Star Citizen's FPS module will be in 'three, four, maybe 5 weeks'

The first-person shooter module of Star Citizen will be out in the next 3-5 weeks.

@anthony256
Published Sat, Jul 18 2015 11:26 PM CDT   |   Updated Sat, Aug 8 2020 10:29 AM CDT

We have now got a more precise release window for Star Marine, the first-person module of the ambitious Star Citizen. During an interview with Gamers Nexus, Star Citizen's mastermind Chris Roberts said that Star Marine would be out in "three, four, maybe 5 weeks" from now.

Roberts talked about the work required for the first-person module in deeper detail, which adds another dimension of personal combat and piloting space vessels, into a playable state. Roberts added: "We made a conscious decision very early to do it correctly. The proper third-person animations drive the first person. It makes things harder because you can't cheat in a lot of different ways".

It was the bigger quote about Star Marine has me excited, where Roberts explained: "The arms are [normally] right in front of the eyes. With Star Citizen, it's different than a normal FPS because it's essentially a whole world simulation. It's not just running around with a gun; it's interacting with stuff, flying ships, and interacting with people cooperatively. If someone is sitting next to you in the Constellation, you need to see what he's doing with the controls". He continued: "We don't separate between first and third person. It's all unified. The third-person animations drive the first-person; when you're looking around in first-person, you're looking through the eyes. [...] It makes things harder because you can't cheat in a lot of ways".

Star Citizen's FPS module will be in 'three, four, maybe 5 weeks' 03 | TweakTown.com
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Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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