Gaming News - Page 1634
If you don't want to know about any leaks to The Witcher 3, you've been warned. From here on out, do not read this post. Eurogamer is reporting that someone has hacked the Google Drive account of a CD Projkect Red employee, which was then shared around on the Internet on sites like 4chan and Reddit.
The hacker gained access to screenshots from the game, concept art, but most of all - design documents which go into detail about The Witcher 3's setting, story, and even its endings. CD Projekt Red talked with Eurogamer, with its Manager, Michal Platkow-Gilewski admitting that the leak took place, and "strong advised" people to not access the files if they don't want the game to be spoiled.
Platkow-Gilewski said that the leak doesn't affect the development of The Witcher 3, so we shouldn't expect any delays in its release - hopefully.
We've been through a crazy week or so with Ubisoft, with the company deliberately gimping the PC version of Watch Dogs, claiming that the next-gen console version of Far Cry 4 will be equal to "Ultra High" settings on PC, and The Division being locked at 30FPS. Can it get any worse? Yes, yes it can.
GameSpot recently interviewed the studio behind The Division, Massive Entertainment, which had some interesting things to say. When asked about "making a console game after spending so many years in the PC space", Ubisoft Massive Managing Director, David Polfeldt said: "We were a very, very hardcore PC gamer studio before. And we never understood the previous generation of consoles very well from a technological standpoint. But then when we saw the specs for this generation consoles... I remember we had a meeting at Massive and we just looked at each other and said 'Is this what I think it is?!' 'Is this our home turf?' Because on this hardware, we can be excellent; we can be one of the best. And as soon as we had that, we just started focusing on this generation of consoles like crazy".
So in that quote, we see that Massive went from being a "very, very hardcore PC gamer studio" to "focusing on this generation of consoles like crazy" after Massive saw what would be powering the next-gen consoles. In the quote above, Massive talked about next-gen consoles, saying that "because of this hardware, we can be excellent; we can be one of the best". The proof is right there.
Another nugget of information, is that Massive states that the Snowdrop engine that powers The Division is "enormously tailored to the current generation of consoles". Remember, that The Division is not coming to the Xbox 360 or PS3, but is exclusive to the Xbox One, PS4 and PC.
When Ubisoft unveiled The Division at E3 2013, most - including myself - were quite blown away. Could this be? A true next-gen title? Well, we thought so until this year - but even with the game hitting only next-gen consoles and PCs (with no release on previous generation platforms) - the game is being gimped, just like Watch Dogs.
This is just a rumor right now, as we can't prove it like the modders did with Watch Dogs, but according to Whatifgaming, a source close to them said that Massive Entertainment - the studio behind The Division - has already removed "quite a lot of screen space reflections from the game" and that The Division will not look as good as it did during the reveal at E3 2013.
This source had some interesting things to say: "We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications".
Intel has asked AMD for access to its Mantle API, with Intel confirming it asked its competitor for access to Mantle, for something it has called an "experiment". Intel has reaffirmed its position with DirectX, saying that it remains committed to the open standard.
AMD has over 47 game developers signed up for its Mantle API, with its competitor NVIDIA only signing up Crytek and Ubisoft to its GameWorks program. So we know that AMD and NVIDIA are wanting to get game developers on their side, but what is Intel's play in all of this? In Q2 of this year, according to data from Jon Peddie Research, AMD and NVIDIA have 33% of the GPU market share, combined. The rest is dominated by Intel.
Richard Huddy, who just joined AMD again as its "gaming scientist" said: "I know that Intel have approached us for access to the Mantle interfaces, et cetera. And right now, we've said, give us a month or two, this is a closed beta, and we'll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June. They have asked for access, and we will give it to them when we open this up, and we'll give it to anyone who wants to participate in this".
Microsoft has been forced to make a statement regarding Games for Windows Live, which is a service for PC gamers, and whether it will be shutting down. The software giant has formally denied that it is shutting down the service.
The company talked with Game Informer, where it said: "We are continuing to support the Games for Widows Live service. We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future. Although customers are unable to purchase new games from the marketplace or receive title updates, they can continue to enjoy previously purchased content by downloading them through the Games for Windows Live client as usual".
We heard back in March that Microsoft had "a renewed focus on Windows and PC gaming" when the head of Microsoft's head of Xbox, Phil Spencer, stepped up and talked about it. Is the future of PC gaming DirectX 12? For me, I think we're going to see big changes soon, but Microsoft won't be at the center of it.
