Sales data from one of gaming's most influential geographies shows a major downturn for physical game sales.

Sony's decision to cut physical game discs has prompted major online pushback, however the vast majority of gamers in regions like the US have been favoring digital for years now.
Popular Now: Valve confirms if Half-Life 3 will be a Steam Machine exclusiveInsights and sales info from trusted data-tracker Circana show that physical game sales revenue peaked in 2009 with an estimated $11.5 billion earned, dropping down to just $1.6 billion by 2026. That's a negative CAGR rate of -10.36% across the aforementioned period. Sony's own sales data shows that physical game sales were at a negative CAGR of -9.26% from FY17 to FY25.

Circana analyst Mat Piscatella also shared other highlights about sales trends for physical games on PlayStation, saying that only 7 games have sold 100K or more physical copies in the US. This admittedly needs more context, as the range beyond 100K can reach into the millions, but based on the trends and accompanying sales data, it doesn't seem likely that gamers will be spending big on physical game sales outside of maybe big tentpole games like GTA VI.
Analysts have been more vocal about industry trends since Sony's controversial announcement, and here at TweakTown we've also tried to illustrate why these things are happening and Sony's thought process around the decision. Ultimately, this comes down to protecting and future-proofing profits against uncertainty and risk. In less than a decade, Sony and other platform-holders have faced irreparable disruption to their supply chains with COVID in 2020, and the RAM chip shortages in the present day. Other things like tariffs were a roadblock too, needlessly getting in the way of highly sensitive plans.

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What does Circana's data say about the year-by-year decline in US physical game revenue between 2009 and 2026?
How does Sony's reported negative CAGR for physical game sales from FY17 to FY25 compare with Circana's longer-term rate?
How might supply chain disruptions like COVID and RAM chip shortages have influenced Sony's decision to cut physical discs?
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For Sony, it's not that physical games don't work or don't sell; it's that they don't work as well as digital, and simply don't make as much money. Right now, with everything in such disarray, Sony is trying to smooth out risk in as many ways as possible, including a permanent cost reduction in production.






