The Blood of Dawnwalker won't hit 60 FPS on any console at launch, and even the PlayStation 5 Pro tops out at 40 FPS. Bandai Namco and developer Rebel Wolves shared new console footage confirming the display modes for the upcoming dark fantasy RPG, and it looks like 60 FPS is reserved for PC.
On PlayStation 5 Pro, players get two options: a Quality mode running dynamic 4K targeting 30 FPS, and a Balanced mode also at dynamic 4K but targeting 40 FPS. The base PlayStation 5 and Xbox Series X get the same two modes, though the dynamic resolution scaling looks more aggressive on base PS5 in Quality mode based on the footage. Xbox Series S wasn't shown running the game at all, which raises some questions about how it will perform on the least powerful console in the lineup.
The framerate ceiling isn't surprising given the circumstances. The Blood of Dawnwalker runs on Unreal Engine 5, and Rebel Wolves is a smaller studio compared to teams with more resources to fully optimize for consoles. The game also carries steep PC system requirements, which points to a demanding engine overall.

A 40 FPS cap on the PS5 Pro is disappointing, and it is a reminder that Sony's refresh console isn't a guaranteed path to smoother console gaming, especially for graphically heavy Unreal Engine 5 titles. It also puts more pressure on PC as the only platform capable of hitting a full 60 FPS, assuming players have hardware that can handle the game's requirements.

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Do the base PlayStation 5 and Xbox Series X have the same display modes as PS5 Pro and how does their dynamic resolution scaling compare?
Is 60 FPS available on any console version of The Blood of Dawnwalker at launch?
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The Blood of Dawnwalker is heading to PC, PlayStation 5, Xbox Series X, and Xbox Series S on September 3, 2026.