YouTuber 'XBLToothPik' has modified the Xbox 360 version of Grand Theft Auto V, adding in an incredible looking first-person view. There's a video below which gives you a closer look at how the first-person feel would translate into the third-person smash hit.
It actually looks quite impressive, even more so that it's modded on the console. The PC version of the game has been promised to be something truly special from Rockstar, so we should expect modders to do some truly awesome things with the PC version of GTA V. Now all we need is some Oculus Rift support, and we could spend the next few years in GTA V.
It wasn't even 48 hours ago that I wrote my article about Ubisoft and the future of PC gaming, but now there is news floating around that Crytek is in some serious trouble. The studio is reportedly not seeing developers using CryEngine that much, with German videogames magazine Gamestar throwing around the word bankruptcy.
Gamestar has said that the adoption rate of CryEngine is not that great, and that word of mouth at the Game Developers Conference (GDC) a couple of months back was negative. During GDC, Crytek announced that it was offering up CryEngine as an 'engine as a service' which should've seen more developers jumping onto the graphics engine, but this wasn't the case.
Another problem was the Xbox One exclusive 'Ryse' which didn't sell well for the company, and Microsoft. Ryse was a 'catastrophe' for the company, with the studio only completing it by getting more staff onto the job. There is reportedly a cash injection deal close to completion, which will see the company hopefully headed toward a brighter future, but DSO Gaming is reporting that "a lot of big publishers are waiting for a possible bankrupt in order to sign the talent and shop the IPs from Crytek".
It looks like the demand in Europe for Sony's next-gen console is high, with the company now improving the once tight supply of the PlayStation 4 across Europe.
Managing Director of Sony Computer Entertainment UK, Fergal Gara, explains: "We haven't yet caught up with the initial demand across Europe. We are still dealing with the day one market. We are very close to being in a full supply situation, but we are not quite there yet". Sony is ahead of Microsoft in next-gen console sales, but with a tight supply in a big market like Europe, the PlayStation UK boss said: "We may have lost some sales".
Gara continued: "There is no update on PS4 sales figures right now, but suffice to say it is still selling, and selling very well". Sony has plenty of PS4s available in the UK, but each time it ships PlayStation 4 consoles to Germany, they sell them all. Gara adds: "We are in a bit better shape in the UK, but there are countries that are still selling out every last unit that drops into the market on a weekly basis. A good example at the moment would be Germany who had phenomenal sales figures last week, but they just haven't had enough stock so far".
Nintendo has been seeing great headlines lately, with a 400% surge in Wii U sales thanks to Mario Kart 8. Not only that, but Mario Kart 8 has helped Nintendo push Sony up against the wall in Japan when it comes to console sales.
There was a rumor that Nintendo was poised to unveil a next-gen console at E3, something that never happened, but now we have the Nintendo of America President, Reggie Fils-Aime affirming that Nintendo is sticking to the Wii U. The Nintendo America boss says that the Wii U "has a very long life ahead of it. It's got great content coming that will help define the platform".
Nintendo has Sony as its only next-gen competitor in its home country of Japan, as Microsoft hasn't launched its Xbox One in the country just yet. The Xbox One lands in Japan on September 4, which isn't too far away. Nintendo seems to be doing better this year with the help of Mario Kart 8, but the company still has Hyrule Warriors, Super Smash Bros. and Splatoon to reach the Wii U, something that Fils-Aime says will have similar sales effects to the Wii U that Mario Kart 8 had.
After a week of Ubisoft fighting a losing battle about watering down the PC version of Watch Dogs, EA is on the offensive for PC gamers. First, offering up Titanfall for free for 48 hours, second - unlocking all of the weapons and gadgets in its beta of Battlefield: Hardline, and now - stating that the PC version of Plants vs. Zombies: Garden Warfare is not a console port.
Justin Wiebe, the game's Creative Director, took to PopCap Games' (which is owned by EA) developer diary today, where he explains: "It's not a port. Everything from our UI to how the mouse-driven controls are going to work - everything has been looked at from PC gamers' POV". When Garden Warfare launches on PC, it will include a new map, Jewel Junction, which features a world event that affects gameplay.
In this map, a train runs down the middle of the map, which should be an interesting turn for the game. Jewel Junction will be a timed exclusive for PC. Right now, you can pre-order Plants vs. Zombies: Garden Warfare on Origin - with the Standard Edition costing $29.99, while the Digital Deluxe Edition costs $34.99. Garden Warfare launches in just three days time, on June 24.