Deus Ex is akin to the PC gaming world's Blade Runner, a genre-defining release that has gone on to influence designers and developers for decades. Blending cyberpunk role-playing, stealth, and first-person action helped create the 'immersive sim' genre of shooters, which offered a lot more than just simple run-and-gun action.

In a different timeline, Deus Ex was released as a Command & Conquer RPG.
The first two games in the series were developed by Ion Storm, with creator Warren Spector at the helm. Deus Ex took half a decade from concept to become the game PC gamers love, with it starting as a near-future shooter called Troubleshooter. A game that would blend first-person science fiction and the immersion of role-playing games like Ultima Underworld.
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The project was rejected by a couple of studios, which led Warren Spector to try to figure out a way to make his dream game. In fact, according to a new interview with PC Gamer, he got close to signing a contract with Westwood to create a Command & Conquer RPG that he planned to turn into Troubleshooter, or Deus Ex, in the Command & Conquer universe.
"I was about to sign a contract with Westwood to make a Command & Conquer RPG," Warren Spector explains. "My plan was just to take the genre-mashup, player choice elements from Troubleshooter and set it in the C&C universe. From a gameplay perspective, I was at a point where I was going to find a way to make it one way or another, even if it meant making another damn sci-fi game!"
Yes, in an alternate timeline, a Command & Conquer RPG could have been one of the most talked-about and enduring PC games ever made. This would be the case if it weren't for Doom co-creator John Romero, who gave Warren Spector the money and resources he would need at Ion Storm to create his dream game without compromise.




