Virtual & Augmented Reality News - Page 131

All the latest virtual reality and augmented reality news, with everything related to gaming headsets & plenty more - Page 131.

Comet ISON partially survives its close encounter with the sun

Charles Gantt | Fri, Nov 29 2013 11:14 AM CST

Over the last year, I have been reporting on Comet ISON, and its impending extremely close encounter with the sun. Yesterday, while many of us were sitting down to dinner tables, and enjoying a nice meal with friends and family, ISON skirted through the very upper region of the sun.

ISON reached perihelion, its closest point to the sun, around 1:30pm EDT yesterday afternoon. Initial reports were that the icy traveler had succumbed to the intense heat and gravity that is present just 750,000 miles from the sun. In fact, all of the images coming out of NASA's SOHO observatory indicated that ISON took a sharp turn into the sun just before perihelion and vaporized.

Fortunately this morning new data has been released that shows that ISON's nucleus or partial chunk of its nucleus managed to survive. In the video above, you can see what appears to be a jet of debris getting flung away from the Sun just a few degrees above the comets entry point. It is still unclear whether or not any of this debris will become visible to the naked eye from earths surface in the next few weeks, but all is not lost. The data that ISON has provided the scientific community is simply massive and will allow scientist to study not only comets, but the suns magnetosphere for decades to come.

Continue reading: Comet ISON partially survives its close encounter with the sun (full post)

Oculus Rift inventor says PS4 and Xbox One are "too limited"

Idene Saatchi | Tue, Nov 12 2013 7:35 PM CST

Looks like the Oculus Rift won't be coming to consoles anytime soon. Palmer Luckey, inventor of Oculus Rift says the next-gen consoles won't be able to keep up. He mentions the Oculus Rift needs 60 frames per second in 3D and that he sees games are being pushed out at 720p at 60 frames a second.

Oculus Rift inventor says PS4 and Xbox One are too limited | TweakTown.com

Palmer Luckey told TechRadar: "Consoles are too limited for what we want to do. We're trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year - continue making progress internally - and whenever we make big jumps we want to push that to the public".

He continued: "The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive".

Continue reading: Oculus Rift inventor says PS4 and Xbox One are "too limited" (full post)

Oculus Rift is heading to Android-based mobile devices says CEO

Charles Gantt | Wed, Oct 30 2013 10:43 AM CDT

The Oculus Rift is in my opinion, one of the biggest game changing pieces of technology to hit the PC gaming world since the introduction of the discrete GPU. Until now though, the Rift has officially been slated for the PC, but this morning a new report has surfaced that suggest we will be seeing a mobile friendly version quite soon.

Oculus Rift is heading to Android-based mobile devices says CEO | TweakTown.com

Oculus VR CEO Brendan Iribe spoke earlier this week at the GamesBeat conference held by VentureBeat, and during his speech, Iribe said that his company has plans to launch a production version of the Oculus Rift that is both PC and Mobile compatible. He went on to say that the this version would be lighter and smaller in size than the existing developer units, and that it would be compatible with any device running the Android OS.

Iribe says that Id Software founder and Oculus CTO John Carmack has been working on the mobile side of things and that development is coming along quite nicely. "We have some exciting plans on the mobile VR side as [well as] the PC VR side,' Iribe said. 'We're really looking at hitting the consumer market. We're very excited about what we're seeing," Iribe said. "We were sceptical about how good mobile VR could be on such a small platform, but it's pretty incredible what Carmack has been able to do."

Continue reading: Oculus Rift is heading to Android-based mobile devices says CEO (full post)

Obduction, by the makers of Myst, might include Oculus Rift support

Anthony Garreffa | Sun, Oct 27 2013 7:35 AM CDT

I might be showing my age here, but Myst was one of the most amazing games I ever had the chance of playing when I was young. When I first got the chance to test out the Oculus Rift, one of the first games that I thought would be amazing to play in the VR world was, Myst.

Obduction, by the makers of Myst, might include Oculus Rift support | TweakTown.com

Well, the award-winning creators of Myst and Riven are on Kickstarter right now trying to fund their latest title: Obduction. Obduction is an "all-new, real-time, first-person adventure that harkens back to the spirit of Cyan's earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of."

