This setting allows you to render the game at a higher resolution than you monitor natively supports, then downsample it to your native resolution through a process referred to as supersampling, thereby producing a sharper quality image. Alternately, you can downsample to a lower resolution, then upsample it for improved performance at the cost of image quality.
As you can see here, the 25% setting effectively takes the game back to the 90s; 100% gives you what you're used to, and 200% offers a moderately sharper image: note the rock textures in the distance, and the gun model.
While the quality difference is definitely appreciable, it, unfortunately, comes at the biggest performance cost of all settings by far. When going from 100% to 200%, framerate is cut by approximately 90 FPS across the board. Conversely, going from 100% to 25% increases it by approximately 60 FPS. If you have a multi-GPU setup, and your performance is already great, this is one to look at to get some extra mileage out of your hardware, but otherwise, keep it at 100%, or even decrease it some if you still need a boost after trying all other settings.
The presets allow for easy changes in visual fidelity in performance by affecting all graphics settings. They are imprecise and don't cater to individual preferences, however, so it's very unlikely you'll see the optimal result by playing with these. In any case, it's interesting to observe what happens when you change multiple settings at once.
Battlefront's lack of great scaling is evident here: the screenshots show a major difference in vegetation and shadow quality when moving from Low to Medium, improved use of Ambient Occlusion when moving from High to Ultra, and...that's about it. These results are pretty consistent across different maps.
Testing tells us that although there's not much visual scaling going on overall, there's plenty of performance scaling. A major FPS increase is observed at all levels for all settings, with the sole exception of minimum FPS when moving from Ultra to High. If you're really lazy and just want a quick, massive performance boost, use the Medium preset, or if you're truly hurting for it, Low. Otherwise, I recommend reading through the rest of the guide to find the most optimal balance.
This is normally one of the settings that affect graphics and performance in the most obvious way, but in Battlefront there it only shows itself with very select textures, and even then the difference is minor.
Curiously, it doesn't seem to actually affect the quality of textures themselves either, but rather the shadows on them. Note especially the gun and hand model in the images below, as well as the vehicle in the top part of the image. These kinds of very subtle differences you'd struggle to appreciate in-game.
Even across multiple tests, results show no definitive decrease seen from tweaking this setting. Given that and the slight increase in visual fidelity, most should keep it at the maximum.
This setting alters the sharpness of textures, namely when they are viewed at a distance or an angle.
Looking closely at the screenshots above, you can best observe the difference Texture Filtering makes on the yellow and white lines on the ground, both those close to the player and those at a distance: there is a steady increase in thickness and detail for each, and they are rendered more sharply.
The benchmark shows Filtering has a moderate impact on minimum and average FPS across all settings; the effect on maximum FPS is inconsistent, even across multiple tests. You're likely to notice Texture Filtering little in-game, so feel free to lower it to suit your performance needs, as it does offer a decent boost. Medium is a happy compromise, though if you're feeling bold, you could even go Low.
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