A new open-source project is giving Linux users a chance to experience low-input-latency gaming, finally closing a gap that Windows has long held over Linux. Called "low_latency_layer", it adds support for NVIDIA Reflex and AMD Anti-Lag 2 to AMD and Intel GPUs on Linux.
The project (available on GitHub) essentially adds a Vulkan layer that implements VK_NV_low_latency2 and VK_AMD_anti_lag device extensions, bypassing official driver-level support from AMD, Intel, or NVIDIA to expose latency-reduction technologies directly to games.
Low-latency methods keep the CPU from falling too far behind the GPU. When frames linger in the pipeline, input appears older by the time it shows on screen, which is crucial in competitive shooters. NVIDIA Reflex and AMD Anti-Lag 2 address this by improving the synchronization between the game engine, CPU, and GPU.

Low_Latency_Layer provides both extensions that work with any hardware. By default, it uses AMD Anti-Lag, but an environment variable can enable the NVIDIA path instead. For Proton games, another part called DXVK-NVAPI comes into play, forwarding relevant Reflex calls from Windows games via DXVK or VKD3D-Proton. Low_latency_layer then makes these calls work on Linux, even if official drivers do not support them.
This allows NVIDIA Reflex and AMD Anti-Lag 2 to run on any GPU. The developer says he started the project out of frustration with the state of Anti-Lag 2 support on Linux. Mesa's Anti-Lag 2 implementation was unstable, disabled by default, and failed to match the performance of the proprietary Windows version.
The project includes test results for Counter-Strike 2, Cyberpunk 2077, Resident Evil Requiem, and Marvel Rivals on an AMD Radeon RX 7900 XTX, showing significant latency improvements over normal rendering. In all tested games, low_latency_layer delivered the best latency, beating the Mesa Linux implementation and even the official Windows implementations.

The only downside here is the installation process, which requires changing several files and using command-line commands, a far cry from Windows' plug-and-play experience. But that shouldn't be a deal-breaker for anyone wanting to try, as the instructions are detailed with step-by-step guides and clearly explain where special cases occur. Cyberpunk 2077, for instance, has problems with the Anti-Lag feature, and Marvel Rivals requires special steps because its simulation and rendering components run separately.
That said, this also means Valve's upcoming Steam Machine and Steam Deck can use low_latency_layer, provided users install it themselves. That opens the door to improved AMD Anti-Lag 2 or NVIDIA Reflex in any supported game running on SteamOS. We already covered VKD3D-Proton 3.0, which brings AMD FSR 4 and Anti-Lag support to DirectX 12 games on Linux and SteamOS.





