Following deep personnel cuts, ZeniMax remains committed to The Elder Scrolls Online, yet the devs remaining after the layoffs are worried about the future of the long-running MMO.

Xbox recently announced it will lay off a total of 3,200 people from now until June 2027. Half of that amount, some 1,600 people, are in the process of being let go across all of Xbox's divisions; from sales and marketing to QA and level design, the layoffs affect multiple divisions and studios. Four studio groups will be divested--Ninja Theory, Compulsion Games, Double Fine, and Undead Labs.
ZeniMax is also affected. While exact numbers remain unclear, reports indicate that a substantial portion of ZeniMax Online Studios has been let go. ZOS is responsible for the popular Elder Scrolls Online MMORPG that has accumulated tens of millions of players throughout the years. The cuts were so substantial that anonymous developers remaining at ZOS tell Kotaku that they have worries about the future of the game. As an online-driven MMO, games like ESO have a unique synergistic affinity for subscription services like Xbox Game Pass.
Sources recently told The Information that Xbox is doubling-down on key franchises like The Elder Scrolls, with new CEO Asha Sharma investing more to accelerate development of Elder Scrolls VI.
An internal email from Bethesda president Jill Braff outlines the future of ZeniMax:
"To be successful in the future, we need to change course.
"We must strengthen our business, return to sustainable growth, and ensure we can continue investing in our franchises and our players. I know that doesn't make a day like today any easier.
"to best position Bethesda for future growth, we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole.
"From there, we'll align the right talent, technology, and resources across the organization to deliver on those priorities."
Publicly, ZeniMax Online Studios has fortified its commitment to the game, with ESO's community manager sharing the following message:
"Looking beyond Season One, the roadmaps we previously shared will be shifting. We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we'd love to share concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline."
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It was revealed in June 2024 that The Elder Scrolls Online had nearly crossed the $2 billion revenue threshold after 10 years on the market. Conversely, something like the free-to-play megaton sensation like Fortnite was able to generate over $20 billion in revenue in just six years after launch.