One of the most interesting parts of the Obduction Kickstarter page, is in its FAQ, where the question "What about Oculus Rift support" to which the answer is: "We are excited about Oculus Rift (we have a dev kit) and VR in general, and we'd love to have a stretch goal that heads that direction."

At the time of writing, Obduction was at $624,887 of its required $1.1 million goal. I'm sure it'll hit that goal, and continue to the $1.5 - $2 million mark, which should ensure Rift support. Obduction will reach Windows and Mac OS toward the middle of 2015, if it reaches its $1.1 million goal, of course.

Continue reading: Obduction, by the makers of Myst, might include Oculus Rift support (full post)

Jeri Ellsworth talks CastAR VR and why Valve let her go

Charles Gantt | Mon, Oct 14 2013 10:46 PM CDT

Today Jeri Ellsworth released a new video on her YouTube channel that gave us a look into what has been going on in her world since she was let go from Valve. Jeri says she has been working on a project that was started about two years ago when she was recruited by Valve to develop an all new way to play video games using augmented reality and virtual reality.

Jeri Ellsworth talks CastAR VR and why Valve let her go 1 | TweakTown.com

To summarize a long story, Jeri stumbled across a neat effect using special image projection glasses and a sheet of retro reflective material. When combined, the two pieces of technology created a beautiful holographic gaming experience that does not cause headaches from eye strain. Jeri said that she had a hard time selling the new discovery to Valve as they did not see how this could fit into the types of games they were developing.

Jeri teamed up with a developer at Valve named Rick Johnson who began developing games for the system in his spare time after hours at Valve. Jeri continued working on the headset and managed to shrink it down drastically and at the same time, she developed a "magic wand" that was used to control characters on the gaming surface. The gaming system became popular and Jeri says that Valve employees would stop by her office at the end of the day and spend hours playing games on the system.

Continue reading: Jeri Ellsworth talks CastAR VR and why Valve let her go (full post)

Fractal Design launches new app with Augmented Reality features

Charles Gantt | Tue, Oct 1 2013 2:16 PM CDT

Fractal Design has launched a new website and corresponding mobile app that is unlike any other hardware manufacturer's website that I have seen. The new website is clean and minimalistic, which obviously reflects the company's design ethics. The front page features a large slider that is very informative and quite pleasing to the eye, but the refresh really shines when you download the company's app for Android or iOS.

The app is laid out in such a way that users can quickly find information on the product of their choosing, while at the same time managing to provide a rich and minimal user interface. Things really take a turn towards awesome when you check out the Augmented Reality features that the app offerers. By simply downloading and printing out a "trigger"--a small image that helps the app place the AR image--users can use the app to visualize what a particular Fractal Design product may look like in their home, office, or anywhere the trigger is placed.

Until today, I have not put much stock into Augmented Reality, but the concept that Fractal Design has implemented here really gets me excited. I can see this technology being used for all sorts of things such as when buying wheels for your vehicle or even when shopping for a new water cooling system for your PC. This is definitely the future and I hope that we see more tech companies using this in their apps in the future.

Continue reading: Fractal Design launches new app with Augmented Reality features (full post)

VorpX lets countless games be used on Oculus Rift, costs just $40

Anthony Garreffa | Tue, Oct 1 2013 12:40 AM CDT

Oculus Rift is incredibly awesome, but it is quite limited when it comes to fully supported games. VorpX has stepped in, unleashing its software which is still in beta, which opens up the world of virtual reality to countless new games.

VorpX works with huge games like BioShock Infinite and Mirror's Edge, but best of all, it works with Battlefield 3. None of these games are built to work with the Rift headset, so there are some workarounds that the team of VorpX has used. This includes clicking in and holding down your middle mouse wheel which will let you "edge peak."

VorpX lets countless games be used on Oculus Rift, costs just $40 | TweakTown.com

Edge peak allows you to look freely at the edges of your field of view, instead of moving within the game world by moving your head, and the Rift. The list of compatible games with Rift thanks to VorpX is huge, and I'm quite excited to test out a bunch of them this week.

