Resident Evil 7 producer: combat is 'really important'

Resident Evil 7 producer reminds us that combat is 'really important' for the game, but they're just showing other parts of the game for now.

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From all of the videos we've seen on Resident Evil 7: Biohazard that we've seen so far, most of them have not had much combat in them at all. Well, fans of Resident Evil are a little worried, so Resident Evil 7 producer Masachika Kawata has said that there will definitely be combat in the game.

Resident Evil 7 producer: combat is 'really important' | TweakTown.com

Kawata talked with Metro GameCentral, where he revealed: "Combat is obviously something that's really important in a Resident Evil game, we're just kind of showing a little bit at a time with different aspects. Beginning Hour was really just the feeling of atmosphere and exploration, which is another classic Resident Evil element, and now you've been able to see a little bit more of the fear of escape from an enemy. And also we've had a little bit of puzzle element in it".

He continued: "So we're taking it one step at a time here. Some people have got the impression that combat is missing from this game, because of the content we've shown so far, but actually combat is definitely in there. The main character is not one of these gun-toting heroes that we've sort of gone towards in the recent entries. It's very much a normal person, a normal guy who's put in an extreme situation and has to survive. And we're going to be showing off some more around that, but for the time being we haven't got around to that yet. But rest assured we know what people want from Resident Evil: it's exploration, puzzle-solving, managing limited resources, and combat in a horrifying situation. And you know, we're gonna get there".

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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