HoloLens 2 Developer Edition now available, financing coming soon

Microsoft introduced the HoloLens 2 Developer edition which will be available for as little as $99 per month for developers.

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Microsoft is making the HoloLens 2 available for a broader audience. What was previously limited to enterprise-class organizations is now accessible for most developers.

HoloLens 2 Developer Edition now available, financing coming soon 01

Microsoft introduced the HoloLens 2 Developer Edition, which should help independent developers and small software studios start creating Windows Mixed Reality experiences. The developer edition headset isn't a cheaper device, but Microsoft is now offering financing to soften the blow. The HoloLens 2 Developer Edition also comes with a few extra bundled perks to sweeten the deal.

Microsoft's HoloLens 2 Developer Edition bundle includes a standard HoloLens 2 headset, which retails for $3,500. The developer package also includes $500 in Azure credits, enabling developers to experiment with some of the HoloLens 2's cloud-enabled features, such as Azure Spatial anchoring and Azure Remote Render. The HoloLens 2 Developer edition also includes 3-month trial licenses for Unity Pro and the Pixyz Plugin, which Microsoft says is an added $750 value.

Microsoft isn't charging extra for the bonuses in the HoloLens 2 Developer Edition. The company is making it easier to swallow the cost of the headset. Microsoft said the HoloLens 2 Developer Edition is available today for $3,500, and early next year, it will offer financing for as low as $99 per month.

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Kevin joined the TweakTown team in 2020 and has since kept us informed daily on the latest news. Kevin is a lifelong tech enthusiast. His fascination with computer technology started at a very young age when he watched a family friend install a new hard drive into the family PC. After building his first computer at 15, Kevin started selling custom computers. After graduating, Kevin spent ten years working in the IT industry. These days, he spends his time learning and writing about technology - specifically immersive technologies like augmented reality and virtual reality.

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