InWin Glow2 Software
When pulling yup the GLOW2 software, we find that by default, since we connected everything to the board, everything was synchronized accordingly. The toggle at the bottom right edge allows you to switch between motherboard sync or customizable options.
Toggling from motherboard control over to the internal memory profiles of the chassis, and we now have the option to select our LED effects. There are several preset effects, which we will have cycled in the embedded video showing each effect. There are several types and some reactive. Reactive effects are the music option, which uses whatever sound is playing through your PC and works as an audio spectrum visualization in bar format. However, the ECG and Hourglass mode use the top-mounted microphone to react according to ambient sounds. The rest of these are animated effects, which carry over to the EGO fans as well.
Pulling up the settings menu via the cog icon near the minimize button is what you see here. This allows you to adjust the threshold for the microphone reactive effects. Also, the Hourglass can be set as a real hour (60 minutes) or down to a single minute as it is the default. The music mode relies on your native sound device, which you can swap in the dropdown. Also, here is the start with windows option, which I would recommend leaving enabled if you plan to adjust the chassis often.
Selecting the custom option shows an edit button, which you must press to change the frames displayed on the front panel.
Here we have the custom profile creator. This is mostly just making an exceedingly small low pixel bitmap file. The custom mode supports up to four custom frames where you can mimic motion or flip between up to four images. Here you see Clyde and Blinky form Pac Man, but anything that will fit on the 8x18 array will work merely fine. Just remember, this is a low-resolution pixel art, so definition will not be something you strive for.
And here we have Blinky and Clyde on the front; for this, we changed it to one frame to hold the image; otherwise, we could try to make them move back and forth, or even add other images for it to cycle.