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DX12 is broken on NVIDIA cards in latest Deus Ex game

NVIDIA GeForce graphics cards are having major errors in DX12 on Deus Ex: Mankind Divided

By Anthony Garreffa from Sep 9, 2016 @ 0:58 CDT

Deus Ex: Mankind Divided had its DX12 patch launch today in beta form, with AMD releasing their new Radeon Software Crimson Edition 16.9.1 hotfix drivers ready for DX12 dominance on Radeon graphics cards.

Well, I just spent around 4 hours doing multiple FB Live streams where I thought I'd do live benchmarking between NVIDIA's GeForce GTX 1060 and the AMD Radeon RX 480, to see what the performance would be like at 1080p in Deus Ex: Mankind Divided, with the new DX12 abilities enabled.

The result? NVIDIA's GeForce GTX 1060 would crash before the game would load, so I decided to try another GTX 1060 and had the same thing happened. I was using the 372.70 drivers, and even removed them and installed the older 372.54 drivers with the same issue. Every time I tried the RX 480 it was flawless, so I was able to test out DX12 with some pretty great results.

I ran Deus Ex: Mankind Divided at 1920x1080 with the Ultra preset in both DX11 and DX12 modes, with the following results:

  • AMD Radeon RX 480 (DX11) - 44.5FPS average / 33.8FPS minimum
  • AMD Radeon RX 480 (DX12) - 44.4FPS average / 17.3FPS minimum
  • AMD Radeon R9 Fury X (DX12) - 57.5FPS average / 37.6FPS minimum
  • NVIDIA GeForce GTX 1060 - DNF

NVIDIA will surely have a new driver out in the next 24 hours that should fix these crashing issues, and we'll re-run the tests then. I also decided to test out the HBM1-powered Radeon R9 Fury X during the FB Live stream, and have included those results. It's an impressive feat for the new Polaris architecture though, as the RX 480 is only 29% slower than the much more expensive R9 Fury X.

AMD continues to show its dominance in DX12, and while Deus Ex: Mankind Divided is a title that AMD worked with Eidos Montreal on, you can't deny that their DX12 performance and compatibility is making a big impression right now. NVIDIA's cards crashing for me on a FB Live stream in DX12 is proof enough.


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