Middle-earth: Shadow of War is a sequel to the popular Shadow of Mordor, which was powered by the Lithtech engine. When cranked up to maximum detail, it will chew through your GPU and its VRAM like it's nothing.
Far Cry New Dawn was developed by Ubisoft, and is powered the Dunia Engine, an engine that has been modified over the years for Far Cry and last used in Far Cry 5. Dunia Engine itself was a modified version of CRYENGINE, scaling incredibly well on all sorts of hardware.
Shadow of the Tomb Raider is one of the latest games to join our graphics card benchmark lineup, with the game built using the Foundation engine as a base, the same engine in Rise of the Tomb Raider. Eidos Montreal R&D department made lots of changes to the engine during the development of Shadow of the Tomb Raider to make it one of the best-looking games out right now.
1080p Benchmark Performance Thoughts
Starting off with 1920 x 1080 on MSI's new GeForce GTX 1660 SUPER GAMING X we have impressive performance right out of the gate, with the GTX 1660 SUPER neck and neck with the GTX 1660 Ti.
We're looking at 89FPS average in Shadow of War at 1080p, compared to 87FPS with the GTX 1660 Ti and 100FPS with the RTX 2060. AMD's older-gen RX 570/580/590 are all far behind in Shadow of War, with NVIDIA's faster GTX 1660 SUPER zooming ahead thanks to its faster memory bandwidth courtesy of GDDR6.
AMD is still far out and ahead with the Navi-based Radeon RX 5700 and Radeon RX 5700 XT graphics cards with 121FPS and 127FPS average, respectively. NVIDIA's GeForce RTX 2060 SUPER is far out and ahead with 130FPS average, passing that magic 1080p 120FPS mark.
- Page 1 [Introduction, Pricing & Detailed Specs]
- Page 2 [What's New With GTX 1660 SUPER]
- Page 3 [GTX 1660 SUPER: GDDR6 Upgrade]
- Page 4 [Cooling Tech]
- Page 5 [Detailed Look]
- Page 6 [Test System Specs]
- Page 7 [Benchmarks - Synthetic]
- Page 8 [Benchmarks - 1080p]
- Page 9 [Benchmarks - 1440p]
- Page 10 [Benchmarks - 4K]
- Page 11 [Thermals & Power]
- Page 12 [Final Thoughts]