Continue reading: VorpX lets countless games be used on Oculus Rift, costs just $40 (full post)

Vision Sensor gives the Oculus Rift new eyes to see with

Anthony Garreffa | Wed, Sep 18 2013 3:21 AM CDT

I think that 2014 is going to be the breakout year for virtual reality, with kick-ass products like the Oculus Rift which isn't even close to a consumer launch yet. But, now we have Vision Sensor hitting IndieGogo, which the team give a description of "creates new seeing capabilities for the Oculus Rift."

Vision Sensor is basically augmented reality for the Oculus Rift, which sees two sensors and a sensor attachment cover strapped to the front of an Oculus Rift Developer Kit. It features a resolution of 1280x480 at 60FPS, and weighs just 75g so that it doesn't feel too heavy with the Rift, and Vision Sensor on your head.

Vision Sensor gives the Oculus Rift new eyes to see with | TweakTown.com

The team at Vision Sensor say that there are 3 new possibilities to add to the user experience, with the first being an Immersive AR Experience. The second is Intuitive Operation (Mixed Reality) and the final possibility is Regaining Lost Vision. The first, lets you be in the world of Oculus Rift, but still stay in the real-world through augmented reality.

Intuitive Operation allows your fingers and hands to become an interface, replacing the traditional mouse and keyboard (or controller/Razer Hydra). The final part is regaining your loss of vision when the Rift is on your head and in front of your eyes.

Continue reading: Vision Sensor gives the Oculus Rift new eyes to see with (full post)

Oculus Rift VR Jam finalists have been announced

Anthony Garreffa | Sat, Sep 14 2013 9:35 PM CDT

The finalists of VR Jam 2013 have been announced, which was a joint venture between Oculus VR and IndieCade. If you're lucky like me and own an Oculus Rift headset, you can download 14 of the 20 finalists' submissions, with two dragon simulators to try out.

Oculus Rift VR Jam finalists have been announced | TweakTown.com

On September 19 the winning team will be announced, where they will receive a $10,000 grand prize as well as a trip to the Oculus HQ. The winning team will also win a trip to the IndieCade Festival which takes place between October 3-6, where they will have a showcase exhibition of their game. For the full list of finalists, we have:

  • Alone - Bryan Cohen
  • Chick Walk - Kevin Tsang
  • Ciess - Edward McNeill
  • Don't Let Go - Yorick van Vliet
  • Dragon - Morgan Jaffit
  • Dreadhalls - Sergio Hidalgo
  • Dumpy - Brian Schrank
  • Elevator Music - Julian Kantor
  • Epic Dragon - Aurelien Kerbeci
  • Komorebi - Fernando Ramallo
  • Lost Route - Sergey Brezhnev
  • Nostrum - Robert Yang
  • Private Eye - Jake Slack
  • Roleplayer - Joerg Pressel
  • Shiny - Janina Woods
  • Sight Line - Tomas Mariancik
  • Specter Seekers - Ryan Anderson
  • Stargazer - David Kalina
  • TimeRifters - Doug Wolanick
  • Virtual Internet Hacker - Lau Korsgaard

Continue reading: Oculus Rift VR Jam finalists have been announced (full post)

Oculus Rift used to skydive, we're one step closer to VR Superman

Anthony Garreffa | Fri, Aug 23 2013 12:31 AM CDT

Someone has used Oculus VR's Rift headset in quite an amazing way, hoisting themselves on a device, slapping on Oculus Rift and then skydiving using the SkyDIEving Tech Demo, as you can see below.

It looks like some awesome fun, and you can see he actually moves his hands around his head as he's 'falling' through the 'rock.' The next time I see this, I want to see something similar, but with a $50 million budget and in the world of Superman. Give me a real-world, Oculus Rift-capable Man of Steel game and I'll pay anything you want.

Oculus Rift used to skydive, we're one step closer to VR Superman | TweakTown.com

My wallet is already hitting the screen and nothing, absolutely nothing is happening.

Continue reading: Oculus Rift used to skydive, we're one step closer to VR Superman (full post)

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