Varjo's real-time masking tool lets you see your racing wheel in VR

Varjo is preparing the release of a real-time mixed reality tool that will allow you to bring real objects into virtual scenarios.

Published Thu, Oct 7 2021 8:05 PM CDT   |   Updated Mon, Nov 1 2021 5:55 AM CDT

Varjo is building mixed reality tools that can bring physical objects into view in virtual experiences through its flagship XR-3 headset. The blending of reality with the virtual unlocks new possibilities for training and entertainment.

Varjo this week showed off a new real-time masking feature for its XR-3 headset, which will be part of the company's upcoming Varjo Lab Tools update. Varjo's real-time masking feature makes it possible to blend any physical object with a virtual experience to create new immersive interactions.

The next Varjo Lab Tools update will give developers the ability to map 3D vertices to physical objects to create a passthrough mask for the lidar cameras on the headset. The company's Varjo Marker tool enables you to anchor the traced mask to the object's physical shape, which allows you to move it around and have the passthrough camera track the changes.

To demonstrate the ability of the real-time masking feature, Varjo recorded gameplay of a racing game where the Logitech racing wheel was mapped and visible to the player. This feature can be handy for training scenarios, where a custom peripheral is part of the experience. It's much easier to put your hands-on the right button or knob when you can see the thing you need to touch. Varjo's headset also features hand tracking, which means you can also bring your hands into the mix.

Varjo didn't say when the new feature would be available, but the company said it would be part of the next update to Varjo Base. When that's coming is unclear.

Varjo's real-time masking tool lets you see your racing wheel in VR 01 |
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Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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