Outriders took 5 years to develop, Square Enix deal was signed in 2016

The production and distribution agreement for Outriders was signed in 2016, and the game may have taken 5 years to develop.

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Senior Gaming Editor
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Online-only shooter Outriders may have taken 5 years to develop and ship onto the market.

Outriders took 5 years to develop, Square Enix deal was signed in 2016 555

People Can Fly's recent Q3 2021 financials indicate Outriders may have taken as long as 5 years to make, which isn't unusual for AAA loot-and-shoot video games.

The report confirms People Can Fly signed the multi-year publishing agreement with Square Enix in 2016:

"In accordance with the production and publishing agreement concluded on February 16, 2016 between the Group and Square Enix Limited for the production of the game Outriders, after the end of production of the game and its introduction for sale on 1 April 2021."

The passage describes how People Can Fly will make royalties from Outriders profits. As long as Outriders earns more money than it took to produce, PCF will get royalty payments. The developers didn't receive any royalty payments in the Q3 period that coincides with Outriders' first few months of sale.

"The Group is entitled to remuneration in the form of royalties, payable if certain revenues (defined in the contract) with game sales will provide the publisher with reimbursement of costs incurred in connection with production, promotion and distribution games. This means that the amount of royalties depends directly on the profit achieved on sale game and is a certain percentage of it."

People Can Fly are currently working on a big new Outriders expansion called Worldslayer alongside three other big AAA games.

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Outriders Day One Edition - PlayStation 5

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NEWS SOURCE:peoplecanfly.com

Senior Gaming Editor

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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