoretically make a very powerful laser all on your own, well beyond the 7W power-envelope of the one in the video. But just be very safe if you do, and always wear eye-protection when playing with lasers.

Continue reading: Real-life laser-based Lightsaber is as dangerous as it sounds, bright (full post)

New York City starts installing free gigabit Wi-Fi hubs

Derek Strickland | Internet & Websites | Dec 28, 2015 4:46 PM CST

The Big Apple will soon have 24/7 access to free gigabit-speed Wi-Fi.

New York City starts installing free gigabit Wi-Fi hubs

To the elation of New Yorkers everywhere, New York City is already starting to install its massive five borough Wi-Fi array which will provide free access to high-speed internet connections.

The Wi-Fi hubs--also called LinkNYC access points--will replace traditional payphone booths throughout the city. Apart from free broadband Wi-Fi on tap, the hubs will also feature USB charging stations, touchscreen panels for web browsing, devices to make free phone calls to anywhere in the U.S., a touchscreen tablet to access city services, and two 55-inch advertisement displays. The city plans to rake in more than $500 million a year in advertising revenue alone using those huge panel screens, which will cycle different adverts.

Continue reading: New York City starts installing free gigabit Wi-Fi hubs (full post)

BlackBerry Priv price slashed by 38% in Canada, more regions to follow

Sean Ridgeley | Mobile Devices, Tablets & Phones | Dec 28, 2015 3:33 PM CST

BlackBerry recently indicated it would be dropping the price of its Priv debut Android smartphone and now Canada is the first to see it in action. Carrier Sasktel is currently selling it for $249.99 CAD ($180 USD) with a two-year contract, a 38% cut over the previous $400 CAD (about $290 USD).

You don't have to live in Saskatchewan to buy it as the phone can be purchased online, although currently it's out of stock on the website. We've contacted Sasktel for comment on whether stock will be replenished soon and will update this story if we hear back.

The price cut is expected to hit other regions, although when we can't say.

Continue reading: BlackBerry Priv price slashed by 38% in Canada, more regions to follow (full post)

ArcaSpace creates first real-life hoverboard, on sale for $20,000

Derek Strickland | Electric Vehicles & Cars | Dec 28, 2015 1:43 PM CST

In a milestone that pushes humanity one step closer to science fiction, ArcaSpace has created the world's first real hoverboard.

ArcaSpace creates first real-life hoverboard, on sale for $20,000

Unlike hoverboard "impostors" like the uni-wheeled gyro skateboard or Lexus' SLIDE board, the ArcaBoard actually levitates up to a height of one foot over surfaces. Although the ArcaBoard is an authentic hoverboard, it's very much unlike Marty McFly's 80's kistch sci-fi wonder: as the tech is still in its early stages, the board is quite bulky, weighing it at 180lbs. With that kind of heft, it's more like a floating coffee table rather than a svelte aerodynamic street-hopper.

The ArcaBoard's hovering action is powered by a massive array of 36 high-powered electric fans that generate up to 272 horsepower and 430 lbs of thrust. The board can also hit a top speed of 12.5 miles-per-hour. Sadly the levitating fun will be short-lived as the fan system drains the board's batteries in six minutes flat. Additionally, it takes about six hours or so to get the board charged again, but ArcaSpace also sells a quick-charging ArcaDock for $4,500 that will have you up and levitating again in half an hour.

Continue reading: ArcaSpace creates first real-life hoverboard, on sale for $20,000 (full post)

Samsung's new ultrabooks are tiny, powered by Skylake

Sean Ridgeley | Laptops | Dec 28, 2015 12:38 PM CST

Documents and marketing materials from South Korea have revealed Samsung's upcoming line of ultrabooks, each of which should please anyone who appreciates a compact computer.

The NT900X line is, as expected, powered by Intel Skylake CPUs and Windows 10, and offers 13.3'' and 15'' models. The former pack 30 Whr batteries and micro HDMI ports; the latter pack 39 Whr batteries and full HDMI ports in addition to mini Ethernet ports. Six of the seven models features a 1920x1080 display, 802.11ac Wi-Fi, Bluetooth 4.1, two USB 3.0 ports, and an SDXC card reader.

The outlier is the NT900X3K-K36, which features a 13.3'' 3200x1800 pixel display, Intel Core i3-5005U processor, 4GB of RAM, and 128GB of solid state storage. Measuring half an inch thick and weighing 2.4lbs, it includes a metal chassis, foldable screen, and a 44 Whr battery.

Continue reading: Samsung's new ultrabooks are tiny, powered by Skylake (full post)