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Modders supercharge DLSS 5 on AMD GPUs with faster performance and one-click installation

Community modders deliver a claimed 89% performance boost for DLSS 5 Neural Rendering on AMD Radeon GPUs, alongside a new simplified installer.

Modders supercharge DLSS 5 on AMD GPUs with faster performance and one-click installation
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Senior Tech Reporter
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TL;DR: Community projects now run DLSS 5 Neural Rendering on Radeon GPUs using custom HIP kernels, with reported performance gains and experimental support for some handheld hardware. AMDNR Launcher simplifies setup and offers a choice of runtimes, but the mods remain unofficial, can show visual artifacts, and are limited to single-player games.
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Radeon GPU users no longer have to wait for AMD's response to NVIDIA's DLSS 5 Neural Rendering, as modders have delivered significant performance gains and simpler installation. Thanks to modder Daniel Blanco's unofficial project DLSS-NR-on-AMD, Radeon users can now run DLSS-NR with significantly higher frame rates and a much simpler, one-click installation.

There are actually two major runtime implementations at play here: Kien's dlss5-on-amd-9070xt-porting and danielblnc's DLSS-NR-on-AMD. Both are ground-up implementations that use custom HIP kernels to run the DLSS 5 neural network on Radeon hardware rather than translating NVIDIA GPU code at runtime. Daniel's approach remains closed-source while Kien's alternative is open-source.

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Modders supercharge DLSS 5 on AMD GPUs with faster performance and one-click installation 2

According to danielblnc, the Alpha 0.3.3 version achieved a 23% speed boost over previous builds. Alpha 0.4.0 then increased performance by around 42%, and Alpha 0.4.1 added another 8%, bringing the total to roughly 89% more performance than v0.3.2 across those three releases. That is a massive improvement in just 2 weeks.

Kien's runtime also improved with AMDNR version 0.3.4. On an AMD Radeon RX 7800 XT at 1440p (FSR Quality), the update cut the neural network pass from 73 ms down to 52 ms, yielding a 29% drop in render time. RDNA 4 GPUs also see performance improvements, thanks to native support for FP8/E4M3 data types. There is also experimental support for handheld APUs like the Z1 Extreme / Z2 / Radeon 780M and newer 890M/880M-class hardware.

These performance boosts are further paired with the release of AMDNR Launcher, which handles installation and updates in just a few clicks, making it easier to use and install. It lets users choose between Daniel Blanco's runtime and Kien/lmxxf's HIP runtime while keeping the broader OptiScaler feature set available.

Modders supercharge DLSS 5 on AMD GPUs with faster performance and one-click installation 3

Previously, experimenting with this stuff involved copying OptiScaler builds, runtimes, weights, multiple DLLs, and configuration files into individual game directories.

At the end of the day, it is an independent attempt and has its caveats. Reimplementing DLSS 5 with custom HIP kernels is no magic fix. The neural workload remains expensive on Radeon hardware, even as developers increasingly exploit RDNA 4's native matrix and FP8 capabilities, and motion can still expose visual artifacts. The mod's reliance on DLL injection also restricts it to single-player titles.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

How do Daniel Blanco’s DLSS-NR-on-AMD and Kien’s AMDNR runtimes differ in performance, compatibility, and source availability?

Daniel Blanco's closed-source DLSS-NR-on-AMD reports roughly 89% higher performance in Alpha 0.4.1 than in its own v0.3.2. Kien's open-source AMDNR v0.3.4 cut the neural network pass on an RX 7800 XT from 73 ms to 52 ms at 1440p with FSR Quality. Those figures measure different improvements, not a head-to-head comparison. Both runtimes use custom HIP kernels on Radeon GPUs and are selectable in AMDNR Launcher. Kien's runtime also has RDNA 4 FP8/E4M3 improvements and experimental support for the listed handheld APUs; the mods' reliance on DLL injection limits them to single-player titles.
Question #2

Which single-player games can run DLSS 5 Neural Rendering on Radeon GPUs through OptiScaler?

No specific single-player games are confirmed to run DLSS 5 Neural Rendering on Radeon GPUs through OptiScaler. The mod relies on DLL injection, which restricts it to single-player titles, but that does not establish compatibility with any particular game.
Question #3

How do users switch between Daniel Blanco’s runtime and Kien/lmxxf’s HIP runtime in AMDNR Launcher?

AMDNR Launcher lets users choose between Daniel Blanco's runtime and Kien/lmxxf's HIP runtime while keeping OptiScaler's broader feature set available. The steps for changing that selection in the launcher are not specified.
Question #4

How does AMDNR performance vary across Radeon GPU models at 1440p?

At 1440p with FSR Quality, AMDNR 0.3.4 cut the neural network pass on a Radeon RX 7800 XT from 73 ms to 52 ms, a 29% reduction in render time. RDNA 4 GPUs also see improvements, but no model-by-model 1440p results are given, so a direct comparison across Radeon models is not possible.

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

Ultimately, these mods show that community-driven engineering can bridge the feature gap long before hardware vendors do. Until AMD rolls out an official reply to NVIDIA's DLSS 5 Neural Rendering, tools like AMDNR Launcher offer Radeon owners a preview of where the industry may be headed.

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About the author

Senior Tech Reporter

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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