Take-Two breaks $3 billion in revenue, sets new all-time high

Take-Two rides strong digital surge to record earnings, physical sales halved from last year.

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Take-Two's latest yearly earnings jump across the board as it rides a big digital wave of game sales and monetization.

Take-Two breaks $3 billion in revenue, sets new all-time high 5

Grand Theft Auto owner Take-Two Interactive just released its Fiscal Year 2020 earnings report, and the results are fantastic. Thanks to heavy-hitters like NBA 2K20 and GTA V as well as the myriad of multi-platform titles, Take-Two generated consistent high earnings like a well-oiled money-making machine.

Take-Two pulled in $3.08 billion in net revenues during the yearly period, driven mostly by sharp upticks in digital game sales and a surge in microtransactions.

Take-Two breaks $3 billion in revenue, sets new all-time high 6
  • Net Revenues - $3.089 billion, up 16% YoY
  • Net bookings - $2.99 billion, up 2% YoY
  • Microtransactions - $1.39 billion, up 29% YoY
  • Net income - $404.5 million, up 21% YoY

"We achieved many milestones this year, including record net bookings of nearly $3 billion, as well as record digitally-delivered net bookings, recurrent consumer spending, and earnings," Take-Two CEO Strauss Zelnick said in the earnings call.

"Nearly all of our titles outperformed in the fourth quarter including NBA 2K20, GTA V and GTA Online, Red Dead Redemption 2, Borderlands 3, and Social Point's mobile games."

NBA 2K20 in particular was the main driver for digital mTX growth, and saw huge engagement spikes in the year with DAUs up 15%. MyTeam users--the monetized mode--were also up nearly 50% YoY.

Microtransactions made up 45% of net revenues, or $1.39 billion. Putting this in perspective, EA earned $2.8 billion from live services last year, and Ubisoft raked in $636 million in the same period. Activision-Blizzard made $956 million from mTX in a single quarter.

Take-Two breaks $3 billion in revenue, sets new all-time high 3
  • Digital net revenues - $2.37 billion, up 41% YoY
  • Physical net revenues - $710 million, down 28% YoY

Digital made up 77% of net revenues, or $2.37 billion, and physical made up 23%, or $710 million. Digital mix share is up 14 percentage points YoY.

Take-Two breaks $3 billion in revenue, sets new all-time high 2

Net bookings, which are net revenues minus expenses like licensing fees, were also massively influenced by digital.

  • Digital net bookings - $2.44 billion, up 35% YoY
  • Physical net bookings - $549 million, down a whopping 51% YoY

Digital made up 82% of net bookings, jumping a massive 20 percentage points YoY, whereas physical only made up 18% of net bookings.Total physical net bookings dropped a staggering 51% from FY19. This loss is mostly attributed to Red Dead Redemption 2's launch in FY19, which drove huge retail sales, and the absence of an equivalent AAA game in FY20.

Remember that Take-Two doesn't get to keep all the revenue it makes. Take-Two spent $1.5 billion on expenses in the period, the bulk of which was used on R&D for future in-development games. The company currently has a massive 93 games in development that it plans to release across the next 5 years (but many of them are mobile games).

FY2021 Guidance

Take-Two expects lower earnings for FY21 as it invests more cash into upcoming projects, but revenues won't drop tremendously.

The company plans to make between $2.5 to $2.6 billion in net bookings in FY21, roughly 16% less than FY20. Microtransaction earnings are expected to jump 60% on the heels of new annualized sports games and of course GTA Online.

"Fiscal 2021 promises to be another great year for our organization, and we are well positioned to both capitalize on the many opportunities within our -- to stray and to navigate the uncertainties of these times," Take-Two CFO Lainie Goldstein said in the call.

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NEWS SOURCE:ir.take2games.com

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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